Antipaladin antipaladin
HD d10 ยท BAB full ยท Fort good / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐ก๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ Channel Negative | room | channelneg | Lv4 | Channel NEGATIVE energy โ mends the party's UNDEAD comrades (Tar Baphon, Vrood, Vesorianna, Farrus) for ยฝ level d6. Selective Channeling: the living take nothing; positive energy can't help these four, but this can. | |
| ๐ค Touch of Corruption | room | touch | Lv2 | A melee touch crackling with profane energy โ ยฝ level d6 negative damage (cap 10d6). Once per 5 levels per room. | |
| ๐ช Bull's Strength | slot | buff | sp2 | Lv7 | One martial ally gets +2 to hit and +2 melee damage for the rest of the room. (2nd-level antipaladin spell, level 7.) |
| ๐ฉธ Vampiric Touch | slot | touch | sp3 | Lv10 | A draining melee touch โ ยฝ level d6 negative (cap 10d6); you HEAL the energy dealt. (3rd-level antipaladin spell, level 10.) |
| ๐ฆต Trip | free | trip | Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it. | ||
| ๐ Disarm | free | disarm | An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ nothing to drop.) | ||
| ๐ช Bull Rush | free | bullrush | Shove a foe back โ an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ you've pushed it away. | ||
| ๐คผ Grapple | free | grapple | Seize a foe โ an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes. | ||
| ๐ก๏ธ Fight Defensively | free | buff | Lv1 | A FREE toggle โ โ4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn. |
Barbarian barbarian
HD d12 ยท BAB full ยท Fort good / Ref poor / Will poor
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ช Cleave | free | cleave | Hit your target and a second foe (โ2) โ every foe you DROP grants another swing, chaining until you stop felling them โ but you drop your guard (โ2 AC) this turn. | ||
| ๐ค Rage | free | buff | Fly into a rage for the rest of the room (FREE action โ still attack this turn): +2 to hit & damage and +1 Will, but โ2 AC. | ||
| ๐ข Taunt | room | taunt | A furious challenge โ EVERY enemy must make a Will save or be forced to attack YOU on its next turn (drawing fire off your allies). Once per room. | ||
| ๐ฆต Trip | free | trip | Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it. | ||
| ๐ Disarm | free | disarm | An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ nothing to drop.) | ||
| ๐ช Bull Rush | free | bullrush | Shove a foe back โ an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ you've pushed it away. | ||
| ๐คผ Grapple | free | grapple | Seize a foe โ an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes. | ||
| ๐ก๏ธ Fight Defensively | free | buff | Lv1 | A FREE toggle โ โ4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn. |
Bard bard
HD d8 ยท BAB 3/4 ยท Fort poor / Ref good / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐ก๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ถ Inspire Courage | run | buff | Strike up a song โ you and all allies get +hit and damage for the ENTIRE dungeon (PF1 scaling: +1, +2 at level 5, +3 at 11, +4 at 17). | ||
| ๐ต Fascinate | free | fascinate | Up to 3 foes stand fascinated and lose their turns โ until something hits them. | ||
| ๐ Cure Light Wounds | slot | heal | sp1 | Lv1 | Heal the most-hurt ally โ 1d8 + caster level (max +5). |
| ๐ข๏ธ Grease | slot | grease | sp1 | Lv1 | Slick the floor โ 2 foes Reflex or fall prone (splat!). |
| ๐ค Sleep | slot | sleep | sp1 | Lv1 | Up to 3 weaker foes must save or fall asleep โ helpless, losing turns until struck. |
| ๐ป Vanish | slot | invisible | sp1 | Lv1 | A touched ally vanishes from sight โ enemies can't target them until they attack (a brief bard's Vanish). |
| ๐ Charm Person | slot | charm | sp1 | Lv1 | A living foe, Will save or CHARMED โ it regards your party as friends and WON'T attack you (it only tends its own side). A hit from your party snaps it out. No effect on the mindless (undead / constructs). |
| ๐ Hideous Laughter | slot | save_debuff | sp2 | Lv4 | A foe collapses in helpless laughter โ Will save or HELD (helpless, Sneak-Attackable). Each turn it may re-save to recover, but the attempt costs its turn. Humanoids only (PF1). |
| ๐ Cure Moderate Wounds | slot | heal | sp2 | Lv4 | Heal the most-hurt ally โ 2d8 + caster level (max +10). |
| ๐ Sound Burst | slot | aoe | sp2 | Lv4 | A concussive blast of sound โ 1d8 sonic to up to 3 foes, Fort for half. |
| โจ Glitterdust | slot | glitterdust | sp2 | Lv4 | A burst of clinging gold dust โ a RANDOM 1d4 foes must make a Will save or be BLINDED: โ4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds. |
| ๐ช Bull's Strength | slot | buff | sp2 | Lv4 | Bull-strong โ one ally gets +2 to hit and +2 melee damage for the rest of the room. |
| ๐ Cat's Grace | slot | buff | sp2 | Lv4 | Feline-quick โ one ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room. |
| ๐ป Bear's Endurance | slot | buff | sp2 | Lv4 | Bear-hardy โ one ally gains temporary HP (+2 per level, from +4 Con) for the rest of the room. |
| ๐จ Haste | slot | haste | sp3 | Lv7 | The whole party blurs with speed โ an EXTRA attack each turn for 1 turn per 5 caster levels. |
| ๐ Slow | slot | slow | sp3 | Lv7 | Time drags for a RANDOM 2d4 foes โ Will save or be SLOWED (acts only every other turn, easier to hit). |
| ๐ Good Hope | slot | buff | sp3 | Lv7 | Fill the party with hope โ all allies get +2 to hit, damage, and saves for the rest of the room. |
| ๐ฆธ Heroism | slot | buff | sp3 | Lv7 | One ally becomes heroic โ +2 to hit and +2 to saves for the rest of the room. |
| ๐ Dispel Magic | slot | cleanse | sp3 | Lv7 | End hostile SPELL effects on an ally (hold, slow, magical blindness) โ or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1). |
| ๐ซ Dominate Person | slot | dominate | sp5 | Lv13 | Seize a foe's mind โ Will save or it FIGHTS FOR YOU, savaging its own allies each turn (it re-saves each turn; breaks if you fall). No effect on the mindless. |
| ๐ฆธ Greater Heroism | slot | buff | sp5 | Lv13 | One ally becomes a LEGEND โ +4 to hit and +4 to saves for the rest of the room. |
| ๐ฃ๏ธ Mass Suggestion | slot | masscharm | sp6 | Lv16 | Up to 3 foes, Will save or CHARMED โ they stop attacking the party; a hit snaps each out. No effect on the mindless. |
| ๐ See Invisibility | slot | buff | sp2 | Lv7 | Your eyes catch the unseen โ you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ that needs True Seeing.) Lasts the room. |
| ๐ Blindness | slot | save_debuff | sp2 | Lv4 | Fortitude save or STRUCK BLIND โ โ4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds. |
| ๐ซ Daze Monster | slot | save_debuff | sp2 | Lv4 | Will save or DAZED โ the creature loses its next turn outright. Cheap, reliable turn-denial. |
| ๐ข Shout | slot | aoe | sp4 | Lv10 | A devastating sonic BOOM staggers up to 3 foes โ 5d6 SONIC, Fortitude for half. |
Bloodrager bloodrager
HD d10 ยท BAB full ยท Fort good / Ref poor / Will poor
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ช Cleave | free | cleave | Hit your target and a second foe (โ2) โ every foe you DROP grants another swing, chaining until you stop felling them โ but you drop your guard (โ2 AC) this turn. | ||
| ๐ฉธ Bloodrage | free | buff | Fly into a BLOODRAGE for the rest of the room (FREE action โ still attack this turn): +2 to hit & damage and +1 Will, but โ2 AC. | ||
| ๐ฅ Bloodline Surge | room | buff | Lv4 | A bloodrager's slow-won magic surges into his own frame โ +1 to hit, +3 damage, +2 AC for the rest of the room (self only; unlocks at level 4). Once per room. | |
| ๐ข Taunt | room | taunt | A furious challenge โ EVERY enemy must make a Will save or be forced to attack YOU on its next turn. Once per room. |
Cleric cleric
HD d8 ยท BAB 3/4 ยท Fort good / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐จ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ Channel Positive | room | heal | Channel positive energy โ heal the whole party for ยฝlevel d6 (PF1e). 3 + WIS mod uses per room (PF1's 3 + CHA, keyed to Wisdom so clerics stay SAD). Selective Channeling (feat, taken early): the burst touches only whom you intend. | ||
| ๐ Cure Light Wounds | slot | heal | sp1 | Heal the most-hurt ally โ 1d8 + caster level (max +5). Once per room. | |
| ๐ก๏ธ Shield of Faith | slot | buff | sp1 | +2 deflection AC to an ally (the one with the LOWEST AC) for the rest of the room. | |
| ๐ Divine Favor | slot | buff | sp1 | +3 to hit and +3 damage to yourself for the rest of the room. | |
| โจ Bless | run | buff | sp1 | All allies gain +1 to hit for the ENTIRE dungeon โ cast once; it never fades between rooms. | |
| ๐ก๏ธ Protection from Evil (Communal) | slot | buff | sp2 | Lv3 | Ward the whole party โ +2 AC and +2 to all saves for EVERY ally, for the rest of the room. |
| ๐ Cure Moderate Wounds | slot | heal | sp2 | Lv3 | Heal the most-hurt ally โ 2d8 + caster level (max +10). Once per room. |
| ๐๏ธ Hold Person | slot | save_debuff | sp2 | Lv3 | A HUMANOID foe must save or be HELD (helpless). Each turn it may re-save to break free โ the attempt costs its turn. Humanoids only (PF1). |
| ๐ช Bull's Strength | slot | buff | sp2 | Lv3 | Bull-strong โ one ally gets +2 to hit and +2 melee damage for the rest of the room. |
| ๐ป Bear's Endurance | slot | buff | sp2 | Lv3 | Bear-hardy โ one ally gains temporary HP (+2 per level) for the rest of the room. |
| ๐ก๏ธ Spiritual Weapon | slot | spiritweapon | sp2 | Lv3 | Conjure a force-weapon shaped like your own over a foe โ it strikes that foe on EACH of your turns (with your buffs, feats & Haste) for 1 round per 2 caster levels, while you do other things. |
| ๐ฟ Prayer | slot | buff | sp3 | Lv5 | Fills the whole battlefield: ALL allies +1 to hit, damage & saves; ALL enemies โ1, for the rest of the room. (Only one is ever needed.) |
| ๐ Searing Light | slot | touch | sp3 | Lv5 | A ray of divine light โ ranged touch. 1d8 per 2 levels (max 5d8); UNDEAD take 1d6 per level (max 10d6), and light-vulnerable undead (vampires) 1d8 per level (max 10d8); a construct/object takes only 1d6 per 2 levels (max 5d6). (PF1) |
| ๐ Cure Serious Wounds | slot | heal | sp3 | Lv5 | Heal the most-hurt ally โ 3d8 + caster level (max +15). Once per room. |
| ๐ Dispel Magic | slot | cleanse | sp3 | Lv5 | End hostile SPELL effects on an ally (hold, slow, magical blindness) โ or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1). |
| ๐ก๏ธ Greater Magic Weapon | slot | buff | sp3 | Lv5 | Bless the party's weapons โ +1 enhancement per 4 caster levels (max +5): +N to hit and +N damage for EVERY ally, for the rest of the room. |
| ๐ Cure Critical Wounds | slot | heal | sp4 | Lv7 | Heal the most-hurt ally โ 4d8 + caster level (max +20). Once per room. |
| ๐ฅ Protection from Fire | slot | buff | sp4 | Lv7 | Ward the whole party against FIRE โ each ally gains a ward that ABSORBS the next 12 fire damage per caster level (max 120), soaked before it burns, until spent. (PF1 Protection from Energy โ cast it when fiery foes loom.) |
| ๐จ Blessing of Fervor | slot | haste | sp4 | Lv7 | The party surges with fervor โ an EXTRA attack each turn for 1 turn per 5 levels (like Haste). |
| ๐ Holy Smite | slot | aoe | sp4 | Lv7 | Searing light scourges 2 foes โ Will for half (ยฝlevel d8). |
| ๐ฌ๏ธ Breath of Life | slot | revive | sp5 | Lv9 | Snatch a DYING ally back โ revive & heal them 5d8 + caster level (max +25). |
| โฐ๏ธ Raise Dead | slot | revive | sp5 | Lv9 | Call a SLAIN ally back into the run, restored to half health. |
| โจ Resurrection | slot | revive | sp7 | Lv13 | Fully resurrect a SLAIN ally โ back in the run at FULL health. |
| ๐ฅ Flame Strike | slot | aoe | sp5 | Lv9 | A column of divine fire scours up to 4 foes โ 1d6 per caster level (max 15d6), Reflex for half. |
| โ ๏ธ Slay Living | slot | savedie | sp5 | Lv9 | A death-touch stops one living heart (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy damage. |
| ๐ Heal | slot | heal | sp6 | Lv11 | A torrent of positive energy knits the most-hurt ally โ 15d8 + caster level (max +25). |
| ๐ช๏ธ Blade Barrier | slot | aoe | sp6 | Lv11 | A whirling wall of blades slices through up to 4 foes โ 1d6 per caster level (max 15d6), Reflex for half. |
| ๐ Fire Storm | slot | aoe | sp8 | Lv15 | Sheets of divine flame roar over up to 6 foes โ 1d6 per caster level (max 20d6), Reflex for half. |
| ๐ Mass Heal | slot | heal | sp9 | Lv17 | A tidal wave of positive energy โ the WHOLE party heals 15d8 + caster level (max +25). |
| ๐ณ๏ธ Implosion | slot | savedie | sp9 | Lv17 | A creature's body collapses in on itself (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy damage. |
| ๐ฆ Invisibility Purge | slot | invispurge | sp3 | Lv5 | A blaze of revealing light that does NOT DISCRIMINATE โ EVERY invisible creature in the room is dragged into view, YOUR OWN ALLIES INCLUDED, and nothing on either side can turn invisible again this room. Purge while your rogue lies in wait and you burn him too. (It does not touch mirror image or displacement โ that needs True Seeing.) |
| ๐๏ธ Freedom of Movement | slot | freedommove | sp4 | Lv7 | Nothing can bind the target: grapples, chain-hooks and holds simply slip off โ one impediment shrugged per round of freedom (caster-level rounds this room). Casting it on a grappled ally frees them at once. THE counter to grapple rooms (the Gearsman Scrapers). |
| ๐ฅ Doom | slot | save_debuff | sp1 | Lv1 | A dread word saps a foe's nerve โ Will save or SHAKEN (โ2 to hit and damage) for the fight's opening. |
| ๐ Blindness | slot | save_debuff | sp3 | Lv5 | Fortitude save or STRUCK BLIND โ โ4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds. |
| ๐ฅ Magic Vestment | slot | buff | sp3 | Lv5 | An ally's armor drinks in enchantment โ +3 AC for the rest of the room. |
| ๐ค๏ธ Air Walk | slot | buff | sp4 | Lv7 | One ally treads the air itself โ airborne for the room: grounded foes can't reach them, and they CAN close with flyers. The divine answer to Fly. |
| โก Divine Power | slot | buff | sp4 | Lv7 | The caster channels their god's might โ +4 to hit, +4 damage and +1 temporary HP per level for the rest of the room. The battle-cleric switch. |
| โ ๏ธ Unholy Blight | slot | aoe | sp4 | Lv7 | A cold cloud of evil sears 2 foes โ Will for half (ยฝlevel d8). The dark mirror of Holy Smite; it bites hardest against the Heavenly Host. |
| ๐ช Righteous Might | slot | buff | sp5 | Lv9 | The caster swells into a giant of the faith โ +2 to hit, +4 damage, +2 AC for the rest of the room. |
| ๐ฌ๏ธ Force Push | room | forcepush | Shove a foe with the Force Pike โ every melee ally who can act (not held, stunned, or asleep) gets a FREE attack against it. You forgo your own strike. 3ร per room. | ||
| ๐ Summon Devil I | slot | summon | sp3 | Lv5 | Seal an infernal pact โ 1d3 IMPS (CR 2) march up from Hell to fight for the party for a few rounds. (They soak hits; foes CAN turn on them.) |
| ๐ Summon Devil II | slot | summon | sp4 | Lv7 | Call up 1d4+1 lesser devils (imps / accusers, CR 2โ3) to fight for the party for a few rounds. |
| ๐ Summon Devil III | slot | summon | sp5 | Lv9 | Call up 1d4+1 ACCUSER DEVILS (CR 3) โ spying, hexing fiends โ to fight for the party for a few rounds. |
| ๐ Summon Devil IV | slot | summon | sp6 | Lv11 | Call up an ERINYES (CR 8) โ a fallen-angel archer โ to fight for the party for a few rounds. |
| ๐ Summon Devil V | slot | summon | sp7 | Lv13 | Call up a BONE DEVIL (CR 9) โ a skeletal osyluth โ to fight for the party for a few rounds. |
| ๐ Summon Devil VI | slot | summon | sp8 | Lv15 | Call up 1d3 greater devils (barbed / bomb devils, CR 11) to fight for the party for a few rounds. |
| ๐ Summon Devil VII | slot | summon | sp9 | Lv17 | Seal the ultimate pact โ a HORNED DEVIL (CR 16), a cornugon champion of Hell, marches up to fight for the party for a few rounds. |
Druid druid
HD d8 ยท BAB 3/4 ยท Fort good / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐ฟ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ฏ Tiger Form | room | form | Become a DIRE TIGER โ pounce on prey with claws + bite (3 attacks at full strength), +2 to hit, +4 damage, +1 AC. Lasts until you change back. | ||
| ๐ป Bear Form | room | form | Become a DIRE BEAR โ a wall of muscle: claws + bite (3 attacks), +2 to hit, +4 damage, +3 natural-armor AC, and +2 HP per level. Lasts until you change back. | ||
| ๐ฆ Hawk Form | room | form | Take to the sky โ FLY out of reach of grounded foes (they cannot hit you), with +1 to hit & AC. You can STILL cast your spells from the air. Lasts until you change back. | ||
| ๐ฒ Beast Mode | room | form | Rissa becomes the BEAST OF LEPIDSTADT โ LARGE and monstrously strong: +3 to hit, +6 damage, +2 AC, +2 HP/level, DR 10/adamantine (like Stoneskin), and she can SWAT airborne foes out of the sky. Lasts until she changes back. | ||
| ๐ Promethean | room | form | Rissa unfurls into a MULTI-TENTACLED HORROR โ 15-ft reach (strikes flyers too), FOUR tentacle attacks, and every hit GRAPPLES the foe: helpless until it breaks free. Lasts until she changes back. | ||
| ๐ณ Barkskin | slot | buff | sp2 | Lv1 | Bark-tough hide โ +3 natural-armor AC to an ally for the rest of the room. |
| ๐พ Magic Fang | slot | buff | sp1 | Lv1 | Bless your natural weapons โ +1 to hit and +1 damage for the rest of the room. |
| ๐ช Bull's Strength | slot | buff | sp2 | Lv3 | One ally gets +2 to hit and +2 melee damage for the rest of the room. |
| ๐ป Bear's Endurance | slot | buff | sp2 | Lv3 | Bear-hardy โ one ally gains temporary HP (+2 per level) for the rest of the room. |
| ๐ Cat's Grace | slot | buff | sp2 | Lv3 | Feline-quick โ one ally gets +2 AC and +1 to hit for the rest of the room. |
| ๐ชจ Iron Skin | slot | buff | sp6 | Lv7 | An ally's skin turns to iron โ DR 10 against physical blows for the rest of the room. |
| ๐ฟ Entangle | slot | grease | sp1 | Grasping vines erupt โ a RANDOM 2d4 foes must make a Reflex save or be ROOTED (rendered prone, losing the turn). | |
| โก Shocking Grasp | slot | touch | sp1 | Lv1 | A charged touch โ ranged touch attack (level d6, cap 5d6 electricity). |
| โก Lightning Bolt | slot | aoe | sp3 | Lv5 | A bolt skewering 2 foes โ Reflex for half (level d6). |
| ๐ฉ๏ธ Call Lightning | slot | aoe | sp3 | Lv5 | A bolt from the storm strikes 2 foes โ Reflex for half (ยฝlevel d6). |
| ๐ฌ๏ธ River of Wind | slot | grease | sp4 | Lv5 | A roaring torrent of air bowls over a RANDOM 3d4 foes โ Fortitude save or be knocked prone. |
| ๐ Fire Snake | slot | aoe | sp5 | Lv7 | A serpent of flame weaves through up to 4 foes โ 1d6 fire per caster level (max 15d6), Reflex for half. |
| โก Chain Lightning | slot | aoe | sp6 | Lv11 | A bolt forks from foe to foe โ 4 + 1d6 enemies (5โ10), Reflex for half (level d6, cap 15d6). |
| ๐ Cure Light Wounds | slot | heal | sp1 | Heal the most-hurt ally โ 1d8 + caster level (max +5). | |
| ๐ Cure Moderate Wounds | slot | heal | sp2 | Lv4 | Heal the most-hurt ally โ 2d8 + caster level (max +10). |
| ๐ฉน Remove Paralysis | slot | cleanse | sp2 | Lv3 | Free an ally from paralysis or slow โ ANY source, even a ghoulโs touch (PF1). |
| ๐ Dispel Magic | slot | cleanse | sp3 | Lv5 | End hostile SPELL effects on an ally (hold, slow, magical blindness) โ or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1). |
| ๐ฑ Reincarnate | slot | revive | sp4 | Lv7 | Grow a SLAIN ally a new body โ their soul returns as a DIFFERENT hero (random, from those not at the table or in the dungeon), at full health. |
| ๐ Fire Storm | slot | aoe | sp7 | Lv13 | Sheets of divine flame roar over up to 6 foes โ 1d6 per caster level (max 20d6), Reflex for half. (Druid 7th.) |
| ๐ฉ๏ธ Storm of Vengeance | slot | aoe | sp9 | Lv17 | A black tempest of hail and lightning batters up to 6 foes โ 1d6 per caster level (max 20d6), Reflex for half. |
| โ๏ธ Sunburst | slot | aoe | sp8 | Lv15 | A globe of blazing daylight โ up to 6 foes take level d6 (max 12d6, Reflex half); a failed save also BLINDS for 3 rounds. |
| ๐ก๏ธ Flame Blade | slot | touch | sp2 | Lv3 | A scimitar of pure fire โ a touch attack for ยฝlevel d8 FIRE (max 10d8). |
| ๐จ๏ธ Sleet Storm | slot | grease | sp3 | Lv5 | Driving ice sheets the ground โ a RANDOM 2d4 foes save Reflex or slip PRONE. |
| ๐ค๏ธ Air Walk | slot | buff | sp4 | Lv7 | One ally treads the air itself โ airborne for the room: grounded foes can't reach them, and they CAN close with flyers. The divine answer to Fly. |
| ๐ง Ice Storm | slot | aoe | sp4 | Lv7 | Fist-sized hail hammers up to 4 foes โ 5d6 COLD, Reflex for half. |
| โ๏ธ Call Lightning Storm | slot | aoe | sp5 | Lv9 | The sky itself opens โ bolts hammer up to 3 foes for level d6 ELECTRICITY (max 15d6), Reflex for half. |
Fighter fighter
HD d10 ยท BAB full ยท Fort good / Ref poor / Will poor
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ฆต Trip | free | trip | Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it. | ||
| ๐ช Cleave | free | cleave | Swing through โ hit your target, then a second foe (โ2). Great Cleave: every foe you DROP grants another swing, chaining until you stop felling them. | ||
| ๐ Disarm | free | disarm | An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ nothing to drop.) | ||
| ๐ช Bull Rush | free | bullrush | Shove a foe back โ an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ you've pushed it away. | ||
| ๐คผ Grapple | free | grapple | Seize a foe โ an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes. | ||
| ๐ก๏ธ Fight Defensively | free | buff | Lv1 | A FREE toggle โ โ4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn. |
Gunslinger gunslinger
HD d10 ยท BAB full ยท Fort good / Ref good / Will poor
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐ซ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ซ Rapid Shot | free | rapidshot | Fire 2 shots this turn โ each at โ2 to hit. (Needs a repeating firearm โ NOT a bolt-action rifle.) | ||
| ๐ฏ Bullseye Shot | free | bullseye | A carefully aimed shot at +4 to hit. |
Inquisitor inquisitor
HD d8 ยท BAB 3/4 ยท Fort good / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ก๏ธ Bane | room | bane | Declare a foe TYPE: SELECT an enemy, then click Bane (a FREE action โ 1 use per 5 levels per room). Your weapon turns bane against THAT creature type only โ +2 to hit and +2d6+2 damage vs it for the rest of the room. Re-declare (spends another use) to switch types. | ||
| โ๏ธ Judgement: Destruction | free | judgment | JUDGEMENT (free to choose, only one active, lasts the whole room): +damage on your strikes. | ||
| ๐ก๏ธ Judgement: Protection | free | judgment | JUDGEMENT (free to choose, only one active, lasts the room): +AC against your foes. | ||
| ๐ Judgement: Healing | free | judgment | JUDGEMENT (free to choose, only one active, lasts the room): regenerate HP each of your turns. | ||
| ๐ Cure Light Wounds | slot | heal | sp1 | Heal the most-hurt ally โ 1d8 + caster level (max +5). | |
| ๐ก๏ธ Shield of Faith | slot | buff | sp1 | +2 deflection AC to the lowest-AC ally for the rest of the room. | |
| ๐ Divine Favor | slot | buff | sp1 | +3 to hit and +3 damage to yourself for the rest of the room. | |
| โจ Bless | run | buff | sp1 | All allies gain +1 to hit for the ENTIRE dungeon โ cast once; it never fades between rooms. | |
| ๐ก๏ธ Protection from Evil (Communal) | slot | buff | sp2 | Lv4 | Ward the whole party โ +2 AC and +2 to all saves for EVERY ally, for the rest of the room. |
| ๐ Cure Moderate Wounds | slot | heal | sp2 | Lv4 | Heal the most-hurt ally โ 2d8 + caster level (max +10). |
| ๐๏ธ Hold Person | slot | save_debuff | sp2 | Lv4 | A HUMANOID foe must save or be HELD (helpless). Each turn it may re-save to break free โ the attempt costs its turn. Humanoids only (PF1). |
| ๐ช Bull's Strength | slot | buff | sp2 | Lv4 | Bull-strong โ one ally gets +2 to hit and +2 melee damage for the rest of the room. |
| ๐ก๏ธ Spiritual Weapon | slot | spiritweapon | sp2 | Lv4 | Conjure a force-weapon that strikes a foe on EACH of your turns (with your buffs & feats) for 1 round per 2 caster levels, while you do other things. |
| ๐ Cure Serious Wounds | slot | heal | sp3 | Lv7 | Heal the most-hurt ally โ 3d8 + caster level (max +15). |
| ๐ Dispel Magic | slot | cleanse | sp3 | Lv7 | End hostile SPELL effects on an ally (hold, slow, magical blindness) โ or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1). |
| ๐ฟ Prayer | slot | buff | sp3 | Lv7 | ALL allies +1 to hit, damage & saves; ALL enemies โ1, for the rest of the room. |
| ๐ Searing Light | slot | touch | sp3 | Lv7 | A ray of divine light โ ranged touch for ยฝlevel d8 (extra vs undead). |
| ๐ Cure Critical Wounds | slot | heal | sp4 | Lv10 | Heal the most-hurt ally โ 4d8 + caster level (max +20). |
| ๐ Holy Smite | slot | aoe | sp4 | Lv10 | Searing light scourges 2 foes โ Will for half (ยฝlevel d8). |
| ๐ช Banishment | slot | savedie | sp5 | Lv13 | Hurl an OUTSIDER back to its home plane โ Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends). |
| ๐ Dispel Magic, Greater | slot | cleanse | sp6 | Lv16 | A sweeping unweaving โ end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1). |
| ๐จ Blessing of Fervor | slot | haste | sp4 | Lv10 | The party surges with fervor โ an EXTRA attack each turn for 1 turn per 5 levels (the haste choice). |
| ๐ค Sleep | slot | sleep | sp1 | Lv1 | Up to 3 weaker foes must save or fall asleep โ helpless, losing turns until struck. |
| ๐ซ๏ธ Displacement | slot | buff | sp3 | Lv7 | Your form blurs and slips aside โ 50% of attacks that would hit you MISS instead, for the rest of the room. |
| ๐ซฅ Invisibility, Greater | slot | invisible | sp4 | Lv10 | Total concealment for the whole fight โ you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them. |
| ๐ See Invisibility | slot | buff | sp2 | Lv4 | Your eyes catch the unseen โ you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ that needs True Seeing.) Lasts the room. |
| ๐ฆ Invisibility Purge | slot | invispurge | sp3 | Lv7 | A blaze of revealing light that does NOT DISCRIMINATE โ EVERY invisible creature in the room is dragged into view, YOUR OWN ALLIES INCLUDED, and nothing on either side can turn invisible again this room. Purge while your rogue lies in wait and you burn him too. (It does not touch mirror image or displacement โ that needs True Seeing.) |
| ๐๏ธ Freedom of Movement | slot | freedommove | sp4 | Lv10 | Nothing can bind the target: grapples, chain-hooks and holds simply slip off โ one impediment shrugged per round of freedom (caster-level rounds this room). Casting it on a grappled ally frees them at once. THE counter to grapple rooms (the Gearsman Scrapers). |
| ๐ฅ Doom | slot | save_debuff | sp1 | Lv1 | A dread word saps a foe's nerve โ Will save or SHAKEN (โ2 to hit and damage) for the fight's opening. |
| ๐ฅ Magic Vestment | slot | buff | sp3 | Lv7 | An ally's armor drinks in enchantment โ +3 AC for the rest of the room. |
| โก Divine Power | slot | buff | sp4 | Lv10 | The caster channels their god's might โ +4 to hit, +4 damage and +1 temporary HP per level for the rest of the room. The battle-cleric switch. |
| โ ๏ธ Unholy Blight | slot | aoe | sp4 | Lv10 | A cold cloud of evil sears 2 foes โ Will for half (ยฝlevel d8). The dark mirror of Holy Smite; it bites hardest against the Heavenly Host. |
| ๐ช Righteous Might | slot | buff | sp5 | Lv13 | The caster swells into a giant of the faith โ +2 to hit, +4 damage, +2 AC for the rest of the room. |
Magus magus
HD d8 ยท BAB 3/4 ยท Fort good / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ Blade Lash | room | bladelash | sp1 | Lv1 | Your blade lashes out like a whip โ strike one foe and TRIP it (combat-maneuver check); on a success it is knocked prone and loses its turn. |
| ๐ข๏ธ Grease | room | grease | sp1 | Lv1 | Slick the floor โ 2 foes Reflex or fall prone (splat!). |
| ๐ก๏ธ Shield | room | buff | sp1 | Lv1 | A wall of force โ +4 shield AC for the rest of the room. |
| ๐ป Vanish | room | invisible | sp1 | Lv1 | Wink out of sight โ enemies can't target you until you attack (a short-lived Invisibility). |
| ๐จ Bladed Dash | room | bladeddash | sp2 | Lv4 | Dash through the fray with a single deadly cut โ strike one foe, then you become UNTARGETABLE (no attack, buff, or heal can reach you) until your next turn. |
| โจ Glitterdust | room | glitterdust | sp2 | Lv4 | A burst of clinging gold dust โ a RANDOM 1d4 foes must make a Will save or be BLINDED: โ4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds. |
| ๐ช Mirror Image | room | mirrorimage | sp2 | Lv4 | Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room. |
| โ๏ธ Scorching Ray | room | rays | sp2 | Lv4 | A searing ray (4d6 fire) โ SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit. |
| ๐ซ๏ธ Displacement | room | buff | sp3 | Lv7 | Your form blurs and slips aside โ 50% of attacks that would hit you MISS instead, for the rest of the room. |
| ๐ชฝ Fly | room | buff | sp3 | Lv7 | Take to the air, or send an ALLY aloft (Fly is a touch spell โ Josh). Grounded foes cannot reach the flyer, and the flyer CAN close with airborne enemies โ cast it on Freya or J'Mal to send them up after the flying angels. Lasts the room. |
| ๐จ Haste | room | haste | sp3 | Lv7 | The whole party blurs with speed โ an EXTRA attack each turn for 1 turn per 5 caster levels. |
| ๐ Dispel Magic | room | cleanse | sp3 | Lv7 | End hostile SPELL effects on an ally (hold, slow, magical blindness) โ or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1). |
| ๐ช๏ธ Elemental Body | room | buff | sp4 | Lv10 | Become a being of raw element โ IMMUNE to critical hits and to paralysis, stun, sickening & blinding, for the rest of the room. |
| ๐ฅ Fire Shield | room | buff | sp4 | Lv10 | Wreathe yourself in flame โ any foe that hits you in melee is scorched for 1d6 + level fire. Lasts the room. |
| ๐ชจ Stoneskin | room | buff | sp4 | Lv10 | An ally's skin turns to stone โ DR 10 against physical blows (melee/claws/chains) for the rest of the room. |
| ๐ Dimension Door | room | tpstrike | sp4 | Lv10 | Fold space around a melee ally: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack. |
| ๐ก๏ธ Dimensional Blade | room | dimensionalblade | sp5 | Lv13 | Fold your weapon a half-step out of phase โ a FREE action: your strikes resolve as TOUCH attacks (ignoring armor & natural armor) for 1 round. |
| ๐๏ธ Overland Flight | run | overlandflight | sp5 | Lv13 | Soar for the REST OF THE DUNGEON โ grounded foes cannot reach you, and you can still cast on the wing. A FREE action, cast once per dungeon (like Mage Armor). |
| โข๏ธ Disintegrate | room | disintegrate | sp6 | Lv16 | A thin green ray โ ranged touch attack, then 2d6 per caster level (max 40d6). Fort partial: a made save still takes 5d6. Reduced to 0 HP โ disintegrated to dust. |
| โก Chain Lightning | room | aoe | sp6 | Lv16 | A bolt forks from foe to foe โ 4 + 1d6 enemies (5โ10), Reflex for half (level d6, cap 15d6). |
| ๐ Dispel Magic, Greater | room | cleanse | sp6 | Lv16 | A sweeping unweaving โ end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1). |
| ๐๏ธ True Seeing | room | buff | sp6 | Lv16 | Your eyes pierce all deception โ see through darkness, ignore illusions, and strike the invisible. Lasts the room. |
| โก Shocking Grasp | room | spellstrike | Lv1 | Channel SHOCKING GRASP through the hit โ +level d6 electricity (cap 5d6; your Intensify/Empower/Maximize feats push it higher automatically). | |
| ๐ง Frigid Touch | room | spellstrike | Lv4 | Channel FRIGID TOUCH โ +4d6 cold, and the foe is staggered (sickened). | |
| ๐ฉธ Vampiric Touch | room | spellstrike | Lv7 | Channel VAMPIRIC TOUCH โ +ยฝlevel d6 negative energy (cap 10d6); you HEAL the damage dealt. | |
| ๐ช Forceful Strike | room | spellstrike | Lv10 | Channel FORCEFUL STRIKE โ +ยฝlevel d6 force and a BULL RUSH: the foe is shoved, provoking a free attack from one of your melee allies. | |
| โ๏ธ Polar Ray | room | spellstrike | Lv13 | Channel POLAR RAY โ a lance of utter cold: +level d6 cold (cap 15d6). | |
| ๐ See Invisibility | room | buff | sp2 | Lv4 | Your eyes catch the unseen โ you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ that needs True Seeing.) Lasts the room. |
| ๐ Force Punch | room | forcepush | sp3 | Lv7 | A fist of pure force SLAMS a foe backward โ every melee ally who can act gets a FREE attack against it as it reels. You forgo your own strike. |
Monk monk
HD d8 ยท BAB 3/4 ยท Fort good / Ref good / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ Stunning Fist | room | stunfist | Once per room: a precise strike โ your normal attack, and on a hit the foe must save (Fort, DC 10 + ยฝ level + WIS) or be STUNNED and lose its next turn. | ||
| ๐ฆต Trip | free | trip | Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it. | ||
| ๐ Disarm | free | disarm | An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ nothing to drop.) | ||
| ๐ช Bull Rush | free | bullrush | Shove a foe back โ an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ you've pushed it away. | ||
| ๐คผ Grapple | free | grapple | Seize a foe โ an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes. | ||
| ๐ก๏ธ Fight Defensively | free | buff | Lv1 | A FREE toggle โ โ4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn. |
Oracle oracle
HD d8 ยท BAB 3/4 ยท Fort poor / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐ฅ Produce Flame | at-will | bolt | At-will ranged touch โ 1d6 + casting mod FIRE (iterates with BAB). | ||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ Channel Positive | room | heal | Channel positive energy โ heal the whole party for ยฝlevel d6 (PF1e). 3 + WIS mod uses per room (PF1's 3 + CHA, keyed to Wisdom so clerics stay SAD). Selective Channeling (feat, taken early): the burst touches only whom you intend. | ||
| ๐ Cure Light Wounds | room | heal | sp1 | Heal the most-hurt ally โ 1d8 + caster level (max +5). Once per room. | |
| ๐ก๏ธ Shield of Faith | room | buff | sp1 | +2 deflection AC to an ally (the one with the LOWEST AC) for the rest of the room. | |
| ๐ Divine Favor | room | buff | sp1 | +3 to hit and +3 damage to yourself for the rest of the room. | |
| โจ Bless | run | buff | sp1 | All allies gain +1 to hit for the ENTIRE dungeon โ cast once; it never fades between rooms. | |
| ๐ก๏ธ Protection from Evil (Communal) | room | buff | sp2 | Lv3 | Ward the whole party โ +2 AC and +2 to all saves for EVERY ally, for the rest of the room. |
| ๐ Cure Moderate Wounds | room | heal | sp2 | Lv3 | Heal the most-hurt ally โ 2d8 + caster level (max +10). Once per room. |
| ๐๏ธ Hold Person | room | save_debuff | sp2 | Lv3 | A HUMANOID foe must save or be HELD (helpless). Each turn it may re-save to break free โ the attempt costs its turn. Humanoids only (PF1). |
| ๐ช Bull's Strength | room | buff | sp2 | Lv3 | Bull-strong โ one ally gets +2 to hit and +2 melee damage for the rest of the room. |
| ๐ป Bear's Endurance | room | buff | sp2 | Lv3 | Bear-hardy โ one ally gains temporary HP (+2 per level) for the rest of the room. |
| ๐ก๏ธ Spiritual Weapon | room | spiritweapon | sp2 | Lv3 | Conjure a force-weapon shaped like your own over a foe โ it strikes that foe on EACH of your turns (with your buffs, feats & Haste) for 1 round per 2 caster levels, while you do other things. |
| ๐ฟ Prayer | room | buff | sp3 | Lv5 | Fills the whole battlefield: ALL allies +1 to hit, damage & saves; ALL enemies โ1, for the rest of the room. (Only one is ever needed.) |
| ๐ Searing Light | room | touch | sp3 | Lv5 | A ray of divine light โ ranged touch. 1d8 per 2 levels (max 5d8); UNDEAD take 1d6 per level (max 10d6), and light-vulnerable undead (vampires) 1d8 per level (max 10d8); a construct/object takes only 1d6 per 2 levels (max 5d6). (PF1) |
| ๐ Cure Serious Wounds | room | heal | sp3 | Lv5 | Heal the most-hurt ally โ 3d8 + caster level (max +15). Once per room. |
| ๐ Dispel Magic | room | cleanse | sp3 | Lv5 | End hostile SPELL effects on an ally (hold, slow, magical blindness) โ or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1). |
| ๐ก๏ธ Greater Magic Weapon | room | buff | sp3 | Lv5 | Bless the party's weapons โ +1 enhancement per 4 caster levels (max +5): +N to hit and +N damage for EVERY ally, for the rest of the room. |
| ๐ Cure Critical Wounds | room | heal | sp4 | Lv7 | Heal the most-hurt ally โ 4d8 + caster level (max +20). Once per room. |
| ๐ฅ Protection from Fire | room | buff | sp4 | Lv7 | Ward the whole party against FIRE โ each ally gains a ward that ABSORBS the next 12 fire damage per caster level (max 120), soaked before it burns, until spent. (PF1 Protection from Energy โ cast it when fiery foes loom.) |
| ๐จ Blessing of Fervor | room | haste | sp4 | Lv7 | The party surges with fervor โ an EXTRA attack each turn for 1 turn per 5 levels (like Haste). |
| ๐ Holy Smite | room | aoe | sp4 | Lv7 | Searing light scourges 2 foes โ Will for half (ยฝlevel d8). |
| ๐ฌ๏ธ Breath of Life | room | revive | sp5 | Lv9 | Snatch a DYING ally back โ revive & heal them 5d8 + caster level (max +25). |
| โฐ๏ธ Raise Dead | room | revive | sp5 | Lv9 | Call a SLAIN ally back into the run, restored to half health. |
| โจ Resurrection | room | revive | sp7 | Lv13 | Fully resurrect a SLAIN ally โ back in the run at FULL health. |
| ๐ฅ Burning Hands | slot | aoe | sp1 | Lv1 | A cone of flame โ 2 foes, Reflex for half (level d4, cap 5d4). |
| โ๏ธ Scorching Ray | slot | rays | sp2 | Lv3 | A searing ray (4d6 fire) โ SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit. |
| ๐ฅ Fireball | slot | aoe | sp3 | Lv5 | A roaring blast that engulfs a RANDOM 1d6 enemies โ Reflex for half (level d6). |
| ๐ Fire Snake | slot | aoe | sp5 | Lv10 | A serpent of flame weaves through up to 4 foes โ 1d6 fire per caster level (max 15d6), Reflex for half. |
| ๐ฅ Fire Shield | slot | buff | sp4 | Lv7 | Wreathe yourself in flame โ any foe that hits you in melee is scorched for 1d6 + level fire. Lasts the room. |
| ๐จ Haste | slot | haste | sp3 | Lv5 | The whole party blurs with speed โ an EXTRA attack each turn for 1 round per caster level. |
| ๐ Slow | slot | slow | sp3 | Lv5 | Time drags for a RANDOM 2d4 foes โ Will save or be SLOWED (PF1 staggered): one single action a turn โ move OR attack, never both, never a full attack โ and โ1 AC. |
| ๐ช Mirror Image | slot | mirrorimage | sp2 | Lv4 | Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room. |
| ๐ซ๏ธ Displacement | slot | buff | sp3 | Lv6 | Your form blurs and slips aside โ 50% of attacks that would hit you MISS instead, for the rest of the room. |
| ๐ป Invisibility | slot | invisible | sp2 | Lv4 | Vanish from sight โ enemies can't target you until you attack. |
| ๐ Darkness | slot | darkness | sp2 | Lv4 | Shroud a RANDOM 1d4+1 foes in magical darkness โ they CANNOT attack and CANNOT be attacked for 2 rounds. |
| ๐๏ธ Darkvision (Communal) | slot | buff | sp3 | Lv6 | The whole party sees through magical darkness โ shrouded foes can be TARGETED again (they still stumble, losing their turns). Lasts the room. |
| ๐ซฅ Invisibility, Greater | slot | invisible | sp4 | Lv8 | Total concealment for the whole fight โ you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them. |
Paladin paladin
HD d10 ยท BAB full ยท Fort good / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| โ๏ธ Smite Evil | room | smite | A FREE action (no action cost): your strikes smite EVIL foes this room โ +to-hit and +double your level to damage, but ONLY vs creatures of evil alignment. Use Detect Evil first to mark neutral foes (animals, constructs). Once per 5 levels per room. | ||
| ๐ฏ Detect Evil | free | detectevil | Bathe the room in revealing light (a FREE action โ no action cost) โ MARK every enemy as evil, so your Smite strikes ALL of them, even animals and constructs. Lasts the room. | ||
| ๐ Channel Positive | room | heal | Channel positive energy โ heal the whole party (scales with level). Selective Channeling (feat, taken early): the burst touches only whom you intend. | ||
| ๐ก๏ธ Shield of Faith | slot | buff | sp1 | Lv1 | +2 deflection AC to the ally with the LOWEST AC (who doesn't already have it) for the rest of the room. (1st-level paladin spell.) |
| ๐ช Bull's Strength | slot | buff | sp2 | Lv4 | One martial ally gets +2 to hit and +2 melee damage for the rest of the room. (2nd-level paladin spell, level 4.) |
| ๐ฟ Prayer | slot | buff | sp3 | Lv7 | ALL allies +1 to hit, damage & saves; ALL enemies โ1, for the rest of the room. (3rd-level paladin spell, level 7.) |
| ๐จ Blessing of Fervor | slot | haste | sp4 | Lv10 | The party surges with fervor โ an EXTRA attack each turn for 1 turn per 5 levels (the haste choice). (4th-level paladin spell, level 10.) |
| ๐ฆต Trip | free | trip | Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it. | ||
| ๐ Disarm | free | disarm | An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ nothing to drop.) | ||
| ๐ช Bull Rush | free | bullrush | Shove a foe back โ an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ you've pushed it away. | ||
| ๐คผ Grapple | free | grapple | Seize a foe โ an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes. | ||
| ๐ก๏ธ Fight Defensively | free | buff | Lv1 | A FREE toggle โ โ4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn. |
Ranger ranger
HD d10 ยท BAB full ยท Fort good / Ref good / Will poor
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐น Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐น Rapid Shot | free | rapidshot | Loose 2 shots this turn โ each at โ2 to hit. (Needs a weapon that can fire repeatedly โ NOT a bolt-action sniper rifle.) | ||
| ๐ฏ Bullseye Shot | free | bullseye | A carefully aimed shot at +4 to hit. | ||
| ๐ฆต Trip | free | trip | Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it. | ||
| ๐ Disarm | free | disarm | An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ nothing to drop.) | ||
| ๐ช Bull Rush | free | bullrush | Shove a foe back โ an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ you've pushed it away. | ||
| ๐คผ Grapple | free | grapple | Seize a foe โ an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes. | ||
| ๐ก๏ธ Fight Defensively | free | buff | Lv1 | A FREE toggle โ โ4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn. |
Rogue rogue
HD d8 ยท BAB 3/4 ยท Fort poor / Ref good / Will poor
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐ก๏ธ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ญ Feint | free | feint | Bluff a foe flat-footed; on success, a free Sneak-Attack strike. (You also Sneak Attack any prone/sickened/paralyzed/flat-footed foe, and strike twice with daggers.) | ||
| ๐ก๏ธ Fight Defensively | free | buff | Lv1 | A FREE toggle โ โ4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn. |
Sorcerer sorcerer
HD d6 ยท BAB 1/2 ยท Fort poor / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Ray of Frost | at-will | bolt | At-will ranged touch โ 1d6 + casting mod COLD (iterates with BAB). | ||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ฎ Magic Missile | slot | missile | sp1 | Lv1 | Unerring darts of force โ 1 dart +1 per 2 levels (max 5), 1d4+1 each, auto-hit. |
| ๐ฅ Burning Hands | slot | aoe | sp1 | Lv1 | A cone of flame โ 2 foes, Reflex for half (level d4, cap 5d4). |
| ๐ก๏ธ Shield | slot | buff | sp1 | Lv1 | A wall of force โ +4 shield AC for the rest of the room. |
| ๐ก๏ธ Mage Armor | run | magearmor | sp1 | +4 armor AC for the ENTIRE dungeon โ a FREE action (no turn cost), cast once. | |
| ๐ก๏ธ Protection from Evil (Communal) | slot | buff | sp2 | Lv4 | Ward the whole party โ +2 AC and +2 to all saves for EVERY ally, for the rest of the room. |
| ๐ Darkness | slot | darkness | sp2 | Lv4 | Shroud a RANDOM 1d4+1 foes in magical darkness โ they CANNOT attack and CANNOT be attacked for 2 rounds. |
| ๐ค Sleep | slot | sleep | sp1 | Lv1 | Up to 3 weaker foes must save or fall asleep โ helpless, losing turns until struck. |
| ๐ข Acid Arrow | slot | touch | sp2 | Lv4 | A bolt of acid โ ranged touch for ยฝlevel d6, and it KEEPS BURNING for ยฝlevel d6 more each of the foe's turns (1 round per 3 caster levels). |
| ๐ช๏ธ Gust of Wind | slot | grease | sp2 | Lv4 | A roaring gale blasts a RANDOM 1d3 foes โ Fort save or be knocked prone. |
| โจ Glitterdust | slot | glitterdust | sp2 | Lv4 | A burst of clinging gold dust โ a RANDOM 1d4 foes must make a Will save or be BLINDED: โ4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds. |
| โ๏ธ Scorching Ray | slot | rays | sp2 | Lv4 | A searing ray (4d6 fire) โ SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit. |
| ๐ Cat's Grace | slot | buff | sp2 | Lv4 | Feline-quick โ one ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room. |
| ๐ Dispel Magic | slot | cleanse | sp3 | Lv6 | End hostile SPELL effects on an ally (hold, slow, magical blindness) โ or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1). |
| ๐ชฝ Fly | slot | buff | sp3 | Lv6 | Take to the air, or send an ALLY aloft (Fly is a touch spell โ Josh). Grounded foes cannot reach the flyer, and the flyer CAN close with airborne enemies โ cast it on Freya or J'Mal to send them up after the flying angels. Lasts the room. |
| ๐ Slow | slot | slow | sp3 | Lv6 | Time drags for a RANDOM 2d4 foes โ Will save or be SLOWED (PF1 staggered): one single action a turn โ move OR attack, never both, never a full attack โ and โ1 AC. |
| ๐ฅ Fireball | slot | aoe | sp3 | Lv6 | A roaring blast that engulfs a RANDOM 1d6 enemies โ Reflex for half (level d6). |
| ๐๏ธ Hold Person | slot | save_debuff | sp3 | Lv6 | A HUMANOID foe must save or be HELD (helpless). Each of its turns it may re-save to break free โ but the attempt costs its turn either way. Humanoids only (PF1). |
| ๐จ Haste | slot | haste | sp3 | Lv6 | The whole party blurs with speed โ an EXTRA attack each turn for 1 turn per 5 caster levels. |
| ๐ชจ Stoneskin | slot | buff | sp4 | Lv8 | An ally's skin turns to stone โ DR 10 against physical blows (melee/claws/chains) for the rest of the room. |
| ๐ Dimension Door | slot | tpstrike | sp4 | Lv8 | Fold space around a melee ally: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack. |
| โจ Teleport | slot | tpstrike | sp5 | Lv10 | Blink a melee ally across the battlefield: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe with a FULL attack. |
| ๐ฆ Black Tentacles | slot | blacktentacles | sp4 | Lv8 | Writhing tentacles erupt across the room โ EACH ROUND they grapple a random 1d4+1 foes (CMB vs CMD); the grappled are helpless until they tear free. Lasts the room. |
| ๐ฉธ Infernal Healing, Greater | slot | infernalheal | sp4 | Lv8 | Diabolic ichor knits the ally with the LEAST HP (or the caster, if everyone is at full health) โ fast healing 4 (heals 4 HP at the start of each of their turns) for the rest of the room. |
| ๐ซฅ Invisibility, Greater | slot | invisible | sp4 | Lv8 | Total concealment for the whole fight โ you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them. |
| ๐ฌ๏ธ River of Wind | slot | grease | sp4 | Lv8 | A roaring torrent of air bowls over a RANDOM 3d4 foes โ Fortitude save or be knocked prone. |
| ๐ Fire Snake | slot | aoe | sp5 | Lv10 | A serpent of flame weaves through up to 4 foes โ 1d6 fire per caster level (max 15d6), Reflex for half. |
| ๐ง Freezing Sphere | slot | aoe | sp6 | Lv12 | A globe of absolute cold detonates among up to 6 foes โ 1d6 per caster level (max 15d6), Reflex for half. |
| ๐ Dominate Monster | slot | dominate | sp9 | Lv18 | Seize ANY creature's mind โ Will save or it FIGHTS FOR YOU, savaging its own allies each turn (re-saves each turn; breaks if you fall). No effect on the mindless. |
| ๐ Waves of Exhaustion | slot | exhaust | sp7 | Lv14 | A wave of crushing fatigue โ up to 6 LIVING foes are EXHAUSTED, NO save (one action a turn, โ1 hit, โ1 AC). Undead and constructs are untouched. |
| ๐ Prismatic Spray | slot | prismatic | sp7 | Lv14 | A fan of clashing rays โ every foe struck takes a RANDOM element for level d6 (Reflex half, max 12d6), and a violet ray (1-in-8) UNMAKES the living outright on a failed Fortitude save. |
| โ๏ธ Sunburst | slot | aoe | sp8 | Lv16 | A globe of blazing daylight โ up to 6 foes take level d6 (max 12d6, Reflex half); a failed save also BLINDS for 3 rounds. |
| ๐ชจ Stoneskin (Communal) | slot | buff | sp5 | Lv10 | The WHOLE party's skin turns to stone โ DR 10 vs physical blows for every ally, for the rest of the room. |
| โ ๏ธ Cloudkill | slot | aoe | sp5 | Lv10 | A roiling bank of poison gas engulfs a RANDOM 3d4 foes โ Fortitude for half (level d4 poison). |
| ๐ซ Suffocation | slot | savedie | sp5 | Lv10 | Rip the air from one creature's lungs (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy damage. |
| ๐๏ธ Overland Flight | run | overlandflight | sp5 | Lv10 | Soar for the REST OF THE DUNGEON โ grounded foes cannot reach you, and you can still cast on the wing. A FREE action, cast once per dungeon (like Mage Armor). |
| ๐ฅถ Cone of Cold | slot | aoe | sp5 | Lv10 | A blast of frost engulfs 2+1d3 foes โ Reflex for half (level d6). |
| โข๏ธ Disintegrate | slot | disintegrate | sp6 | Lv12 | A thin green ray โ ranged touch attack, then 2d6 per caster level (max 40d6). Fort partial: a made save still takes 5d6. Reduced to 0 HP โ disintegrated to dust. |
| โก Chain Lightning | slot | aoe | sp6 | Lv12 | A bolt forks from foe to foe โ 4 + 1d6 enemies (5โ10), Reflex for half (level d6, cap 15d6). |
| ๐ฅ Delayed Blast Fireball | slot | aoe | sp7 | Lv14 | A roiling fireball engulfs up to 8 foes โ 1d6 fire per caster level (max 20d6), Reflex for half. |
| ๐ Finger of Death | slot | savedie | sp7 | Lv14 | A word of death stops one heart (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy negative damage. |
| ๐ฅ Horrid Wilting | slot | aoe | sp8 | Lv16 | Moisture is ripped from up to 10 foes โ 1d6 per caster level (max 20d6), Fortitude for half. |
| โ๏ธ Polar Ray | slot | touch | sp8 | Lv16 | A lance of utter cold โ ranged touch, 1d6 per caster level (max 25d6). |
| โ๏ธ Meteor Swarm | slot | aoe | sp9 | Lv18 | Four blazing meteors scatter the room โ up to 12 foes, 1d6 fire per caster level (max 24d6), Reflex for half. |
| ๐ฑ Wail of the Banshee | slot | savedie | sp9 | Lv18 | A keening cry of death (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy damage. |
| ๐ See Invisibility | slot | buff | sp2 | Lv4 | Your eyes catch the unseen โ you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ that needs True Seeing.) Lasts the room. |
| ๐ฆด Ray of Enfeeblement | slot | save_debuff | sp1 | Lv2 | A black ray saps a foe's strength โ Fortitude save or its blows weaken (โ2 to hit and damage). |
| ๐ฆฃ Enlarge Person | slot | buff | sp1 | Lv2 | One ally grows a size category โ heavier blows (+2 damage) for the rest of the room. Put it on the fighter. |
| ๐ Blindness | slot | save_debuff | sp2 | Lv4 | Fortitude save or STRUCK BLIND โ โ4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds. |
| ๐ซ Daze Monster | slot | save_debuff | sp2 | Lv4 | Will save or DAZED โ the creature loses its next turn outright. Cheap, reliable turn-denial. |
| ๐ซ False Life | slot | buff | sp2 | Lv4 | Necromantic vigor โ the caster gains temporary HP (+1 per level) for the rest of the room. |
| ๐คข Stinking Cloud | slot | save_debuff | sp3 | Lv6 | A choking miasma envelops one foe โ Fortitude save or NAUSEATED: retching, losing turns while it lingers. |
| ๐ง Ice Storm | slot | aoe | sp4 | Lv8 | Fist-sized hail hammers up to 4 foes โ 5d6 COLD, Reflex for half. |
| ๐ข Shout | slot | aoe | sp4 | Lv8 | A devastating sonic BOOM staggers up to 3 foes โ 5d6 SONIC, Fortitude for half. |
| โก Shocking Grasp | slot | touch | sp1 | Lv1 | A charged touch โ ranged touch attack (level d6, cap 5d6). |
| โก Lightning Bolt | slot | aoe | sp3 | Lv6 | A bolt skewering 2 foes โ Reflex for half (level d6). |
Swashbuckler swashbuckler
HD d10 ยท BAB full ยท Fort good / Ref good / Will poor
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| ๐คบ Attack | at-will | attack | |||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| ๐ Disarm | free | disarm | A flick of the blade โ an opposed roll to DISARM a foe. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (You also auto-parry the first attack on you each round โ riposte, and Precise Strike adds your level to damage with a finesse blade.) | ||
| ๐ญ Feint | free | feint | Bluff a foe FLAT-FOOTED (an opposed check) โ on a success it loses its Dex to AC and your next strike lands for FREE. A duelist opens a gap; a rogue turns it into a Sneak Attack. | ||
| ๐ก๏ธ Fight Defensively | free | buff | Lv1 | A FREE toggle โ โ4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn. |
Theurge theurge
HD d6 ยท BAB 1/2 ยท Fort poor / Ref poor / Will good ยท Dual-school theurge โ spells via his curated arcane+divine book.
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Ray of Frost | at-will | bolt | At-will ranged touch โ 1d6 + casting mod COLD (iterates with BAB). |
Wizard wizard
HD d6 ยท BAB 1/2 ยท Fort poor / Ref poor / Will good
| Ability | Cost | Effect | SpLvl | Unlock | Description |
|---|---|---|---|---|---|
| โ๏ธ Ray of Frost | at-will | bolt | At-will ranged touch โ 1d6 + casting mod COLD (iterates with BAB). | ||
| ๐ฏ Deadly Aim | free | buff | Lv1 | A FREE toggle โ the ranged Power Attack: with a bow, crossbow or firearm, trade โ2 to hit for heavy bonus damage every shot (scales with level). | |
| ๐ฅ Power Attack | free | buff | Lv1 | A FREE toggle โ trade accuracy for power with a MELEE weapon: โ1 to hit per +4 BAB, +2 damage each (ร1.5 two-handed). Flip on or off without spending your turn. | |
| โก Shocking Grasp | slot | touch | sp1 | Lv1 | A charged touch โ ranged touch attack (level d6, cap 5d6). |
| ๐ฎ Magic Missile | slot | missile | sp1 | Lv1 | Unerring darts of force โ 1 dart +1 per 2 levels (max 5), 1d4+1 each, auto-hit. |
| ๐ข๏ธ Grease | slot | grease | sp1 | Lv1 | Slick the floor โ 2 foes Reflex or fall prone (splat!). |
| ๐ค Sleep | slot | sleep | sp1 | Lv1 | Up to 3 weaker foes must save or fall asleep โ helpless, losing turns until struck. |
| ๐ก๏ธ Shield | slot | buff | sp1 | Lv1 | A wall of force โ +4 shield AC for the rest of the room. |
| ๐ก๏ธ Mage Armor | run | magearmor | sp1 | +4 armor AC for the ENTIRE dungeon โ a FREE action (no turn cost), cast once. | |
| ๐ก๏ธ Protection from Evil (Communal) | slot | buff | sp2 | Lv3 | Ward the whole party โ +2 AC and +2 to all saves for EVERY ally, for the rest of the room. |
| ๐ Darkness | slot | darkness | sp2 | Lv3 | Shroud a RANDOM 1d4+1 foes in magical darkness โ they CANNOT attack and CANNOT be attacked for 2 rounds. |
| ๐ป Invisibility | slot | invisible | sp2 | Lv3 | Vanish from sight โ enemies can't target you until you attack. |
| โจ Glitterdust | slot | glitterdust | sp2 | Lv3 | A burst of clinging gold dust โ a RANDOM 1d4 foes must make a Will save or be BLINDED: โ4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds. |
| ๐ข Acid Arrow | slot | touch | sp2 | Lv3 | A bolt of acid โ ranged touch for ยฝlevel d6, and it KEEPS BURNING for ยฝlevel d6 more each of the foe's turns (1 round per 3 caster levels). |
| โ๏ธ Scorching Ray | slot | rays | sp2 | Lv3 | A searing ray (4d6 fire) โ SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit. |
| ๐๏ธ Hold Person | slot | save_debuff | sp3 | Lv5 | A HUMANOID foe must save or be HELD (helpless). Each of its turns it may re-save to break free โ but the attempt costs its turn either way. |
| ๐ชฝ Fly | slot | buff | sp3 | Lv5 | Take to the air, or send an ALLY aloft (Fly is a touch spell โ Josh). Grounded foes cannot reach the flyer, and the flyer CAN close with airborne enemies โ cast it on Freya or J'Mal to send them up after the flying angels. Lasts the room. |
| ๐ Dispel Magic | slot | cleanse | sp3 | Lv5 | End hostile SPELL effects on an ally (hold, slow, magical blindness) โ or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1). |
| ๐จ Haste | slot | haste | sp3 | Lv5 | The whole party blurs with speed โ every ally gets an EXTRA attack each turn for 1 turn per 5 caster levels (on top of their action). |
| ๐ Slow | slot | slow | sp3 | Lv5 | Time drags for a RANDOM 2d4 foes โ Will save or be SLOWED (PF1 staggered): one single action a turn โ move OR attack, never both, never a full attack โ and โ1 AC. |
| ๐ฅ Fireball | slot | aoe | sp3 | Lv5 | A roaring blast that engulfs a RANDOM 1d6 enemies โ Reflex for half (level d6). |
| โก Lightning Bolt | slot | aoe | sp3 | Lv5 | A bolt skewering 2 foes โ Reflex for half (level d6). |
| ๐ชจ Stoneskin | slot | buff | sp4 | Lv7 | An ally's skin turns to stone โ DR 10 against physical blows (melee/claws/chains) for the rest of the room. |
| ๐ Dimension Door | slot | tpstrike | sp4 | Lv7 | Fold space around a melee ally: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack. |
| โจ Teleport | slot | tpstrike | sp5 | Lv9 | Blink a melee ally across the battlefield: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe with a FULL attack. |
| ๐ฆ Black Tentacles | slot | blacktentacles | sp4 | Lv7 | Writhing tentacles erupt across the room โ EACH ROUND they grapple a random 1d4+1 foes (CMB vs CMD); the grappled are helpless until they tear free. Lasts the room. |
| ๐ฉธ Infernal Healing, Greater | slot | infernalheal | sp4 | Lv7 | Diabolic ichor knits the ally with the LEAST HP (or the caster, if everyone is at full health) โ fast healing 4 (heals 4 HP at the start of each of their turns) for the rest of the room. |
| ๐ซฅ Invisibility, Greater | slot | invisible | sp4 | Lv7 | Total concealment for the whole fight โ you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them. |
| ๐ฌ๏ธ River of Wind | slot | grease | sp4 | Lv7 | A roaring torrent of air bowls over a RANDOM 3d4 foes โ Fortitude save or be knocked prone. |
| ๐ Fire Snake | slot | aoe | sp5 | Lv9 | A serpent of flame weaves through up to 4 foes โ 1d6 fire per caster level (max 15d6), Reflex for half. |
| ๐ชจ Stoneskin (Communal) | slot | buff | sp5 | Lv9 | The WHOLE party's skin turns to stone โ DR 10 vs physical blows for every ally, for the rest of the room. |
| โ ๏ธ Cloudkill | slot | aoe | sp5 | Lv9 | A roiling bank of poison gas engulfs a RANDOM 3d4 foes โ Fortitude for half (level d4 poison). |
| ๐ซ Suffocation | slot | savedie | sp5 | Lv9 | Rip the air from one creature's lungs (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy damage. |
| ๐๏ธ Overland Flight | run | overlandflight | sp5 | Lv9 | Soar for the REST OF THE DUNGEON โ grounded foes cannot reach you, and you can still cast on the wing. A FREE action, cast once per dungeon (like Mage Armor). |
| ๐ฅถ Cone of Cold | slot | aoe | sp5 | Lv9 | A blast of frost engulfs 2+1d3 foes โ Reflex for half (level d6). |
| โข๏ธ Disintegrate | slot | disintegrate | sp6 | Lv11 | A thin green ray โ ranged touch attack, then 2d6 per caster level (max 40d6). Fort partial: a made save still takes 5d6. Reduced to 0 HP โ disintegrated to dust. |
| โก Chain Lightning | slot | aoe | sp6 | Lv11 | A bolt forks from foe to foe โ 4 + 1d6 enemies (5โ10), Reflex for half (level d6, cap 15d6). |
| ๐ฅ Delayed Blast Fireball | slot | aoe | sp7 | Lv13 | A roiling fireball engulfs up to 8 foes โ 1d6 fire per caster level (max 20d6), Reflex for half. |
| ๐ Finger of Death | slot | savedie | sp7 | Lv13 | A word of death stops one heart (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy negative damage. |
| ๐ฅ Horrid Wilting | slot | aoe | sp8 | Lv15 | Moisture is ripped from up to 10 foes โ 1d6 per caster level (max 20d6), Fortitude for half. |
| โ๏ธ Polar Ray | slot | touch | sp8 | Lv15 | A lance of utter cold โ ranged touch, 1d6 per caster level (max 25d6). |
| โ๏ธ Meteor Swarm | slot | aoe | sp9 | Lv17 | Four blazing meteors scatter the room โ up to 12 foes, 1d6 fire per caster level (max 24d6), Reflex for half. |
| ๐ฑ Wail of the Banshee | slot | savedie | sp9 | Lv17 | A keening cry of death (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy damage. |
| โก Quickened Magic Missile | slot | missile | sp5 | Lv9 | Magic Missile crammed into a 5th-level slot โ a SWIFT action: the darts fly unerringly and you STILL cast or act this turn. Once per room. (Needs 5th-level slots โ wizard 9.) |
| ๐ฅ Intensified Fireball | slot | aoe | sp4 | Lv11 | Fireball in a 4th-level slot โ the damage cap climbs +5 dice (level d6 to 15, Reflex half). |
| ๐ฅ Empowered Fireball | slot | aoe | sp5 | Lv13 | Fireball in a 5th-level slot โ ร1.5 damage (Reflex half). |
| ๐ฅ Empowered Scorching Ray | slot | rays | sp4 | Lv13 | Scorching Ray in a 4th-level slot โ ร1.5 fire on every ray. |
| ๐ฅถ Maximized Cone of Cold | slot | aoe | sp8 | Lv17 | Cone of Cold in an 8th-level slot โ every die maxed (Reflex half). |
| โข๏ธ Maximized Disintegrate | slot | disintegrate | sp9 | Lv17 | Disintegrate in a 9th-level slot โ every die maxed on a hit. |
| ๐ง Freezing Sphere | slot | aoe | sp6 | Lv11 | A globe of absolute cold detonates among up to 6 foes โ 1d6 per caster level (max 15d6), Reflex for half. |
| ๐ Dominate Monster | slot | dominate | sp9 | Lv17 | Seize ANY creature's mind โ Will save or it FIGHTS FOR YOU, savaging its own allies each turn (re-saves each turn; breaks if you fall). No effect on the mindless. |
| ๐ Waves of Exhaustion | slot | exhaust | sp7 | Lv13 | A wave of crushing fatigue โ up to 6 LIVING foes are EXHAUSTED, NO save (one action a turn, โ1 hit, โ1 AC). Undead and constructs are untouched. |
| ๐ Prismatic Spray | slot | prismatic | sp7 | Lv13 | A fan of clashing rays โ every foe struck takes a RANDOM element for level d6 (Reflex half, max 12d6), and a violet ray (1-in-8) UNMAKES the living outright on a failed Fortitude save. |
| โ๏ธ Sunburst | slot | aoe | sp8 | Lv15 | A globe of blazing daylight โ up to 6 foes take level d6 (max 12d6, Reflex half); a failed save also BLINDS for 3 rounds. |
| ๐ See Invisibility | slot | buff | sp2 | Lv3 | Your eyes catch the unseen โ you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ that needs True Seeing.) Lasts the room. |
| ๐ฆด Ray of Enfeeblement | slot | save_debuff | sp1 | Lv1 | A black ray saps a foe's strength โ Fortitude save or its blows weaken (โ2 to hit and damage). |
| ๐ฆฃ Enlarge Person | slot | buff | sp1 | Lv1 | One ally grows a size category โ heavier blows (+2 damage) for the rest of the room. Put it on the fighter. |
| ๐ Blindness | slot | save_debuff | sp2 | Lv3 | Fortitude save or STRUCK BLIND โ โ4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds. |
| ๐ซ Daze Monster | slot | save_debuff | sp2 | Lv3 | Will save or DAZED โ the creature loses its next turn outright. Cheap, reliable turn-denial. |
| ๐ซ False Life | slot | buff | sp2 | Lv3 | Necromantic vigor โ the caster gains temporary HP (+1 per level) for the rest of the room. |
| ๐คข Stinking Cloud | slot | save_debuff | sp3 | Lv5 | A choking miasma envelops one foe โ Fortitude save or NAUSEATED: retching, losing turns while it lingers. |
| ๐จ๏ธ Sleet Storm | slot | grease | sp3 | Lv5 | Driving ice sheets the ground โ a RANDOM 2d4 foes save Reflex or slip PRONE. |
| ๐ Force Punch | slot | forcepush | sp3 | Lv5 | A fist of pure force SLAMS a foe backward โ every melee ally who can act gets a FREE attack against it as it reels. You forgo your own strike. |
| ๐ง Ice Storm | slot | aoe | sp4 | Lv7 | Fist-sized hail hammers up to 4 foes โ 5d6 COLD, Reflex for half. |
| ๐ข Shout | slot | aoe | sp4 | Lv7 | A devastating sonic BOOM staggers up to 3 foes โ 5d6 SONIC, Fortitude for half. |
| ๐๏ธ Chill Touch | slot | touch | sp1 | Lv1 | A ghostly touch of the grave โ ranged touch for ยฝlevel d6 negative energy (max 5d6); the chill of undeath. No effect on undead. |
| ๐ฉธ Enervation | slot | touch | sp4 | Lv7 | A black ray of soul-draining negative energy โ ranged touch, ยฝlevel d4 (max 8d4); the grave saps the living. No effect on undead. |
| โ ๏ธ Slay Living | slot | savedie | sp5 | Lv9 | A death-touch stops one living heart (no effect on undead/constructs) โ Fortitude save or DIE; a made save still takes heavy damage. |
| โ ๏ธ Summon Undead I | slot | summon | sp1 | Lv1 | Tear ONE lesser undead (CR โ โ1) from the grave to fight for the party for a few rounds. (Doesn't block clearing the room; foes CAN turn on it โ it soaks.) |
| โ ๏ธ Summon Undead II | slot | summon | sp2 | Lv3 | Raise 1d3 lesser undead (CR โ โ1) to fight for the party for a few rounds. |
| โ ๏ธ Summon Undead III | slot | summon | sp3 | Lv5 | Raise 1d4+1 lesser undead (CR โ โ1) โ a shambling horde โ to fight for the party for a few rounds. |
| โ ๏ธ Summon Undead IV | slot | summon | sp4 | Lv7 | Raise 1d4+1 SKELETAL CHAMPIONS (CR 2) to fight for the party for a few rounds. |
| โ ๏ธ Summon Undead V | slot | summon | sp5 | Lv9 | Raise 1d4+1 CR-3 undead (wight / shadow / fire skeleton) to fight for the party for a few rounds. |
| โ ๏ธ Summon Undead VI | slot | summon | sp6 | Lv11 | Raise 1d4+1 CR-4/5 undead (vampire spawn / fungal dead) to fight for the party for a few rounds. |
| โ ๏ธ Summon Undead VII | slot | summon | sp7 | Lv13 | Raise 1d4+1 CR-5/6 undead (fungal dead / skeletal ogre) to fight for the party for a few rounds. |
| โ ๏ธ Summon Undead VIII | slot | summon | sp8 | Lv15 | Raise 1d4+1 FUNGAL ORACLES (CR 7) to fight for the party for a few rounds. |
| โ ๏ธ Summon Undead IX | slot | summon | sp9 | Lv17 | Raise 1d4+1 CR-8/9 undead (vampires / ghoul crusaders) โ an army of the dead โ to fight for the party for a few rounds. |