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๐Ÿ›  Classes

20 kits

Antipaladin antipaladin

HD d10 ยท BAB full ยท Fort good / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
๐Ÿ—ก๏ธ Attackat-willattack
๐Ÿ—ก๏ธ Smite Good room smite A FREE action (no action cost): your strikes smite GOOD foes this room โ€” +to-hit and +double your level to damage, but ONLY vs creatures of good alignment (angels, azatas, the Reclamation's crusaders). Use Detect Good first to see who qualifies. Once per 5 levels per room. (The dark mirror of Smite Evil.)
๐ŸŽฏ Detect Good free detectevil Sweep the room with profane sight (a FREE action) โ€” every foe that RADIATES GOOD is marked for your Smite Good, and you hear how many do not (no purchase for your smite there).
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐ŸŒ‘ Channel Negative room channelneg Lv4 Channel NEGATIVE energy โ€” mends the party's UNDEAD comrades (Tar Baphon, Vrood, Vesorianna, Farrus) for ยฝ level d6. Selective Channeling: the living take nothing; positive energy can't help these four, but this can.
๐Ÿ–ค Touch of Corruption room touch Lv2 A melee touch crackling with profane energy โ€” ยฝ level d6 negative damage (cap 10d6). Once per 5 levels per room.
๐Ÿ’ช Bull's Strength slot buff sp2 Lv7 One martial ally gets +2 to hit and +2 melee damage for the rest of the room. (2nd-level antipaladin spell, level 7.)
๐Ÿฉธ Vampiric Touch slot touch sp3 Lv10 A draining melee touch โ€” ยฝ level d6 negative (cap 10d6); you HEAL the energy dealt. (3rd-level antipaladin spell, level 10.)
๐Ÿฆต Trip free trip Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it.
๐ŸŒ€ Disarm free disarm An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ€” nothing to drop.)
๐Ÿ’ช Bull Rush free bullrush Shove a foe back โ€” an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ€” you've pushed it away.
๐Ÿคผ Grapple free grapple Seize a foe โ€” an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes.
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.
๐Ÿฅ€ Doom slot save_debuff sp1 Lv1 A dread word saps a foe's nerve โ€” Will save or SHAKEN (โˆ’2 to hit and damage) for the fight's opening.
๐Ÿ‘ป Invisibility slot invisible sp2 Lv7 Vanish from sight โ€” enemies can't target you until you attack.
๐ŸŒ‘ Darkness slot darkness sp2 Lv7 Shroud a RANDOM 1d4+1 foes in magical darkness โ€” they CANNOT attack and CANNOT be attacked for 2 rounds.
๐ŸŒ€ Dispel Magic slot cleanse sp3 Lv10 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).

Barbarian barbarian

HD d12 ยท BAB full ยท Fort good / Ref poor / Will poor
AbilityCostEffectSpLvlUnlockDescription
โš”๏ธ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿช“ Cleave free cleave Hit your target and a second foe (โˆ’2) โ€” every foe you DROP grants another swing, chaining until you stop felling them โ€” but you drop your guard (โˆ’2 AC) this turn.
๐Ÿ˜ค Rage free buff Fly into a rage for the rest of the room (FREE action โ€” still attack this turn): +2 to hit & damage and +1 Will, but โˆ’2 AC.
๐Ÿ“ข Taunt room taunt A furious challenge โ€” EVERY enemy must make a Will save or be forced to attack YOU on its next turn (drawing fire off your allies). Once per room.
๐Ÿฆต Trip free trip Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it.
๐ŸŒ€ Disarm free disarm An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ€” nothing to drop.)
๐Ÿ’ช Bull Rush free bullrush Shove a foe back โ€” an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ€” you've pushed it away.
๐Ÿคผ Grapple free grapple Seize a foe โ€” an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes.
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.

Bard bard

HD d8 ยท BAB 3/4 ยท Fort poor / Ref good / Will good
AbilityCostEffectSpLvlUnlockDescription
๐Ÿ—ก๏ธ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐ŸŽถ Inspire Courage run buff Strike up a song โ€” you and all allies get +hit and damage for the ENTIRE dungeon (PF1 scaling: +1, +2 at level 5, +3 at 11, +4 at 17).
๐ŸŽต Fascinate free fascinate Up to 3 foes stand fascinated and lose their turns โ€” until something hits them.
๐Ÿ’š Cure Light Wounds slot heal sp1 Lv1 Heal the most-hurt ally โ€” 1d8 + caster level (max +5).
๐Ÿ›ข๏ธ Grease slot grease sp1 Lv1 Slick the floor โ€” 2 foes Reflex or fall prone (splat!).
๐Ÿ’ค Sleep slot sleep sp1 Lv1 Up to 3 weaker foes must save or fall asleep โ€” helpless, losing turns until struck.
๐Ÿ‘ป Vanish slot invisible sp1 Lv1 A touched ally vanishes from sight โ€” enemies can't target them until they attack (a brief bard's Vanish).
๐Ÿ’ž Charm Person slot charm sp1 Lv1 A living foe, Will save or CHARMED โ€” it regards your party as friends and WON'T attack you (it only tends its own side). A hit from your party snaps it out. No effect on the mindless (undead / constructs).
๐Ÿ˜‚ Hideous Laughter slot save_debuff sp2 Lv4 A foe collapses in helpless laughter โ€” Will save or HELD (helpless, Sneak-Attackable). Each turn it may re-save to recover, but the attempt costs its turn. Humanoids only (PF1).
๐Ÿ’š Cure Moderate Wounds slot heal sp2 Lv4 Heal the most-hurt ally โ€” 2d8 + caster level (max +10).
๐Ÿ”Š Sound Burst slot aoe sp2 Lv4 A concussive blast of sound โ€” 1d8 sonic to up to 3 foes, Fort for half.
โœจ Glitterdust slot glitterdust sp2 Lv4 A burst of clinging gold dust โ€” a RANDOM 1d4 foes must make a Will save or be BLINDED: โˆ’4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds.
๐Ÿ’ช Bull's Strength slot buff sp2 Lv4 Bull-strong โ€” one ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿˆ Cat's Grace slot buff sp2 Lv4 Feline-quick โ€” one ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐Ÿป Bear's Endurance slot buff sp2 Lv4 Bear-hardy โ€” one ally gains temporary HP (+2 per level, from +4 Con) for the rest of the room.
๐Ÿ’จ Haste slot haste sp3 Lv7 The whole party blurs with speed โ€” an EXTRA attack each turn for 1 turn per 5 caster levels.
๐ŸŒ Slow slot slow sp3 Lv7 Time drags for a RANDOM 2d4 foes โ€” Will save or be SLOWED (acts only every other turn, easier to hit).
๐ŸŒŸ Good Hope slot buff sp3 Lv7 Fill the party with hope โ€” all allies get +2 to hit, damage, and saves for the rest of the room.
๐Ÿฆธ Heroism slot buff sp3 Lv7 One ally becomes heroic โ€” +2 to hit and +2 to saves for the rest of the DUNGEON.
๐ŸŒ€ Dispel Magic slot cleanse sp3 Lv7 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐Ÿ’ซ Dominate Person slot dominate sp5 Lv13 Seize a foe's mind โ€” Will save or it FIGHTS FOR YOU, savaging its own allies each turn (it re-saves each turn; breaks if you fall). No effect on the mindless.
๐Ÿฆธ Greater Heroism slot buff sp5 Lv13 One ally becomes a LEGEND โ€” +4 to hit and +4 to saves for the rest of the room.
๐Ÿ—ฃ๏ธ Mass Suggestion slot masscharm sp6 Lv16 Up to 3 foes, Will save or CHARMED โ€” they stop attacking the party; a hit snaps each out. No effect on the mindless.
๐Ÿ”Ž See Invisibility slot buff sp2 Lv7 Your eyes catch the unseen โ€” you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ€” that needs True Seeing.) Lasts the whole DUNGEON.
๐Ÿ™ˆ Blindness slot save_debuff sp2 Lv4 Fortitude save or STRUCK BLIND โ€” โˆ’4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds.
๐Ÿ’ซ Daze Monster slot save_debuff sp2 Lv4 Will save or DAZED โ€” the creature loses its next turn outright. Cheap, reliable turn-denial.
๐Ÿ“ข Shout slot aoe sp4 Lv10 A devastating sonic BOOM staggers up to 3 foes โ€” 5d6 SONIC, Fortitude for half.
โœ‹ Hold Monster slot save_debuff sp4 Lv10 ANY living foe must save or be HELD helpless โ€” Hold Person's big brother, no humanoid restriction. It re-saves each turn to break free (the attempt costs its turn). Mindless undead and constructs are immune.
๐Ÿ’ž Mass Cure Light Wounds slot heal sp5 Lv13 A wave of healing washes the WHOLE party โ€” 1d8 + caster level (max +25) to every ally.
๐Ÿ’ƒ Irresistible Dance slot save_debuff sp6 Lv16 The foe MUST dance โ€” NO SAVE (PF1): capering helplessly for 1d4+1 rounds, no actions. Mindless undead and constructs don't hear the tune.
๐Ÿคซ Silence slot save_debuff sp2 Lv4 Will save or the foe is wrapped in perfect SILENCE for caster-level rounds โ€” no spells, no holds, no healing words: an enemy caster falls back on its weapons. THE anti-caster tool. (Adapted: single target, not an area โ€” no grid.)
๐ŸŒ€ Dispel Magic, Greater slot cleanse sp5 Lv13 A sweeping unweaving โ€” end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1).
๐ŸŒ‘ Darkness slot darkness sp2 Lv4 Shroud a RANDOM 1d4+1 foes in magical darkness โ€” they CANNOT attack and CANNOT be attacked for 2 rounds.
๐Ÿ‘ป Invisibility slot invisible sp2 Lv4 Vanish from sight โ€” enemies can't target you until you attack.
๐ŸŒ€ Dimension Door slot tpstrike sp4 Lv10 Fold space around an ally (or yourself): a GRAPPLED ally is torn free of the hold, they're UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack.
๐Ÿ•Š๏ธ Freedom of Movement slot freedommove sp4 Lv10 Nothing can bind the target: grapples, chain-hooks and holds simply slip off โ€” one impediment shrugged per round of freedom (caster-level rounds this room). Casting it on a grappled ally frees them at once. THE counter to grapple rooms (the Gearsman Scrapers).
๐Ÿซฅ Invisibility, Greater slot invisible sp4 Lv10 Total concealment for the whole fight โ€” you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them.
๐Ÿ˜ฑ Cause Fear slot save_debuff sp1 Lv1 One living foe of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds (loses its turns, and is shaken); a made save leaves it shaken for one round. Mind-affecting: the undead and constructs are immune.
๐Ÿ‘ป Scare slot save_debuff sp2 Lv4 Up to one foe per three caster levels (max 6), each of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds; a made save leaves it shaken for one round. Mind-affecting.
๐Ÿ˜จ Fear slot save_debuff sp3 Lv7 A cone of dread โ€” up to 6 foes, any size: Will save or each is PANICKED for one round per caster level (max 10) โ€” it flees and loses its turns; a made save leaves it shaken for one round. Mind-affecting. (Adaptation: the cone is the field, no grid.)
๐Ÿคช Confusion slot save_debuff sp3 Lv7 Up to 4 foes: Will save or CONFUSED for one round per caster level (max 10) โ€” each turn it rolls the book's table: 25% acts normally, 25% babbles, 25% hurts itself (1d8 + Str), 25% attacks its nearest ally. Mind-affecting.
๐ŸŒž Daylight slot daylight sp3 Lv7 Brilliant light fills the room: every magical darkness on the field (Darkness, Obscuring Mist) is dispelled, and no lesser darkness can form here for the rest of the room. Not true sunlight โ€” it does not burn the undead (PF1). (Adaptation: the room is the area; no foe casts darkness today, so this is the counter waiting for its foe.)
๐Ÿงฟ Remove Curse slot cleanse sp3 Lv7 Lift a curse from an ally โ€” no check needed (PF1). A Bestow Curse (โˆ’4 to hit and on saves) otherwise clings from room to room for the whole dungeon; Dispel Magic cannot touch it.
๐Ÿฆ Remove Fear slot buff sp1 Lv1 Steady the partyโ€™s nerve: any fear-born shakenness lifts at once, and for the rest of the dungeon each ally shrugs off Daunting Success and takes +4 on saves against fear. (Adaptation: the whole party, not one creature per four levels.)
๐Ÿ€ Summon Monster I slot summon sp1 Lv1 Call ONE celestial vermin โ€” a dire rat, giant centipede or giant spider โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿ•ท๏ธ Summon Monster II slot summon sp2 Lv4 Call 1d3 celestial vermin of one kind โ€” dire rats, giant centipedes or giant spiders โ€” to fight for the party (~1 round per level).
๐Ÿฆ Summon Monster III slot summon sp3 Lv7 Call a celestial dire ape to fight for the party (~1 round per level).
๐Ÿฆ Summon Monster IV slot summon sp4 Lv10 Call a celestial ally โ€” a dire ape, a dire boar or a hound archon โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐ŸฆŽ Summon Monster V slot summon sp5 Lv13 Call a celestial beast โ€” a basilisk or a lioness โ€” to fight for the party (~1 round per level).
๐Ÿฆ Summon Monster VI slot summon sp6 Lv16 Call a greater celestial ally โ€” a blood caiman, a lioness or a bralani azata โ€” to fight for the party (~1 round per level).
โœจ Blink slot buff sp3 Lv7 You flicker between the Material and Ethereal planes for the room: half of the attacks that would hit you pass through nothing, and one in five of your own attacks flickers away (PF1: 50% / 20%). (Adaptation: True Seeing pierces it like Displacement; the ethereal side has no other surface here.)
๐Ÿ’ž Charm Monster slot charm sp3 Lv7 ANY living creature, Will save or CHARMED โ€” it regards your party as friends and will not attack you (it only tends its own side); a hit snaps it out. No effect on the mindless.
๐Ÿ’ค Deep Slumber slot sleep sp3 Lv7 Up to 5 foes must save or fall ASLEEP โ€” helpless, losing turns until struck (PF1: 10 HD of creatures; here the count stands in for the HD).
๐Ÿ—ฃ๏ธ Suggestion slot charm sp2 Lv4 A reasonable-sounding course of action: one foe, Will save or it stops attacking the party until struck (the charm mechanics stand in for the suggestion). No effect on the mindless.
๐Ÿคช Lesser Confusion slot save_debuff sp1 Lv1 One foe, Will save or CONFUSED for a single round โ€” it rolls the confusion table once. No effect on the mindless.
๐Ÿ“ข Greater Shout slot aoe sp6 Lv16 A devastating sonic BOOM staggers up to 3 foes โ€” 10d6 SONIC, Fortitude for half, and a failed save also STUNS for a round (PF1).
๐ŸŒ€ Hypnotism slot fascinate sp1 Lv1 One foe, Will save or it stands FASCINATED โ€” losing its turns until something hits it. (PF1: 2d4 HD; here one foe.) No effect on the mindless.
๐ŸŒ€ Hypnotic Pattern slot fascinate sp2 Lv4 Up to 3 foes, Will save or FASCINATED โ€” losing their turns until something hits them. (PF1: 2d4 + CL HD; here three foes.) No effect on the mindless.
๐ŸŒˆ Rainbow Pattern slot fascinate sp4 Lv10 Up to 5 foes, Will save or FASCINATED โ€” losing their turns until something hits them. (PF1: 24 HD; here five foes.) No effect on the mindless.
๐Ÿ‘ป Invisibility Sphere slot invisible sp3 Lv7 The whole party fades from sight โ€” each ally unseen until they strike.
๐Ÿฆ… Eagleโ€™s Splendor slot buff sp2 Lv4 +4 Charisma: a CHARISMA caster (sorcerer, bard, oracle, paladin) gets +2 to spell DCs and spell attacks for the room. On anyone else it only shines (adaptation: no other Charisma surface here).
๐ŸฆŠ Foxโ€™s Cunning slot buff sp2 Lv4 +4 Intelligence: an INTELLIGENCE caster (wizard, magus, witch) gets +2 to spell DCs and spell attacks for the room. On anyone else it only sharpens wit (adaptation: no other Intelligence surface here).
๐Ÿฆ… Mass Eagleโ€™s Splendor slot buff sp6 Lv16 Eagleโ€™s Splendor on the whole party: every Charisma caster gets +2 to spell DCs and spell attacks for the room.
๐ŸฆŠ Mass Foxโ€™s Cunning slot buff sp6 Lv16 Foxโ€™s Cunning on the whole party: every Intelligence caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿˆ Mass Catโ€™s Grace slot buff sp6 Lv16 Feline-quick, all of you โ€” every ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐Ÿ˜ค Rage slot buff sp2 Lv4 The whole party flies into a rage: +2 Str and Con (+1 to hit and damage, +1 HP per level), +1 on Will saves, โˆ’2 AC for the room (PF1).
๐ŸŒซ๏ธ Blur slot buff sp2 Lv4 An allyโ€™s outline wavers: 20% of the attacks that would hit them miss for the room (PF1). True Seeing pierces it, like Displacement; an enemy Dispel can rip it.
๐Ÿ˜ž Crushing Despair slot save_debuff sp3 Lv7 A wave of hopelessness: up to 6 foes, Will negates, or โˆ’2 to hit, damage and saves for the rest of the room (PF1). Mind-affecting.
๐ŸŒซ๏ธ Mind Fog slot save_debuff sp5 Lv13 A bank of mind-numbing fog: up to 6 foes, Will negates, or โˆ’10 on all their Will saves for the rest of the room (PF1). Cast it first, then the save-or-suffer spells land. Mind-affecting.
๐ŸŽถ Song of Discord slot save_debuff sp5 Lv13 A song that turns the enemy line on itself: up to 6 foes, Will negates, or CONFUSED for 1 round per level โ€” each turn they babble, hurt themselves or savage their own allies (PF1: 50% attack their nearest ally; the confusion table stands in). Mind-affecting.
๐Ÿ‘๏ธ Eyebite slot hdladder sp6 Lv16 Your gaze withers one foe, Fortitude negates: 4 HD or less fall COMATOSE, 5-9 HD are PANICKED (they flee for 1 round per level), 10 HD and up are SICKENED for the room (PF1). CR stands in for HD. (Adaptation: one foe per cast, not one per round.)
๐Ÿ’ข Shatter slot aoe sp2 Lv4 A sonic ring that shivers crystal and metal: one CONSTRUCT takes 1d6 per caster level (max 10d6) sonic, Fortitude half (PF1). Living foes and their gear are untouched here.
๐Ÿ”“ Break Enchantment slot cleanse sp4 Lv10 Free an ally from every lasting enchantment at once โ€” curse, paralysis, slow, blindness โ€” with one caster-level check against the hostile magic (PF1: 1d20 + CL vs 11 + the effectโ€™s CL). It never dispels a foe.
๐Ÿ˜ฑ Ear-Piercing Scream slot aoe sp1 Lv1 A shriek of pure sound at one foe: 1d6 sonic per two caster levels (max 5d6) and it is DAZED a round; Fortitude for half and no daze (UM). Adaptation: dazed is the engine's stunned โ€” the turn is lost either way.
๐Ÿ–๏ธ Hold Person slot save_debuff sp2 Lv4 A HUMANOID foe must save or be HELD (helpless). Each of its turns it may re-save to break free โ€” but the attempt costs its turn either way. Humanoids only (PF1).
๐Ÿ’ž Mass Cure Moderate Wounds slot heal sp6 Lv16 A stronger wave โ€” the WHOLE party heals 2d8 + caster level (max +30).
๐Ÿชž Mirror Image slot mirrorimage sp2 Lv4 Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ€” each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room.

Bloodrager bloodrager

HD d10 ยท BAB full ยท Fort good / Ref poor / Will poor
AbilityCostEffectSpLvlUnlockDescription
โš”๏ธ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿช“ Cleave free cleave Hit your target and a second foe (โˆ’2) โ€” every foe you DROP grants another swing, chaining until you stop felling them โ€” but you drop your guard (โˆ’2 AC) this turn.
๐Ÿฉธ Bloodrage free buff Fly into a BLOODRAGE for the rest of the room (FREE action โ€” still attack this turn): +2 to hit & damage and +1 Will, but โˆ’2 AC.
๐Ÿ’ฅ Bloodline Surge room buff Lv4 HOME ADAPTATION โ€” not a book power. It stands in for your BLOODLINE POWERS (PF1 bloodragers pick a bloodline โ€” aberrant, abyssal, arcane, celestial, draconicโ€ฆ โ€” and each grants its own powers at 1st, 4th, 8th, 12th, 16th and 20th level). The dungeon has no bloodline choice yet, so one generic surge covers them: +1 to hit, +3 damage, +2 AC for the rest of the room, self only, once per room, from level 4. SWIFT ACTION (v3.37.167): press it and you still strike or cast this turn โ€” one swift action a turn, shared with Quicken.
๐Ÿ“ข Taunt room taunt A furious challenge โ€” EVERY enemy must make a Will save or be forced to attack YOU on its next turn. Once per room.
๐Ÿ›ก๏ธ Shield room buff sp1 Lv1 A wall of force โ€” +4 shield AC for the rest of the room.
๐Ÿฆฃ Enlarge Person room buff sp1 Lv1 One ally grows a size category โ€” heavier blows (+2 damage) for the rest of the room. Put it on the fighter.
๐Ÿชž Mirror Image room mirrorimage sp2 Lv7 Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ€” each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room.
๐Ÿ’ช Bull's Strength room buff sp2 Lv7 Bull-strong โ€” one ally gets +2 to hit and +2 melee damage for the rest of the room.
๐ŸŒซ๏ธ Displacement room buff sp3 Lv10 An ally's form blurs and slips aside (range touch โ€” yours or any ally's) โ€” 50% of attacks that would hit them MISS instead, for the rest of the room.
๐Ÿ’จ Haste room haste sp3 Lv10 The whole party blurs with speed โ€” every ally gets an EXTRA attack each turn for 1 turn per 5 caster levels (on top of their action).
๐Ÿชจ Stoneskin room buff sp4 Lv13 An ally's skin turns to stone โ€” DR 10 against physical blows (melee/claws/chains) for the rest of the DUNGEON.
๐Ÿ”ฅ Burning Hands room aoe sp1 Lv1 A cone of flame โ€” 2 foes, Reflex for half (level d4, cap 5d4).
๐Ÿ˜ฑ Cause Fear room save_debuff sp1 Lv1 One living foe of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds (loses its turns, and is shaken); a made save leaves it shaken for one round. Mind-affecting: the undead and constructs are immune.
๐Ÿ–๏ธ Chill Touch room touch sp1 Lv1 A ghostly touch of the grave โ€” ranged touch for ยฝlevel d6 negative energy (max 5d6); the chill of undeath. No effect on undead.
๐Ÿ”ฎ Magic Missile room missile sp1 Lv1 Unerring darts of force โ€” 1 dart +1 per 2 levels (max 5), 1d4+1 each, auto-hit.
๐Ÿฆด Ray of Enfeeblement room save_debuff sp1 Lv1 A black ray saps a foe's strength โ€” Fortitude save or its blows weaken (โˆ’2 to hit and damage).
โšก Shocking Grasp room touch sp1 Lv1 A charged touch โ€” ranged touch attack (level d6, cap 5d6).
๐ŸŽฏ True Strike room buff sp1 Lv1 Your next attack roll gains +20 (PF1 insight). Spent by the next swing or ray.
๐Ÿ›ก๏ธ Protection from Evil (Communal) room buff sp1 Lv1 Ward the whole party โ€” +2 AC and +2 to all saves for EVERY ally, for the rest of the room.
๐Ÿ›ข๏ธ Grease room grease sp1 Lv1 Slick the floor โ€” 2 foes Reflex or fall prone (splat!).
๐ŸŒˆ Color Spray room hdladder sp1 Lv1 A cone of clashing color, up to 4 foes, Will negates: 2 HD or less fall UNCONSCIOUS, blinded and stunned; 3-4 HD are blinded and stunned; 5 HD and up are stunned a round (PF1). CR stands in for HD; the mindless are immune.
๐ŸŒซ๏ธ Blur room buff sp2 Lv7 An allyโ€™s outline wavers: 20% of the attacks that would hit them miss for the room (PF1). True Seeing pierces it, like Displacement; an enemy Dispel can rip it.
๐Ÿป Bear's Endurance room buff sp2 Lv7 Bear-hardy โ€” one ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿˆ Cat's Grace room buff sp2 Lv7 Feline-quick โ€” one ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐Ÿซ€ False Life room buff sp2 Lv7 Necromantic vigor โ€” the caster gains temporary HP (+1 per level) for the rest of the room.
โœจ Glitterdust room glitterdust sp2 Lv7 A burst of clinging gold dust โ€” a RANDOM 1d4 foes must make a Will save or be BLINDED: โˆ’4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds.
๐Ÿ‘ป Invisibility room invisible sp2 Lv7 Vanish from sight โ€” enemies can't target you until you attack.
โ˜„๏ธ Scorching Ray room rays sp2 Lv7 A searing ray (4d6 fire) โ€” SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit.
๐Ÿ”Ž See Invisibility room buff sp2 Lv7 Your eyes catch the unseen โ€” you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ€” that needs True Seeing.) Lasts the room.
๐Ÿ”ฅ Resist Energy (Fire) room buff sp2 Lv7 An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
๐Ÿ”ฅ Flaming Sphere room aoe sp2 Lv7 A rolling ball of fire: 3d6 fire to one foe now (Reflex half), and it keeps ROLLING โ€” on each of your turns it burns your mark for 3d6, Reflex negates, for 1 round per level (PF1). It rides the lingering-storm engine; a bigger storm swallows it.
๐Ÿ’ฅ Fireball room aoe sp3 Lv10 A roaring blast that engulfs a RANDOM 1d6 enemies โ€” Reflex for half (level d6).
๐Ÿชฝ Fly room buff sp3 Lv10 Take to the air, or send an ALLY aloft (Fly is a touch spell โ€” Josh). Grounded foes cannot reach the flyer, and the flyer CAN close with airborne enemies โ€” cast it on Freya or J'Mal to send them up after the flying angels. Lasts the room.
๐Ÿฆธ Heroism room buff sp3 Lv10 One ally becomes heroic โ€” +2 to hit and +2 on saves for the rest of the DUNGEON (10 min/level).
๐Ÿ”ช Keen Edge room buff sp3 Lv10 An allyโ€™s blade bites deeper: its critical threat range is DOUBLED for the room (PF1). It does not stack with Improved Critical or a magusโ€™s keen pool.
โšก Lightning Bolt room aoe sp3 Lv10 A bolt skewering 2 foes โ€” Reflex for half (level d6).
๐ŸŒ Slow room slow sp3 Lv10 Time drags for a RANDOM 2d4 foes โ€” Will save or be SLOWED (PF1 staggered): one single action a turn โ€” move OR attack, never both, never a full attack โ€” and โˆ’1 AC.
๐Ÿคข Stinking Cloud room save_debuff sp3 Lv10 A choking miasma envelops one foe โ€” Fortitude save or NAUSEATED: retching, losing turns while it lingers.
๐Ÿ”ฅ Protection from Fire room buff sp3 Lv10 Ward the whole party against FIRE โ€” each ally gains a ward that ABSORBS the next 12 fire damage per caster level (max 120), soaked before it burns, until spent (and it lasts the whole DUNGEON). (PF1 Protection from Energy โ€” cast it when fiery foes loom.)
๐Ÿฆ‘ Black Tentacles room blacktentacles sp4 Lv13 Writhing tentacles erupt across the room โ€” EACH ROUND they grapple a random 1d4+1 foes (CMB vs CMD); the grappled are helpless until they tear free. Lasts the room.
๐ŸŒ€ Dimension Door room tpstrike sp4 Lv13 Fold space around an ally (or yourself): a GRAPPLED ally is torn free of the hold, they're UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack.
๐Ÿ˜จ Fear room save_debuff sp4 Lv13 A cone of dread โ€” up to 6 foes, any size: Will save or each is PANICKED for one round per caster level (max 10) โ€” it flees and loses its turns; a made save leaves it shaken for one round. Mind-affecting. (Adaptation: the cone is the field, no grid.)
๐Ÿ”ฅ Fire Shield room buff sp4 Lv13 Wreathe yourself in flame โ€” any foe that hits you in melee is scorched for 1d6 + level fire. Lasts the room.
๐Ÿซฅ Invisibility, Greater room invisible sp4 Lv13 Total concealment for the whole fight โ€” you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them.
๐Ÿฉธ Enervation room touch sp4 Lv13 A black ray of soul-draining negative energy โ€” ranged touch, ยฝlevel d4 (max 8d4); the grave saps the living. No effect on undead.
๐Ÿ“ข Shout room aoe sp4 Lv13 A devastating sonic BOOM staggers up to 3 foes โ€” 5d6 SONIC, Fortitude for half.
๐ŸงŠ Ice Storm room aoe sp4 Lv13 Fist-sized hail hammers up to 4 foes โ€” 5d6 COLD, Reflex for half.
๐Ÿ•ฏ๏ธ Bestow Curse room save_debuff sp4 Lv13 Will save or CURSED โ€” โˆ’4 on all its attacks for the rest of the room. (PF1 offers three curse shapes; the attack-rot is the one that matters in here.)

Cleric cleric

HD d8 ยท BAB 3/4 ยท Fort good / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
๐Ÿ”จ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿ’– Channel Positive room heal Channel positive energy โ€” heal the whole party for ยฝlevel d6 (PF1e). 3 + WIS mod uses per room (PF1's 3 + CHA, keyed to Wisdom so clerics stay SAD). Selective Channeling (feat, taken early): the burst touches only whom you intend.
๐Ÿ’š Cure Light Wounds slot heal sp1 Heal the most-hurt ally โ€” 1d8 + caster level (max +5). Once per room.
๐Ÿ›ก๏ธ Shield of Faith slot buff sp1 +2 deflection AC to an ally (the one with the LOWEST AC) for the rest of the room.
๐Ÿ™ Divine Favor slot buff sp1 Your god's luck rides your blows โ€” +1 to hit and damage per 3 caster levels (max +3, LUCK โ€” doesn't stack with Divine Power's luck; the bigger stands) for the rest of the room.
โœจ Bless run buff sp1 All allies gain +1 to hit for the ENTIRE dungeon โ€” cast once; it never fades between rooms.
๐Ÿ›ก๏ธ Protection from Evil (Communal) slot buff sp2 Lv3 Ward the whole party โ€” +2 AC and +2 to all saves for EVERY ally, for the rest of the room.
๐Ÿ’š Cure Moderate Wounds slot heal sp2 Lv3 Heal the most-hurt ally โ€” 2d8 + caster level (max +10). Once per room.
๐Ÿ–๏ธ Hold Person slot save_debuff sp2 Lv3 A HUMANOID foe must save or be HELD (helpless). Each turn it may re-save to break free โ€” the attempt costs its turn. Humanoids only (PF1).
๐Ÿ’ช Bull's Strength slot buff sp2 Lv3 Bull-strong โ€” one ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿป Bear's Endurance slot buff sp2 Lv3 Bear-hardy โ€” one ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿ—ก๏ธ Spiritual Weapon slot spiritweapon sp2 Lv3 Conjure a force-weapon shaped like your own over a foe โ€” it strikes that foe on EACH of your turns (with your buffs, feats & Haste) for 1 round per caster level (PF1), while you do other things.
๐Ÿ“ฟ Prayer slot buff sp3 Lv5 Fills the whole battlefield: ALL allies +1 to hit, damage & saves; ALL enemies โˆ’1, for the rest of the room. (Only one is ever needed.)
๐Ÿ”† Searing Light slot touch sp3 Lv5 A ray of divine light โ€” ranged touch. 1d8 per 2 levels (max 5d8); UNDEAD take 1d6 per level (max 10d6), and light-vulnerable undead (vampires) 1d8 per level (max 10d8); a construct/object takes only 1d6 per 2 levels (max 5d6). (PF1)
๐Ÿ’š Cure Serious Wounds slot heal sp3 Lv5 Heal the most-hurt ally โ€” 3d8 + caster level (max +15). Once per room.
๐ŸŒ€ Dispel Magic slot cleanse sp3 Lv5 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐Ÿ—ก๏ธ Greater Magic Weapon slot buff sp4 Lv7 Bless the party's weapons โ€” +1 enhancement per 4 caster levels (max +5): +N to hit and +N damage for EVERY ally, for the rest of the DUNGEON.
๐Ÿ’š Cure Critical Wounds slot heal sp4 Lv7 Heal the most-hurt ally โ€” 4d8 + caster level (max +20). Once per room.
๐Ÿ”ฅ Protection from Fire slot buff sp4 Lv7 Ward the whole party against FIRE โ€” each ally gains a ward that ABSORBS the next 12 fire damage per caster level (max 120), soaked before it burns, until spent (and it lasts the whole DUNGEON). (PF1 Protection from Energy โ€” cast it when fiery foes loom.)
๐Ÿ’จ Blessing of Fervor slot haste sp4 Lv7 The party surges with fervor โ€” an EXTRA attack each turn for 1 turn per 5 levels (like Haste).
๐ŸŒŸ Holy Smite slot aoe sp4 Lv7 Searing light scourges 2 foes โ€” Will for half (ยฝlevel d8). PF1 alignment table (v3.37.170, Toby): EVIL foes take it all, neutral foes half, GOOD foes nothing.
๐ŸŒฌ๏ธ Breath of Life slot revive sp5 Lv9 Snatch a DYING ally back โ€” revive & heal them 5d8 + caster level (max +25).
โšฐ๏ธ Raise Dead slot revive sp5 Lv9 Call a SLAIN ally back into the run, restored to half health.
โœจ Resurrection slot revive sp7 Lv13 Fully resurrect a SLAIN ally โ€” back in the run at FULL health.
๐Ÿ”ฅ Flame Strike slot aoe sp5 Lv9 A column of divine fire scours up to 4 foes โ€” 1d6 per caster level (max 15d6), Reflex for half.
โ˜ ๏ธ Slay Living slot savedie sp5 Lv9 A death-touch stops one living heart (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐Ÿ’– Heal slot heal sp6 Lv11 A torrent of positive energy knits the most-hurt ally โ€” 15d8 + caster level (max +25).
๐ŸŒช๏ธ Blade Barrier slot aoe sp6 Lv11 A whirling wall of blades slices through up to 4 foes โ€” 1d6 per caster level (max 15d6), Reflex for half.
๐ŸŒ‹ Fire Storm slot aoe sp8 Lv15 Sheets of divine flame roar over up to 6 foes โ€” 1d6 per caster level (max 20d6), Reflex for half.
๐Ÿ’— Mass Heal slot heal sp9 Lv17 A tidal wave of positive energy โ€” the WHOLE party heals 15d8 + caster level (max +25).
๐Ÿ•ณ๏ธ Implosion slot savedie sp9 Lv17 A creature's body collapses in on itself (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐Ÿ”ฆ Invisibility Purge slot invispurge sp3 Lv5 A blaze of revealing light that does NOT DISCRIMINATE โ€” EVERY invisible creature in the room is dragged into view, YOUR OWN ALLIES INCLUDED, and nothing on either side can turn invisible again this room. Purge while your rogue lies in wait and you burn him too. (It does not touch mirror image or displacement โ€” that needs True Seeing.)
๐Ÿ•Š๏ธ Freedom of Movement slot freedommove sp4 Lv7 Nothing can bind the target: grapples, chain-hooks and holds simply slip off โ€” one impediment shrugged per round of freedom (caster-level rounds this room). Casting it on a grappled ally frees them at once. THE counter to grapple rooms (the Gearsman Scrapers).
๐Ÿฅ€ Doom slot save_debuff sp1 Lv1 A dread word saps a foe's nerve โ€” Will save or SHAKEN (โˆ’2 to hit and damage) for the fight's opening.
๐Ÿ™ˆ Blindness slot save_debuff sp3 Lv5 Fortitude save or STRUCK BLIND โ€” โˆ’4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds.
๐Ÿฅ‹ Magic Vestment slot buff sp3 Lv5 An ally's armor drinks in enchantment โ€” +3 AC for the rest of the DUNGEON (an hour-per-level blessing, castable at the door like Mage Armor).
๐ŸŒค๏ธ Air Walk slot buff sp4 Lv7 One ally treads the air itself โ€” airborne for the room: grounded foes can't reach them, and they CAN close with flyers. The divine answer to Fly.
โšก Divine Power slot buff sp4 Lv7 The caster channels their god's might โ€” +1 to hit and damage per 3 caster levels (max +6), temporary HP equal to your level, and an EXTRA attack whenever you full attack (doesn't stack with Haste's). Lasts the room โ€” the battle-cleric switch. (PF1)
โ˜ ๏ธ Unholy Blight slot aoe sp4 Lv7 A cold cloud of evil sears 2 foes โ€” Will for half (ยฝlevel d8). PF1 alignment table (v3.37.170, Toby): GOOD foes take it all, neutral foes half, EVIL foes nothing โ€” in an all-evil room it has no target, and bots skip it.
๐Ÿ’ช Righteous Might slot buff sp5 Lv9 The caster swells into a GIANT of the faith โ€” +2 to hit, +4 damage, +2 AC, and Large size that anchors you against grabs: +2 CMD vs grapples, trips and bull rushes. Lasts the room.
๐Ÿ‘๏ธ True Seeing slot buff sp5 Lv9 Range TOUCH โ€” cast it on yourself or ANY ally. The target's eyes pierce all deception: see through darkness, ignore illusions and mirror images, and strike the invisible. Put it on the fighter with the most swings. Lasts the room.
โšฐ๏ธ Undeath to Death slot savedie sp6 Lv11 The animating necromancy is TORN OUT of one undead โ€” Will save or it is DESTROYED; a made save (or a boss lich) still takes heavy damage. Undead only.
๐Ÿ’ž Mass Cure Light Wounds slot heal sp5 Lv9 A wave of healing washes the WHOLE party โ€” 1d8 + caster level (max +25) to every ally.
โ›“๏ธ Chains of Light slot save_debuff sp6 Lv11 Blazing chains of pure force erupt and BIND one foe โ€” Reflex save or held fast (it struggles free on a later turn's save; the struggle costs the turn). FORCE, not mind-magic: it binds undead, constructs, anything with a body. (UM)
๐Ÿ’ž Mass Cure Moderate Wounds slot heal sp6 Lv11 A stronger wave โ€” the WHOLE party heals 2d8 + caster level (max +30).
๐Ÿ’ฅ Destruction slot savedie sp7 Lv13 A word of pure annihilation โ€” Fortitude save or the foe is destroyed utterly; a made save (or a boss) still takes heavy damage. A death effect โ€” no purchase on undead or constructs.
๐Ÿ’ž Mass Cure Serious Wounds slot heal sp7 Lv13 A surging tide โ€” the WHOLE party heals 3d8 + caster level (max +35).
๐Ÿ’ž Mass Cure Critical Wounds slot heal sp8 Lv15 A flood of positive energy โ€” the WHOLE party heals 4d8 + caster level (max +40).
๐Ÿฆ  Plague Storm slot aoe sp6 Lv11 A rolling bank of windborne disease engulfs a RANDOM 2d4 foes โ€” Fortitude for half (ยฝ-level d6, max 10d6). Cloudkill's festering cousin. (UM)
๐Ÿ™ Miracle slot wish sp9 Lv17 Call directly upon your god. The divine will reads your need: the fallen are RAISED; else the party is MADE WHOLE (15d8+25 to everyone); else your god strikes your chosen foe โ€” Will save or be UNMADE (a boss or a made save still suffers grievously).
๐Ÿฆ Summon Monster IV slot summon sp4 Lv7 Call a celestial ally โ€” a dire ape, a dire boar or a hound archon โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿฆ Summon Monster VI slot summon sp6 Lv11 Call a greater celestial ally โ€” a blood caiman, a lioness or a bralani azata โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Monster VIII slot summon sp8 Lv15 Call a mighty celestial ally โ€” a dire bear, a winter wolf or an erelim angel โ€” to fight for the party (~1 round per level).
๐ŸŒซ๏ธ Obscuring Mist slot darkness sp1 Lv1 A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules.
๐Ÿคซ Silence slot save_debuff sp2 Lv3 Will save or the foe is wrapped in perfect SILENCE for caster-level rounds โ€” no spells, no holds, no healing words: an enemy caster falls back on its weapons. THE anti-caster tool. (Adapted: single target, not an area โ€” no grid.)
๐ŸŒ€ Dispel Magic, Greater slot cleanse sp6 Lv11 A sweeping unweaving โ€” end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1).
๐ŸŒ‘ Darkness slot darkness sp2 Lv3 Shroud a RANDOM 1d4+1 foes in magical darkness โ€” they CANNOT attack and CANNOT be attacked for 2 rounds.
๐Ÿšช Banishment slot savedie sp6 Lv11 Hurl an OUTSIDER back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends).
๐ŸŒฉ๏ธ Storm of Vengeance slot aoe sp9 Lv17 A black tempest of hail and lightning batters up to 6 foes โ€” 1d6 per caster level (max 20d6), Reflex for half.
๐Ÿ˜ฑ Cause Fear slot save_debuff sp1 Lv1 One living foe of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds (loses its turns, and is shaken); a made save leaves it shaken for one round. Mind-affecting: the undead and constructs are immune.
๐ŸŒ‘ Deeper Darkness slot darkness sp3 Lv5 Supernatural darkness swallows a RANDOM 1d4+2 foes for 3 rounds: they cannot act and cannot be hit. Unlike Darkness, ordinary darkvision does NOT pierce it โ€” only True Seeing or blindsense can find them. Snuffs a Daylight in the room (equal level, PF1).
๐ŸŒž Daylight slot daylight sp3 Lv5 Brilliant light fills the room: every magical darkness on the field (Darkness, Obscuring Mist) is dispelled, and no lesser darkness can form here for the rest of the room. Not true sunlight โ€” it does not burn the undead (PF1). (Adaptation: the room is the area; no foe casts darkness today, so this is the counter waiting for its foe.)
๐Ÿ‘๏ธ Remove Blindness/Deafness slot cleanse sp3 Lv5 Cure an ally of blindness โ€” any source, no check needed (PF1). Deafness has no surface in this dungeon.
๐Ÿฉน Remove Paralysis slot cleanse sp2 Lv3 Free an ally from paralysis or slow โ€” ANY source, even a ghoulโ€™s touch, no check needed (PF1).
๐Ÿ–ค Harm slot touch sp6 Lv11 A touch that charges a living foe with negative energy: 10 damage per caster level (max 150), Will save for half. The undead are HEALED by it instead โ€” never aim it at them (PF1).
๐Ÿงฟ Remove Curse slot cleanse sp3 Lv5 Lift a curse from an ally โ€” no check needed (PF1). A Bestow Curse (โˆ’4 to hit and on saves) otherwise clings from room to room for the whole dungeon; Dispel Magic cannot touch it.
๐Ÿฆ Remove Fear slot buff sp1 Lv1 Steady the partyโ€™s nerve: any fear-born shakenness lifts at once, and for the rest of the dungeon each ally shrugs off Daunting Success and takes +4 on saves against fear. (Adaptation: the whole party, not one creature per four levels.)
๐Ÿ›ก๏ธ Spell Resistance slot buff sp5 Lv9 Grant an ally spell resistance 12 + your caster level for the room: every enemy SPELL (fireball, hold, magic missile, bestow curse, finger of deathโ€ฆ) must beat it or fail. Friendly magic passes freely (harmless spells, PF1).
โšฐ๏ธ Death Ward slot buff sp4 Lv7 Shield an ally from death magic and negative energy for the room: a Finger of Death fails outright and a vampireโ€™s draining touch finds no life to drink (PF1).
๐Ÿฆ  Contagion slot save_debuff sp3 Lv5 A touch of disease: Fortitude negates, or the foe is DISEASED for the rest of the room โ€” sickened and fatigued (โˆ’3 to hit and damage, โˆ’1 AC and Reflex, โˆ’2 on saves). Undead and constructs do not sicken. (Adaptation: PF1โ€™s diseases deal ability damage over days; here the onset is immediate.)
๐Ÿ€ Summon Monster I slot summon sp1 Lv1 Call ONE celestial vermin โ€” a dire rat, giant centipede or giant spider โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿ•ท๏ธ Summon Monster II slot summon sp2 Lv3 Call 1d3 celestial vermin of one kind โ€” dire rats, giant centipedes or giant spiders โ€” to fight for the party (~1 round per level).
๐Ÿฆ Summon Monster III slot summon sp3 Lv5 Call a celestial dire ape to fight for the party (~1 round per level).
๐ŸฆŽ Summon Monster V slot summon sp5 Lv9 Call a celestial beast โ€” a basilisk or a lioness โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Monster VII slot summon sp7 Lv13 Call a great celestial beast โ€” a dire bear or a chimera โ€” to fight for the party (~1 round per level).
๐Ÿ‘ผ Summon Monster IX slot summon sp9 Lv17 Call down a champion of the heavens โ€” a movanic deva or the great beast Ikualoโ€™a โ€” to fight for the party (~1 round per level).
๐Ÿšซ Repulsion slot save_debuff sp7 Lv13 An invisible field holds the enemy at bay: up to 8 foes, Will negates, or for 1 round per level they cannot close to melee โ€” archers and casters still shoot and cast over it (PF1).
๐Ÿ“ฏ Holy Word slot holyword sp7 Lv13 A word of pure good: every NONGOOD foe reels, no save (spell resistance applies). Weaker than you by 10 HD: SLAIN; by 5: paralyzed, blinded and rattled; by 1: blinded and rattled; your equal: rattled (sickened 1d4). Above your level: untouched. (Adaptation: CR stands in for HD; deafness has no surface, so it rattles instead.)
๐Ÿ—ฃ๏ธ Blasphemy slot holyword sp7 Lv13 A word of pure evil: every NONEVIL foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: any cleric may speak it โ€” heroes carry no alignment; CR stands in for HD.)
โš–๏ธ Dictum slot holyword sp7 Lv13 A word of pure law: every NONLAWFUL foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: CR stands in for HD.)
๐ŸŒช๏ธ Word of Chaos slot holyword sp7 Lv13 A word of pure chaos: every NONCHAOTIC foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: CR stands in for HD.)
๐ŸŒ‹ Earthquake slot aoe sp8 Lv15 The dungeon floor heaves: up to 8 foes take 8d6 from the collapsing stone (PF1โ€™s cavern result), Reflex half, and a failed save also throws a grounded foe PRONE โ€” its next turn is spent standing. (Adaptation: the caster shapes the quake around the party.)
๐Ÿ–ค Inflict Light Wounds slot touch sp1 Lv1 A touch of negative energy: 1d8 + caster level (max +5) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ–ค Inflict Moderate Wounds slot touch sp2 Lv3 A touch of negative energy: 2d8 + caster level (max +10) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ–ค Inflict Serious Wounds slot touch sp3 Lv5 A touch of negative energy: 3d8 + caster level (max +15) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ–ค Inflict Critical Wounds slot touch sp4 Lv7 A touch of negative energy: 4d8 + caster level (max +20) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ–ค Mass Inflict Light Wounds slot inflictmass sp5 Lv9 Negative energy washes over up to 6 foes: 1d8 + caster level (max +25) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ–ค Mass Inflict Moderate Wounds slot inflictmass sp6 Lv11 Negative energy washes over up to 6 foes: 2d8 + caster level (max +30) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ–ค Mass Inflict Serious Wounds slot inflictmass sp7 Lv13 Negative energy washes over up to 6 foes: 3d8 + caster level (max +35) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ–ค Mass Inflict Critical Wounds slot inflictmass sp8 Lv15 Negative energy washes over up to 6 foes: 4d8 + caster level (max +40) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ—ก๏ธ Magic Weapon slot buff sp1 Lv1 One allyโ€™s weapon gains a +1 enhancement bonus (+1 to hit and damage) for the room. An enhancement bonus never stacks โ€” a Greater Magic Weapon or Greater Magic Fang already up makes this a wasted slot (PF1).
๐Ÿšช Dismissal slot savedie sp4 Lv7 Send ONE outsider back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends). Banishment is the greater version.
๐Ÿ—ฃ๏ธ Greater Command slot save_debuff sp5 Lv9 "FALL!" โ€” up to 5 foes, Will save or each drops PRONE and loses its next turn. Mind-affecting and language-driven: the mindless dead and constructs donโ€™t listen.
โœจ True Resurrection slot revive sp9 Lv17 Fully resurrect a SLAIN ally โ€” back in the run at FULL health. (As Resurrection: the no-body, any-age clause has no surface here.)
๐ŸŒฟ Regenerate slot heal sp7 Lv13 Regrow what was lost: heal an ally 4d8 + caster level (max +35). (The severed-limb clause has no surface here.)
๐Ÿฆ… Eagleโ€™s Splendor slot buff sp2 Lv3 +4 Charisma: a CHARISMA caster (sorcerer, bard, oracle, paladin) gets +2 to spell DCs and spell attacks for the room. On anyone else it only shines (adaptation: no other Charisma surface here).
๐Ÿฆ‰ Owlโ€™s Wisdom slot buff sp2 Lv3 +4 Wisdom: a WISDOM caster (cleric, druid, ranger, inquisitor) gets +2 to spell DCs and spell attacks for the room. On anyone else it only steadies (adaptation: no other Wisdom surface here).
๐Ÿฆ… Mass Eagleโ€™s Splendor slot buff sp6 Lv11 Eagleโ€™s Splendor on the whole party: every Charisma caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿฆ‰ Mass Owlโ€™s Wisdom slot buff sp6 Lv11 Owlโ€™s Wisdom on the whole party: every Wisdom caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿป Mass Bearโ€™s Endurance slot buff sp6 Lv11 Bear-hardy, all of you โ€” every ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿ’ช Mass Bullโ€™s Strength slot buff sp6 Lv11 Every ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿฉธ Energy Drain slot touch sp9 Lv17 A black ray that drinks the soul โ€” ranged touch, 1d4 per caster level (max 16d4) negative energy (PF1โ€™s 2d4 negative levels have no surface โ€” the drain is damage here). No effect on undead.
๐Ÿ”จ Chaos Hammer slot aoe sp4 Lv7 Anarchic energy batters up to 3 foes โ€” 1d8 per 2 levels (max 5d8), Will half: LAWFUL foes take it all and a failed save also SLOWS them 1d6 rounds; neutral foes take half; chaotic foes are untouched (PF1).
โš–๏ธ Orderโ€™s Wrath slot aoe sp4 Lv7 Axiomatic energy hammers up to 3 foes โ€” 1d8 per 2 levels (max 5d8), Will half: CHAOTIC foes take it all and a failed save also DAZES them a round; neutral foes take half; lawful foes are untouched (PF1).
๐Ÿ•ฏ๏ธ Bane slot save_debuff sp1 Lv1 Dread saps the enemy line: up to 8 foes, Will negates, or โˆ’1 to hit, damage and saves for the room (PF1: โˆ’1 attacks and โˆ’1 on saves vs fear; it rides the Prayer penalty here). Mind-affecting.
๐Ÿ›ก๏ธ Aid slot buff sp2 Lv3 One ally takes heart: +1 to hit, +1 on saves and 1d8 + caster level (max +10) temporary HP for the room (PF1: the +1 saves is vs fear only).
๐ŸŒ€ Entropic Shield slot buff sp1 Lv1 A shimmering field around you: enemy ARROWS, bolts and thrown weapons miss you 20% of the time for the room (PF1: ranged attacks only โ€” melee and spells are unaffected).
๐ŸŒฌ๏ธ Wind Wall slot windwall sp3 Lv5 A curtain of roaring wind across the field for 1 round per level (max 10): every enemy arrow, bolt and thrown weapon is flung aside โ€” spells and melee pass (PF1).
๐Ÿ•Š๏ธ Sanctuary slot buff sp1 Lv1 Foes cannot bring themselves to attack you โ€” you are untargetable until YOU attack or cast at a foe, which ends it (PF1: Will negates per attacker; here the ward simply holds until you break it).
๐Ÿ”ฅ Resist Energy (Fire) slot buff sp2 Lv3 An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
โ„๏ธ Resist Energy (Cold) slot buff sp2 Lv3 An ally ignores the first 10 points of cold damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the cold version.
๐Ÿงช Resist Energy (Acid) slot buff sp2 Lv3 An ally ignores the first 10 points of acid damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the acid version.
โšก Resist Energy (Electricity) slot buff sp2 Lv3 An ally ignores the first 10 points of electricity damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the electricity version.
๐Ÿ“ข Resist Energy (Sonic) slot buff sp2 Lv3 An ally ignores the first 10 points of sonic damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the sonic version.
โ„๏ธ Protection from Cold slot buff sp3 Lv5 Ward the whole party against COLD: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of cold damage, then burns out (PF1 Protection from Energy โ€” the cold version).
๐Ÿงช Protection from Acid slot buff sp3 Lv5 Ward the whole party against ACID: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of acid damage, then burns out (PF1 Protection from Energy โ€” the acid version).
โšก Protection from Electricity slot buff sp3 Lv5 Ward the whole party against ELECTRICITY: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of electricity damage, then burns out (PF1 Protection from Energy โ€” the electricity version).
๐Ÿ“ข Protection from Sonic slot buff sp3 Lv5 Ward the whole party against SONIC: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of sonic damage, then burns out (PF1 Protection from Energy โ€” the sonic version).
๐Ÿ›ก๏ธ Shield Other slot buff sp2 Lv3 You take the blows meant for an ally: HALF of every wound they suffer lands on you instead for the room (PF1: 1 hour/level, +1 AC and saves โ€” the ward is the damage share here).
๐ŸŒ€ Cloak of Chaos slot buff sp8 Lv15 An aura of pure chaos wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs lawful sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
โœจ Holy Aura slot buff sp8 Lv15 An aura of holy light wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs evil sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
โš–๏ธ Shield of Law slot buff sp8 Lv15 An aura of perfect order wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs chaotic sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
๐Ÿ•ฏ๏ธ Unholy Aura slot buff sp8 Lv15 An aura of unholy dread wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs good sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
โญ• Antilife Shell slot buff sp6 Lv11 A barrier no living thing can cross: living melee foes cannot close on you for the room โ€” they turn on another ally or strain at the shell. Undead, constructs, archers and spells pass (PF1).
๐Ÿ’€ Circle of Death slot circleofdeath sp6 Lv11 A ripple of negative energy slays 4d4 HD worth of living creatures, weakest first, none above 9 HD: each must make a Fortitude save or DIE (a boss loses half its life instead). CR stands in for HD (PF1).
โ˜ ๏ธ Poison slot save_debuff sp4 Lv7 A touch of virulent poison: one living foe, Fortitude negates, or it is POISONED โ€” sickened for the room and 1d6 poison at the start of each of its next 6 turns (PF1: 1d3 Con per round for 6 rounds; the damage stands in). The undead and constructs are immune.
๐Ÿ’ข Shatter slot aoe sp2 Lv3 A sonic ring that shivers crystal and metal: one CONSTRUCT takes 1d6 per caster level (max 10d6) sonic, Fortitude half (PF1). Living foes and their gear are untouched here.
๐Ÿ”“ Break Enchantment slot cleanse sp5 Lv9 Free an ally from every lasting enchantment at once โ€” curse, paralysis, slow, blindness โ€” with one caster-level check against the hostile magic (PF1: 1d20 + CL vs 11 + the effectโ€™s CL). It never dispels a foe.
๐ŸงŸ Animate Dead slot summon sp3 Lv5 Raise 1d4+1 lesser undead (skeletons or ghouls) from the roomโ€™s dead to fight for the party (PF1: 2 HD per caster level of skeletons/zombies; they crumble when the summoning ends).
๐Ÿซง Cleanse slot heal sp5 Lv9 Wash one ally clean: heal 4d8 + caster level (max +25) and end every one of blindness, stun, sickness, nausea, paralysis and slow on them (APG). A curse is not a condition โ€” Remove Curse for that. The ability-damage clause has no surface here.
๐Ÿ•ฏ๏ธ Bestow Curse slot save_debuff sp3 Lv5 Will save or CURSED โ€” โˆ’4 on all its attacks for the rest of the room. (PF1 offers three curse shapes; the attack-rot is the one that matters in here.)
๐Ÿ—ฃ๏ธ Command slot save_debuff sp1 Lv1 "FALL!" โ€” Will save or the foe drops PRONE and loses its next turn. Mind-affecting and language-driven: the mindless dead and constructs don't listen.
๐Ÿ‘ผ Spiritual Ally slot spiritally sp4 Lv7 Call a guardian ANGEL bearing a blazing longsword over a foe โ€” it strikes on EACH of your turns (riding your buffs: Divine Favor, Prayer, Haste) for 1 round per caster level, retargeting when its mark falls. It fights happily alongside your Spiritual Weapon. (APG โ€” the ally is an angel, per Toby.)
๐ŸŒฌ๏ธ Force Push room forcepush Shove a foe with the Force Pike โ€” every melee ally who can act (not held, stunned, or asleep) gets a FREE attack against it. You forgo your own strike. 3ร— per room.
๐Ÿ˜ˆ Summon Devil I slot summon sp3 Lv5 Seal an infernal pact โ€” 1d3 IMPS (CR 2) march up from Hell to fight for the party for a few rounds. (They soak hits; foes CAN turn on them.)
๐Ÿ˜ˆ Summon Devil II slot summon sp4 Lv7 Call up 1d4+1 lesser devils (imps / accusers, CR 2โ€“3) to fight for the party for a few rounds.
๐Ÿ˜ˆ Summon Devil III slot summon sp5 Lv9 Call up 1d4+1 ACCUSER DEVILS (CR 3) โ€” spying, hexing fiends โ€” to fight for the party for a few rounds.
๐Ÿ˜ˆ Summon Devil IV slot summon sp6 Lv11 Call up an ERINYES (CR 8) โ€” a fallen-angel archer โ€” to fight for the party for a few rounds.
๐Ÿ˜ˆ Summon Devil V slot summon sp7 Lv13 Call up a BONE DEVIL (CR 9) โ€” a skeletal osyluth โ€” to fight for the party for a few rounds.
๐Ÿ˜ˆ Summon Devil VI slot summon sp8 Lv15 Call up 1d3 greater devils (barbed / bomb devils, CR 11) to fight for the party for a few rounds.
๐Ÿ˜ˆ Summon Devil VII slot summon sp9 Lv17 Seal the ultimate pact โ€” a HORNED DEVIL (CR 16), a cornugon champion of Hell, marches up to fight for the party for a few rounds.

Druid druid

HD d8 ยท BAB 3/4 ยท Fort good / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
๐ŸŒฟ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿฏ Tiger Form room form Become a DIRE TIGER โ€” pounce on prey with claws + bite (3 attacks at full strength), +2 to hit, +4 damage, +1 AC. Lasts until you change back.
๐Ÿป Bear Form room form Become a DIRE BEAR โ€” a wall of muscle: claws + bite (3 attacks), +2 to hit, +4 damage, +3 natural-armor AC, and +2 HP per level. Lasts until you change back.
๐Ÿฆ… Hawk Form room form Take to the sky โ€” FLY out of reach of grounded foes (they cannot hit you), with +1 to hit & AC. You can STILL cast your spells from the air. Lasts until you change back.
๐Ÿฒ Beast Mode room form Rissa becomes the BEAST OF LEPIDSTADT โ€” LARGE and monstrously strong: +3 to hit, +6 damage, +2 AC, +2 HP/level, DR 10/adamantine (like Stoneskin), and she can SWAT airborne foes out of the sky. Lasts until she changes back.
๐Ÿ™ Promethean room form Rissa unfurls into a MULTI-TENTACLED HORROR โ€” 15-ft reach (strikes flyers too), FOUR tentacle attacks, and every hit GRAPPLES the foe: helpless until it breaks free. Lasts until she changes back.
๐ŸŒณ Barkskin slot buff sp2 Lv1 Bark-tough hide โ€” +3 natural-armor AC to an ally for the rest of the DUNGEON.
๐Ÿพ Magic Fang slot buff sp1 Lv1 Bless an ally's natural weapons (claws, fangs, fists โ€” range touch) โ€” +1 to hit and +1 damage for the rest of the room.
๐Ÿ’ช Bull's Strength slot buff sp2 Lv3 One ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿป Bear's Endurance slot buff sp2 Lv3 Bear-hardy โ€” one ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿˆ Cat's Grace slot buff sp2 Lv3 Feline-quick โ€” one ally gets +2 AC and +1 to hit for the rest of the room.
๐Ÿชจ Iron Skin slot buff sp6 Lv7 An ally's skin turns to iron โ€” DR 10 against physical blows for the rest of the room.
๐ŸŒฟ Entangle slot grease sp1 Grasping vines erupt โ€” a RANDOM 2d4 foes must make a Reflex save or be ROOTED (rendered prone, losing the turn).
โšก Shocking Grasp slot touch sp1 Lv1 A charged touch โ€” ranged touch attack (level d6, cap 5d6 electricity).
โšก Lightning Bolt slot aoe sp3 Lv5 A bolt skewering 2 foes โ€” Reflex for half (level d6).
๐ŸŒฉ๏ธ Call Lightning slot aoe sp3 Lv5 A bolt from the storm strikes 2 foes โ€” Reflex for half (half-level d6) โ€” and the STORM LINGERS: a free 3d6 bolt strikes on each of your turns for the rest of the room (the PF1 lingering storm, auto-called).
๐ŸŒฌ๏ธ River of Wind slot grease sp4 Lv5 A roaring torrent of air bowls over a RANDOM 3d4 foes โ€” Fortitude save or be knocked prone.
๐Ÿ Fire Snake slot aoe sp5 Lv7 A serpent of flame weaves through up to 4 foes โ€” 1d6 fire per caster level (max 15d6), Reflex for half.
โšก Chain Lightning slot aoe sp6 Lv11 A bolt forks from foe to foe โ€” 4 + 1d6 enemies (5โ€“10), Reflex for half (level d6, cap 15d6).
๐Ÿ’š Cure Light Wounds slot heal sp1 Heal the most-hurt ally โ€” 1d8 + caster level (max +5).
๐Ÿ’š Cure Moderate Wounds slot heal sp2 Lv4 Heal the most-hurt ally โ€” 2d8 + caster level (max +10).
๐Ÿฉน Remove Paralysis slot cleanse sp2 Lv3 Free an ally from paralysis or slow โ€” ANY source, even a ghoulโ€™s touch (PF1).
๐ŸŒ€ Dispel Magic slot cleanse sp3 Lv5 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐ŸŒฑ Reincarnate slot revive sp4 Lv7 Grow a SLAIN ally a new body โ€” their soul returns as a DIFFERENT hero (random, from those not at the table or in the dungeon), at full health.
๐ŸŒ‹ Fire Storm slot aoe sp7 Lv13 Sheets of divine flame roar over up to 6 foes โ€” 1d6 per caster level (max 20d6), Reflex for half. (Druid 7th.)
๐ŸŒฉ๏ธ Storm of Vengeance slot aoe sp9 Lv17 A black tempest of hail and lightning batters up to 6 foes โ€” 1d6 per caster level (max 20d6), Reflex for half.
โ˜€๏ธ Sunburst slot aoe sp8 Lv15 A globe of blazing daylight โ€” up to 6 foes take level d6 (max 12d6, Reflex half); a failed save also BLINDS for 3 rounds. UNDEAD take 1d6 per level (max 15d6), vampires 1d8 per level โ€” the sun itself (PF1).
๐Ÿ—ก๏ธ Flame Blade slot touch sp2 Lv3 A scimitar of pure fire โ€” a touch attack for ยฝlevel d8 FIRE (max 10d8).
๐ŸŒจ๏ธ Sleet Storm slot grease sp3 Lv5 Driving ice sheets the ground โ€” a RANDOM 2d4 foes save Reflex or slip PRONE.
๐ŸŒค๏ธ Air Walk slot buff sp4 Lv7 One ally treads the air itself โ€” airborne for the room: grounded foes can't reach them, and they CAN close with flyers. The divine answer to Fly.
๐ŸงŠ Ice Storm slot aoe sp4 Lv7 Fist-sized hail hammers up to 4 foes โ€” 5d6 COLD, Reflex for half.
โ›ˆ๏ธ Call Lightning Storm slot aoe sp5 Lv9 The sky itself opens โ€” bolts hammer up to 3 foes for level d6 ELECTRICITY (max 15d6), Reflex for half โ€” and the STORM LINGERS: a free 5d6 bolt strikes on each of your turns for the rest of the room (the PF1 lingering storm, auto-called; v3.37.143).
๐Ÿ”ฎ Foresight slot buff sp9 Lv17 A sixth sense whispers of each danger before it lands โ€” +2 insight AC and saves, and NEVER caught flat-footed, for the REST OF THE DUNGEON (10 min/level).
๐Ÿ’ž Mass Cure Light Wounds slot heal sp6 Lv11 A wave of healing washes the WHOLE party โ€” 1d8 + caster level (max +25) to every ally.
๐Ÿฆ  Plague Storm slot aoe sp6 Lv11 A rolling bank of windborne disease engulfs a RANDOM 2d4 foes โ€” Fortitude for half (ยฝ-level d6, max 10d6). Cloudkill's festering cousin. (UM)
๐ŸŒ… Sunbeam slot aoe sp7 Lv13 AIM a shaft of concentrated daylight โ€” it sweeps your chosen foe and up to 3 more, Reflex for half (ยฝ-level d8, max 10d8). UNDEAD take 1d6 per level (max 15d6) and light-vulnerable undead (vampires) 1d8 per level โ€” true DAYLIGHT (PF1). (v3.37.143: aimable + the undead table, per the Josh druid questions)
๐Ÿ’€ Finger of Death slot savedie sp8 Lv15 A word of death stops one heart (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy negative damage.
๐Ÿ— Summon Nature's Ally IV slot summon sp4 Lv7 The wild answers โ€” a dire ape or dire boar charges in to fight for the party (~1 round per level).
๐ŸŠ Summon Nature's Ally VI slot summon sp6 Lv11 The wild answers โ€” a blood caiman or a lioness joins the fight (~1 round per level).
๐Ÿบ Summon Nature's Ally VIII slot summon sp8 Lv15 The wild answers with its greatest โ€” a dire bear or a winter wolf (~1 round per level).
๐ŸŒซ๏ธ Obscuring Mist slot darkness sp1 Lv1 A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules.
๐Ÿ”ฅ Wall of Fire slot wall sp5 Lv9 A curtain of flame across the field. While it stands, melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and any melee foe pressing through it burns for 2d6 + caster level fire. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10); a new wall replaces the old.
๐ŸŒช๏ธ Gust of Wind slot grease sp2 Lv3 A roaring gale blasts a RANDOM 1d3 foes โ€” Fort save or be knocked prone.
๐Ÿ”ฅ Flame Strike slot aoe sp4 Lv7 A column of divine fire scours up to 4 foes โ€” 1d6 per caster level (max 15d6), Reflex for half.
๐Ÿชจ Stoneskin slot buff sp5 Lv9 An ally's skin turns to stone โ€” DR 10 against physical blows (melee/claws/chains) for the rest of the DUNGEON.
๐Ÿ’– Heal slot heal sp7 Lv13 A torrent of positive energy knits the most-hurt ally โ€” 15d8 + caster level (max +25).
๐ŸŒž Daylight slot daylight sp3 Lv5 Brilliant light fills the room: every magical darkness on the field (Darkness, Obscuring Mist) is dispelled, and no lesser darkness can form here for the rest of the room. Not true sunlight โ€” it does not burn the undead (PF1). (Adaptation: the room is the area; no foe casts darkness today, so this is the counter waiting for its foe.)
โšฐ๏ธ Death Ward slot buff sp4 Lv9 Shield an ally from death magic and negative energy for the room: a Finger of Death fails outright and a vampireโ€™s draining touch finds no life to drink (PF1).
๐Ÿฆ  Contagion slot save_debuff sp3 Lv5 A touch of disease: Fortitude negates, or the foe is DISEASED for the rest of the room โ€” sickened and fatigued (โˆ’3 to hit and damage, โˆ’1 AC and Reflex, โˆ’2 on saves). Undead and constructs do not sicken. (Adaptation: PF1โ€™s diseases deal ability damage over days; here the onset is immediate.)
๐Ÿ€ Summon Nature's Ally I slot summon sp1 Lv1 The wild answers โ€” ONE dire rat, giant centipede or giant spider scuttles in to fight for the party (~1 round per level).
๐Ÿ•ท๏ธ Summon Nature's Ally II slot summon sp2 Lv3 The wild answers โ€” 1d3 vermin of one kind (dire rats, giant centipedes or giant spiders) swarm in to fight for the party (~1 round per level).
๐Ÿฆ Summon Nature's Ally III slot summon sp3 Lv5 The wild answers โ€” a dire ape crashes in to fight for the party (~1 round per level).
๐ŸฆŽ Summon Nature's Ally V slot summon sp5 Lv9 The wild answers โ€” a basilisk or a lioness stalks in to fight for the party (~1 round per level).
๐Ÿป Summon Nature's Ally VII slot summon sp7 Lv13 The wild answers โ€” a dire bear or a chimera thunders in to fight for the party (~1 round per level).
๐Ÿฆ– Summon Nature's Ally IX slot summon sp9 Lv17 The wild answers with its greatest โ€” Ikualoโ€™a itself shakes the ground to fight for the party (~1 round per level).
๐Ÿ‡ Baleful Polymorph slot save_debuff sp5 Lv9 Fortitude negates, or the foe becomes a harmless rabbit for the rest of the room: AC 12, a 1d3 nibble, no spells, no flight, no bow โ€” its hit points stay. A boss is too mighty to unmake (the standing save-or-lose boss rule).
๐ŸŒ‹ Earthquake slot aoe sp8 Lv15 The dungeon floor heaves: up to 8 foes take 8d6 from the collapsing stone (PF1โ€™s cavern result), Reflex half, and a failed save also throws a grounded foe PRONE โ€” its next turn is spent standing. (Adaptation: the caster shapes the quake around the party.)
๐Ÿพ Greater Magic Fang slot buff sp3 Lv5 Bless an allyโ€™s natural weapons โ€” +1 enhancement per 4 caster levels (max +5) to hit and damage for the rest of the dungeon (PF1: 1 hour/level). Cast it on the druid in wild shape or a claw-fighting ally; it does not stack with Greater Magic Weapon.
๐ŸŒฟ Regenerate slot heal sp9 Lv17 Regrow what was lost: heal an ally 4d8 + caster level (max +35). (The severed-limb clause has no surface here.)
๐ŸŒซ๏ธ Fog Cloud slot darkness sp2 Lv3 A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules, like Obscuring Mist.
๐Ÿ”ฅ Faerie Fire slot glitterdust sp1 Lv1 Pale light limns every foe: any INVISIBLE foe is revealed for the room, no save. (PF1: it also negates blur and displacement โ€” no foe here has either.)
๐Ÿฆ‰ Owlโ€™s Wisdom slot buff sp2 Lv3 +4 Wisdom: a WISDOM caster (cleric, druid, ranger, inquisitor) gets +2 to spell DCs and spell attacks for the room. On anyone else it only steadies (adaptation: no other Wisdom surface here).
๐Ÿฆ‰ Mass Owlโ€™s Wisdom slot buff sp6 Lv11 Owlโ€™s Wisdom on the whole party: every Wisdom caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿป Mass Bearโ€™s Endurance slot buff sp6 Lv11 Bear-hardy, all of you โ€” every ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿ’ช Mass Bullโ€™s Strength slot buff sp6 Lv11 Every ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿˆ Mass Catโ€™s Grace slot buff sp6 Lv11 Feline-quick, all of you โ€” every ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐ŸŒฌ๏ธ Wind Wall slot windwall sp2 Lv3 A curtain of roaring wind across the field for 1 round per level (max 10): every enemy arrow, bolt and thrown weapon is flung aside โ€” spells and melee pass (PF1).
๐Ÿ”ฅ Resist Energy (Fire) slot buff sp2 Lv3 An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
โ„๏ธ Resist Energy (Cold) slot buff sp2 Lv3 An ally ignores the first 10 points of cold damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the cold version.
๐Ÿงช Resist Energy (Acid) slot buff sp2 Lv3 An ally ignores the first 10 points of acid damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the acid version.
โšก Resist Energy (Electricity) slot buff sp2 Lv3 An ally ignores the first 10 points of electricity damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the electricity version.
๐Ÿ“ข Resist Energy (Sonic) slot buff sp2 Lv3 An ally ignores the first 10 points of sonic damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the sonic version.
โ„๏ธ Protection from Cold slot buff sp3 Lv5 Ward the whole party against COLD: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of cold damage, then burns out (PF1 Protection from Energy โ€” the cold version).
๐Ÿงช Protection from Acid slot buff sp3 Lv5 Ward the whole party against ACID: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of acid damage, then burns out (PF1 Protection from Energy โ€” the acid version).
โšก Protection from Electricity slot buff sp3 Lv5 Ward the whole party against ELECTRICITY: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of electricity damage, then burns out (PF1 Protection from Energy โ€” the electricity version).
๐Ÿ“ข Protection from Sonic slot buff sp3 Lv5 Ward the whole party against SONIC: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of sonic damage, then burns out (PF1 Protection from Energy โ€” the sonic version).
โญ• Antilife Shell slot buff sp6 Lv11 A barrier no living thing can cross: living melee foes cannot close on you for the room โ€” they turn on another ally or strain at the shell. Undead, constructs, archers and spells pass (PF1).
๐Ÿ”ฅ Flaming Sphere slot aoe sp2 Lv3 A rolling ball of fire: 3d6 fire to one foe now (Reflex half), and it keeps ROLLING โ€” on each of your turns it burns your mark for 3d6, Reflex negates, for 1 round per level (PF1). It rides the lingering-storm engine; a bigger storm swallows it.
๐Ÿ”ฅ Produce Flame slot touch sp1 Lv1 Flames dance in your palm โ€” a ranged touch for 1d6 + caster level (max +5) fire (PF1; the minute-per-level of repeat throws is one throw per cast here).
๐ŸŒต Wall of Thorns slot wall sp5 Lv9 A hedge of tearing thorns across the field: melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and any foe pressing through is torn for 2d6 + caster level (PF1: 25 โˆ’ AC per 10 ft โ€” the fixed roll stands in).
๐Ÿชจ Spike Stones slot wall sp4 Lv7 The floor sprouts stone spikes: melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and a foe pressing through takes 1d8 and must save (Reflex) or be SLOWED 1d4 rounds by its wounded feet (PF1: half speed).
โ˜ ๏ธ Poison slot save_debuff sp3 Lv5 A touch of virulent poison: one living foe, Fortitude negates, or it is POISONED โ€” sickened for the room and 1d6 poison at the start of each of its next 6 turns (PF1: 1d3 Con per round for 6 rounds; the damage stands in). The undead and constructs are immune.
๐Ÿฆ€ Rusting Grasp slot touch sp4 Lv7 Your touch corrodes metal: a CONSTRUCT takes 3d6 + caster level (max +15), no save (PF1). Against flesh it does nothing โ€” the armor- and weapon-rusting clauses have no surface here.
๐ŸŒช๏ธ Whirlwind slot aoe sp8 Lv15 A cyclone tears across the field: up to 6 foes take 3d6, Reflex half, and a failed save also lifts and batters them โ€” STUNNED a round (PF1: picked up and flung).
๐Ÿชจ Stone Call slot aoe sp2 Lv3 A rain of dirt, gravel and small stones on up to 6 foes: 2d6 bludgeoning, NO save and no spell resistance (APG). The rubble that lingers as difficult terrain has no surface here.
๐ŸŒฌ๏ธ Sirocco slot aoe sp6 Lv11 A blast of furnace-hot desert wind over up to 6 foes: 4d6 fire and they are FATIGUED for the room (โˆ’1 to hit and damage); a flyer that fails is torn from the sky โ€” knocked PRONE, and it takes wing again only once it has stood up. Fortitude halves the damage and negates the rest (APG). Adaptation: the wind covers the field, and the fatigue holds for the room instead of the spell's duration.
๐Ÿ‘๏ธ True Seeing slot buff sp7 Lv13 Range TOUCH โ€” cast it on yourself or ANY ally. The target's eyes pierce all deception: see through darkness, ignore illusions and mirror images, and strike the invisible. Put it on the fighter with the most swings. Lasts the room.
๐Ÿ•Š๏ธ Freedom of Movement slot freedommove sp4 Lv7 Nothing can bind the target: grapples, chain-hooks and holds simply slip off โ€” one impediment shrugged per round of freedom (caster-level rounds this room). Casting it on a grappled ally frees them at once. THE counter to grapple rooms (the Gearsman Scrapers).
๐Ÿ’ž Mass Cure Moderate Wounds slot heal sp7 Lv13 A stronger wave โ€” the WHOLE party heals 2d8 + caster level (max +30).
๐Ÿฆ Lion Form room form Become a LION โ€” a pounce of claw/claw/bite (3 attacks), +2 to hit, +3 damage, +1 AC. Lasts until you change back.
๐Ÿฆ Dire Ape Form room form Become a DIRE APE โ€” long rending arms (2 attacks that can BATTER flyers from the air), +2 to hit, +3 damage, +1 AC. Lasts until you change back.
๐Ÿ— Dire Boar Form room form Become a DIRE BOAR โ€” a goring tusker with FEROCITY: +1 to hit, +4 damage, +2 AC and +1 HP per level. Lasts until you change back.
๐ŸŠ Crocodile Form room form Become a GREAT CROCODILE โ€” one colossal vice-grip bite (the hardest single hit of any form), +2 to hit, +5 damage, +2 AC. Lasts until you change back.

Fighter fighter

HD d10 ยท BAB full ยท Fort good / Ref poor / Will poor
AbilityCostEffectSpLvlUnlockDescription
โš”๏ธ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿฆต Trip free trip Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it.
๐Ÿช“ Cleave free cleave Swing through โ€” hit your target, then a second foe (โˆ’2). Great Cleave: every foe you DROP grants another swing, chaining until you stop felling them.
๐ŸŒ€ Disarm free disarm An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ€” nothing to drop.)
๐Ÿ’ช Bull Rush free bullrush Shove a foe back โ€” an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ€” you've pushed it away.
๐Ÿคผ Grapple free grapple Seize a foe โ€” an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes.
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.

Gunslinger gunslinger

HD d10 ยท BAB full ยท Fort good / Ref good / Will poor
AbilityCostEffectSpLvlUnlockDescription
๐Ÿ”ซ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿ”ซ Rapid Shot free rapidshot Fire 2 shots this turn โ€” each at โˆ’2 to hit. (Needs a repeating firearm โ€” NOT a bolt-action rifle.)
๐ŸŽฏ Bullseye Shot free bullseye A carefully aimed shot at +4 to hit.
๐Ÿ’ฅ Up Close & Deadly free upclose DEED, 1 grit (swift): your next shot this turn deals +Nd6 (N = 1, +1 at 5, 9, 13 and 17); a MISS still grazes for half those dice. Needs a firearm in hand.
๐ŸŽฏ Dead Shot free deadshot Lv7 DEED, 1 grit (full round): pool every iterative into ONE shot โ€” roll each attack; if any hits the shot lands, and every extra hit adds the gunโ€™s base dice again. Needs a firearm and a second iterative (BAB 6).
๐Ÿคธ Gunslingerโ€™s Dodge free deedinfo DEED, 1 grit (automatic): a ranged attack that would hit you by less than 2 is dodged (+2 AC, spent as it happens). Press to hear your grit.

Inquisitor inquisitor

HD d8 ยท BAB 3/4 ยท Fort good / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
โš”๏ธ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿ—ก๏ธ Bane room bane Declare a foe TYPE: SELECT an enemy, then click Bane (a FREE action โ€” 1 use per 5 levels per room). Your weapon turns bane against THAT creature type only โ€” +2 to hit and +2d6+2 damage vs it for the rest of the room. Re-declare (spends another use) to switch types.
โš”๏ธ Judgement: Destruction free judgment JUDGEMENT (free to choose, only one active, lasts the whole room): +damage on your strikes.
๐Ÿ›ก๏ธ Judgement: Protection free judgment JUDGEMENT (free to choose, only one active, lasts the room): +AC against your foes.
๐Ÿ’— Judgement: Healing free judgment JUDGEMENT (free to choose, only one active, lasts the room): regenerate HP each of your turns.
๐Ÿ’š Cure Light Wounds slot heal sp1 Heal the most-hurt ally โ€” 1d8 + caster level (max +5).
๐Ÿ›ก๏ธ Shield of Faith slot buff sp1 +2 deflection AC to the lowest-AC ally for the rest of the room.
๐Ÿ™ Divine Favor slot buff sp1 Your god's luck rides your blows โ€” +1 to hit and damage per 3 caster levels (max +3, LUCK โ€” doesn't stack with Divine Power's luck; the bigger stands) for the rest of the room.
โœจ Bless run buff sp1 All allies gain +1 to hit for the ENTIRE dungeon โ€” cast once; it never fades between rooms.
๐Ÿ›ก๏ธ Protection from Evil (Communal) slot buff sp2 Lv4 Ward the whole party โ€” +2 AC and +2 to all saves for EVERY ally, for the rest of the room.
๐Ÿ’š Cure Moderate Wounds slot heal sp2 Lv4 Heal the most-hurt ally โ€” 2d8 + caster level (max +10).
๐Ÿ–๏ธ Hold Person slot save_debuff sp2 Lv4 A HUMANOID foe must save or be HELD (helpless). Each turn it may re-save to break free โ€” the attempt costs its turn. Humanoids only (PF1).
๐Ÿ’ช Bull's Strength slot buff sp2 Lv4 Bull-strong โ€” one ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿ—ก๏ธ Spiritual Weapon slot spiritweapon sp2 Lv4 Conjure a force-weapon that strikes a foe on EACH of your turns (with your buffs & feats) for 1 round per caster level (PF1), while you do other things.
๐Ÿ’š Cure Serious Wounds slot heal sp3 Lv7 Heal the most-hurt ally โ€” 3d8 + caster level (max +15).
๐ŸŒ€ Dispel Magic slot cleanse sp3 Lv7 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐Ÿ“ฟ Prayer slot buff sp3 Lv7 ALL allies +1 to hit, damage & saves; ALL enemies โˆ’1, for the rest of the room.
๐Ÿ”† Searing Light slot touch sp3 Lv7 A ray of divine light โ€” ranged touch for ยฝlevel d8 (extra vs undead).
๐Ÿ’š Cure Critical Wounds slot heal sp4 Lv10 Heal the most-hurt ally โ€” 4d8 + caster level (max +20).
๐ŸŒŸ Holy Smite slot aoe sp4 Lv10 Searing light scourges 2 foes โ€” Will for half (ยฝlevel d8). PF1 alignment table (v3.37.170, Toby): EVIL foes take it all, neutral foes half, GOOD foes nothing.
๐Ÿšช Banishment slot savedie sp5 Lv13 Hurl an OUTSIDER back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends).
๐ŸŒ€ Dispel Magic, Greater slot cleanse sp6 Lv16 A sweeping unweaving โ€” end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1).
๐Ÿ’จ Blessing of Fervor slot haste sp4 Lv10 The party surges with fervor โ€” an EXTRA attack each turn for 1 turn per 5 levels (the haste choice).
๐Ÿ’ค Sleep slot sleep sp1 Lv1 Up to 3 weaker foes must save or fall asleep โ€” helpless, losing turns until struck.
๐ŸŒซ๏ธ Displacement slot buff sp3 Lv7 An ally's form blurs and slips aside (range touch โ€” yours or any ally's) โ€” 50% of attacks that would hit them MISS instead, for the rest of the room.
๐Ÿซฅ Invisibility, Greater slot invisible sp4 Lv10 Total concealment for the whole fight โ€” you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them.
๐Ÿ”Ž See Invisibility slot buff sp2 Lv4 Your eyes catch the unseen โ€” you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ€” that needs True Seeing.) Lasts the whole DUNGEON.
๐Ÿ”ฆ Invisibility Purge slot invispurge sp3 Lv7 A blaze of revealing light that does NOT DISCRIMINATE โ€” EVERY invisible creature in the room is dragged into view, YOUR OWN ALLIES INCLUDED, and nothing on either side can turn invisible again this room. Purge while your rogue lies in wait and you burn him too. (It does not touch mirror image or displacement โ€” that needs True Seeing.)
๐Ÿ•Š๏ธ Freedom of Movement slot freedommove sp4 Lv10 Nothing can bind the target: grapples, chain-hooks and holds simply slip off โ€” one impediment shrugged per round of freedom (caster-level rounds this room). Casting it on a grappled ally frees them at once. THE counter to grapple rooms (the Gearsman Scrapers).
๐Ÿฅ€ Doom slot save_debuff sp1 Lv1 A dread word saps a foe's nerve โ€” Will save or SHAKEN (โˆ’2 to hit and damage) for the fight's opening.
๐Ÿฅ‹ Magic Vestment slot buff sp3 Lv7 An ally's armor drinks in enchantment โ€” +3 AC for the rest of the DUNGEON (an hour-per-level blessing, castable at the door like Mage Armor).
โšก Divine Power slot buff sp4 Lv10 The caster channels their god's might โ€” +1 to hit and damage per 3 caster levels (max +6), temporary HP equal to your level, and an EXTRA attack whenever you full attack (doesn't stack with Haste's). Lasts the room โ€” the battle-cleric switch. (PF1)
โ˜ ๏ธ Unholy Blight slot aoe sp4 Lv10 A cold cloud of evil sears 2 foes โ€” Will for half (ยฝlevel d8). PF1 alignment table (v3.37.170, Toby): GOOD foes take it all, neutral foes half, EVIL foes nothing โ€” in an all-evil room it has no target, and bots skip it.
๐Ÿ˜ฑ Ear-Piercing Scream slot aoe sp1 Lv1 A shriek of pure sound at one foe: 1d6 sonic per two caster levels (max 5d6) and it is DAZED a round; Fortitude for half and no daze (UM). Adaptation: dazed is the engine's stunned โ€” the turn is lost either way.
๐Ÿซง Cleanse slot heal sp5 Lv13 Wash one ally clean: heal 4d8 + caster level (max +25) and end every one of blindness, stun, sickness, nausea, paralysis and slow on them (APG). A curse is not a condition โ€” Remove Curse for that. The ability-damage clause has no surface here.
๐Ÿคซ Silence slot save_debuff sp2 Lv4 Will save or the foe is wrapped in perfect SILENCE for caster-level rounds โ€” no spells, no holds, no healing words: an enemy caster falls back on its weapons. THE anti-caster tool. (Adapted: single target, not an area โ€” no grid.)
๐Ÿ—ฃ๏ธ Command slot save_debuff sp1 Lv1 "FALL!" โ€” Will save or the foe drops PRONE and loses its next turn. Mind-affecting and language-driven: the mindless dead and constructs don't listen.
๐Ÿ’ช Righteous Might slot buff sp5 Lv13 The caster swells into a GIANT of the faith โ€” +2 to hit, +4 damage, +2 AC, and Large size that anchors you against grabs: +2 CMD vs grapples, trips and bull rushes. Lasts the room.

Investigator investigator

HD d8 ยท BAB 3/4 ยท Fort poor / Ref good / Will good ยท INT-fueled skirmisher: Studied Combat + alchemical extracts.
AbilityCostEffectSpLvlUnlockDescription
โš”๏ธ Attackat-willattack
๐Ÿฆต Trip free trip Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it.
๐ŸŒ€ Disarm free disarm An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ€” nothing to drop.)
๐Ÿ’ช Bull Rush free bullrush Shove a foe back โ€” an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ€” you've pushed it away.
๐Ÿคผ Grapple free grapple Seize a foe โ€” an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes.
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.
๐ŸŽฏ Studied Combat free studytarget STUDIED COMBAT (PF1 investigator) โ€” SWIFT: study a foe for +HALF YOUR LEVEL to hit and damage against it, and from level 4 every hit on it carries STUDIED STRIKE dice (1d6, +1d6 per 2 levels). Re-study any turn to switch marks; lasts until then or the room ends.
๐Ÿงช Extract: Cure Light Wounds room heal Lv1 Drink (or share) a healing brew โ€” 1d8 + level (max +5). Two vials per room.
๐Ÿงช Extract: Shield room buff sp1 Lv1 A brewed ward โ€” +4 AC for the rest of the room, and IMMUNE to Magic Missile.
๐Ÿงช Extract: See Invisibility room buff sp2 Lv4 A drop in each eye โ€” find, target and strike INVISIBLE foes. Lasts the whole DUNGEON (10 min/level).
๐Ÿงช Extract: Heroism room buff Lv7 Liquid courage โ€” +2 to hit and +2 on saves for the rest of the DUNGEON (10 min/level).
๐Ÿงช Extract: Displacement room buff sp3 Lv7 Your outline swims โ€” 50% of incoming blows miss outright for the rest of the room.
๐Ÿงช Extract: Stoneskin room buff sp4 Lv10 Your skin drinks the brew and hardens โ€” DR 10 vs physical blows for the rest of the DUNGEON (10 min/level).

Magus magus

HD d8 ยท BAB 3/4 ยท Fort good / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
โš”๏ธ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐ŸŒ€ Blade Lash room bladelash sp1 Lv1 Your blade lashes out like a whip โ€” strike one foe and TRIP it (combat-maneuver check); on a success it is knocked prone and loses its turn.
๐Ÿ›ข๏ธ Grease room grease sp1 Lv1 Slick the floor โ€” 2 foes Reflex or fall prone (splat!).
๐Ÿ›ก๏ธ Shield room buff sp1 Lv1 A wall of force โ€” +4 shield AC for the rest of the room.
๐Ÿ‘ป Vanish room invisible sp1 Lv1 Wink out of sight โ€” enemies can't target you until you attack (a short-lived Invisibility).
๐Ÿ’จ Bladed Dash room bladeddash sp2 Lv4 Dash through the fray with a single deadly cut โ€” strike one foe, then you become UNTARGETABLE (no attack, buff, or heal can reach you) until your next turn.
โœจ Glitterdust room glitterdust sp2 Lv4 A burst of clinging gold dust โ€” a RANDOM 1d4 foes must make a Will save or be BLINDED: โˆ’4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds.
๐Ÿชž Mirror Image room mirrorimage sp2 Lv4 Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ€” each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room.
โ˜„๏ธ Scorching Ray room rays sp2 Lv4 A searing ray (4d6 fire) โ€” SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit.
๐ŸŒซ๏ธ Displacement room buff sp3 Lv7 An ally's form blurs and slips aside (range touch โ€” yours or any ally's) โ€” 50% of attacks that would hit them MISS instead, for the rest of the room.
๐Ÿชฝ Fly room buff sp3 Lv7 Take to the air, or send an ALLY aloft (Fly is a touch spell โ€” Josh). Grounded foes cannot reach the flyer, and the flyer CAN close with airborne enemies โ€” cast it on Freya or J'Mal to send them up after the flying angels. Lasts the room.
๐Ÿ’จ Haste room haste sp3 Lv7 The whole party blurs with speed โ€” an EXTRA attack each turn for 1 turn per 5 caster levels.
๐ŸŒ€ Dispel Magic room cleanse sp3 Lv7 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐ŸŒช๏ธ Elemental Body room buff sp4 Lv10 Become a being of raw element โ€” IMMUNE to critical hits and to paralysis, stun, sickening & blinding, for the rest of the room.
๐Ÿ”ฅ Fire Shield room buff sp4 Lv10 Wreathe yourself in flame โ€” any foe that hits you in melee is scorched for 1d6 + level fire. Lasts the room.
๐Ÿชจ Stoneskin room buff sp4 Lv10 An ally's skin turns to stone โ€” DR 10 against physical blows (melee/claws/chains) for the rest of the DUNGEON.
๐ŸŒ€ Dimension Door room tpstrike sp4 Lv10 Fold space around a melee ally: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack.
๐Ÿ—ก๏ธ Dimensional Blade room dimensionalblade sp5 Lv13 Fold your weapon a half-step out of phase โ€” a FREE action: your strikes resolve as TOUCH attacks (ignoring armor & natural armor) for 1 round.
๐Ÿ•Š๏ธ Overland Flight room overlandflight sp5 Lv13 Soar for the REST OF THE DUNGEON โ€” grounded foes cannot reach you, and you can still cast on the wing. A FREE action, cast once per dungeon (like Mage Armor).
โ˜ข๏ธ Disintegrate room disintegrate sp6 Lv16 A thin green ray โ€” ranged touch attack, then 2d6 per caster level (max 40d6). Fort partial: a made save still takes 5d6. Reduced to 0 HP โ†’ disintegrated to dust.
โšก Chain Lightning room aoe sp6 Lv16 A bolt forks from foe to foe โ€” 4 + 1d6 enemies (5โ€“10), Reflex for half (level d6, cap 15d6).
๐ŸŒ€ Dispel Magic, Greater room cleanse sp6 Lv16 A sweeping unweaving โ€” end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1).
๐Ÿ‘๏ธ True Seeing room buff sp6 Lv16 Range TOUCH โ€” cast it on yourself or ANY ally. The target's eyes pierce all deception: see through darkness, ignore illusions and mirror images, and strike the invisible. Put it on the fighter with the most swings. Lasts the room.
โšก Shocking Grasp room spellstrike Lv1 Channel SHOCKING GRASP through the hit โ€” +level d6 electricity (cap 5d6; your Intensify/Empower/Maximize feats push it higher automatically).
๐ŸงŠ Frigid Touch room spellstrike Lv4 Channel FRIGID TOUCH โ€” +4d6 cold, and the foe is staggered (sickened).
๐Ÿฉธ Vampiric Touch room spellstrike Lv7 Channel VAMPIRIC TOUCH โ€” +ยฝlevel d6 negative energy (cap 10d6); you HEAL the damage dealt.
๐Ÿ’ช Forceful Strike room spellstrike Lv10 Channel FORCEFUL STRIKE โ€” +ยฝlevel d6 force and a BULL RUSH: the foe is shoved, provoking a free attack from one of your melee allies.
โ„๏ธ Polar Ray room spellstrike Lv13 Channel POLAR RAY โ€” a lance of utter cold: +level d6 cold (cap 15d6).
๐Ÿ”Ž See Invisibility room buff sp2 Lv4 Your eyes catch the unseen โ€” you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ€” that needs True Seeing.) Lasts the whole DUNGEON.
๐Ÿ‘Š Force Punch room forcepush sp3 Lv7 A fist of pure force SLAMS a foe backward โ€” every melee ally who can act gets a FREE attack against it as it reels. You forgo your own strike.
๐ŸŽฏ True Strike room buff sp1 Lv1 Your next attack roll gains +20 (PF1 insight). Spent by the next swing or ray.
๐Ÿ”ช Keen Edge room buff sp3 Lv7 An allyโ€™s blade bites deeper: its critical threat range is DOUBLED for the room (PF1). It does not stack with Improved Critical or a magusโ€™s keen pool.
๐Ÿ˜ฑ Ear-Piercing Scream room aoe sp1 Lv1 A shriek of pure sound at one foe: 1d6 sonic per two caster levels (max 5d6) and it is DAZED a round; Fortitude for half and no daze (UM). Adaptation: dazed is the engine's stunned โ€” the turn is lost either way.

Monk monk

HD d8 ยท BAB 3/4 ยท Fort good / Ref good / Will good
AbilityCostEffectSpLvlUnlockDescription
๐Ÿ‘Š Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐ŸŒ€ Stunning Fist room stunfist Once per room: a precise strike โ€” your normal attack, and on a hit the foe must save (Fort, DC 10 + ยฝ level + WIS) or be STUNNED and lose its next turn.
๐Ÿฆต Trip free trip Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it.
๐ŸŒ€ Disarm free disarm An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ€” nothing to drop.)
๐Ÿ’ช Bull Rush free bullrush Shove a foe back โ€” an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ€” you've pushed it away.
๐Ÿคผ Grapple free grapple Seize a foe โ€” an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes.
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.

Oracle oracle

HD d8 ยท BAB 3/4 ยท Fort poor / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
๐Ÿ”ฅ Produce Flameat-willboltAt-will ranged touch โ€” 1d6 + casting mod FIRE (iterates with BAB).
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿ’– Channel Positive room heal Channel positive energy โ€” heal the whole party for ยฝlevel d6 (PF1e). 3 + WIS mod uses per room (PF1's 3 + CHA, keyed to Wisdom so clerics stay SAD). Selective Channeling (feat, taken early): the burst touches only whom you intend.
๐Ÿ’š Cure Light Wounds slot heal sp1 Heal the most-hurt ally โ€” 1d8 + caster level (max +5). Once per room.
๐Ÿ›ก๏ธ Shield of Faith slot buff sp1 +2 deflection AC to an ally (the one with the LOWEST AC) for the rest of the room.
๐Ÿ™ Divine Favor slot buff sp1 Your god's luck rides your blows โ€” +1 to hit and damage per 3 caster levels (max +3, LUCK โ€” doesn't stack with Divine Power's luck; the bigger stands) for the rest of the room.
โœจ Bless run buff sp1 All allies gain +1 to hit for the ENTIRE dungeon โ€” cast once; it never fades between rooms.
๐Ÿ›ก๏ธ Protection from Evil (Communal) slot buff sp2 Lv3 Ward the whole party โ€” +2 AC and +2 to all saves for EVERY ally, for the rest of the room.
๐Ÿ’š Cure Moderate Wounds slot heal sp2 Lv3 Heal the most-hurt ally โ€” 2d8 + caster level (max +10). Once per room.
๐Ÿ–๏ธ Hold Person slot save_debuff sp2 Lv3 A HUMANOID foe must save or be HELD (helpless). Each turn it may re-save to break free โ€” the attempt costs its turn. Humanoids only (PF1).
๐Ÿ’ช Bull's Strength slot buff sp2 Lv3 Bull-strong โ€” one ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿป Bear's Endurance slot buff sp2 Lv3 Bear-hardy โ€” one ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿ—ก๏ธ Spiritual Weapon slot spiritweapon sp2 Lv3 Conjure a force-weapon shaped like your own over a foe โ€” it strikes that foe on EACH of your turns (with your buffs, feats & Haste) for 1 round per caster level (PF1), while you do other things.
๐Ÿ“ฟ Prayer slot buff sp3 Lv5 Fills the whole battlefield: ALL allies +1 to hit, damage & saves; ALL enemies โˆ’1, for the rest of the room. (Only one is ever needed.)
๐Ÿ”† Searing Light slot touch sp3 Lv5 A ray of divine light โ€” ranged touch. 1d8 per 2 levels (max 5d8); UNDEAD take 1d6 per level (max 10d6), and light-vulnerable undead (vampires) 1d8 per level (max 10d8); a construct/object takes only 1d6 per 2 levels (max 5d6). (PF1)
๐Ÿ’š Cure Serious Wounds slot heal sp3 Lv5 Heal the most-hurt ally โ€” 3d8 + caster level (max +15). Once per room.
๐ŸŒ€ Dispel Magic slot cleanse sp3 Lv5 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐Ÿ—ก๏ธ Greater Magic Weapon slot buff sp4 Lv7 Bless the party's weapons โ€” +1 enhancement per 4 caster levels (max +5): +N to hit and +N damage for EVERY ally, for the rest of the DUNGEON.
๐Ÿ’š Cure Critical Wounds slot heal sp4 Lv7 Heal the most-hurt ally โ€” 4d8 + caster level (max +20). Once per room.
๐Ÿ”ฅ Protection from Fire slot buff sp4 Lv7 Ward the whole party against FIRE โ€” each ally gains a ward that ABSORBS the next 12 fire damage per caster level (max 120), soaked before it burns, until spent (and it lasts the whole DUNGEON). (PF1 Protection from Energy โ€” cast it when fiery foes loom.)
๐Ÿ’จ Blessing of Fervor slot haste sp4 Lv7 The party surges with fervor โ€” an EXTRA attack each turn for 1 turn per 5 levels (like Haste).
๐ŸŒŸ Holy Smite slot aoe sp4 Lv7 Searing light scourges 2 foes โ€” Will for half (ยฝlevel d8). PF1 alignment table (v3.37.170, Toby): EVIL foes take it all, neutral foes half, GOOD foes nothing.
๐ŸŒฌ๏ธ Breath of Life slot revive sp5 Lv9 Snatch a DYING ally back โ€” revive & heal them 5d8 + caster level (max +25).
โšฐ๏ธ Raise Dead slot revive sp5 Lv9 Call a SLAIN ally back into the run, restored to half health.
โœจ Resurrection slot revive sp7 Lv13 Fully resurrect a SLAIN ally โ€” back in the run at FULL health.
๐Ÿ”ฅ Burning Hands slot aoe sp1 Lv1 A cone of flame โ€” 2 foes, Reflex for half (level d4, cap 5d4).
โ˜„๏ธ Scorching Ray slot rays sp2 Lv3 A searing ray (4d6 fire) โ€” SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit.
๐Ÿ’ฅ Fireball slot aoe sp3 Lv5 A roaring blast that engulfs a RANDOM 1d6 enemies โ€” Reflex for half (level d6).
๐Ÿ Fire Snake slot aoe sp5 Lv10 A serpent of flame weaves through up to 4 foes โ€” 1d6 fire per caster level (max 15d6), Reflex for half.
๐Ÿ”ฅ Fire Shield slot buff sp4 Lv7 Wreathe yourself in flame โ€” any foe that hits you in melee is scorched for 1d6 + level fire. Lasts the room.
๐Ÿ’จ Haste slot haste sp3 Lv5 The whole party blurs with speed โ€” an EXTRA attack each turn for 1 round per caster level.
๐ŸŒ Slow slot slow sp3 Lv5 Time drags for a RANDOM 2d4 foes โ€” Will save or be SLOWED (PF1 staggered): one single action a turn โ€” move OR attack, never both, never a full attack โ€” and โˆ’1 AC.
๐Ÿชž Mirror Image slot mirrorimage sp2 Lv4 Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ€” each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room.
๐ŸŒซ๏ธ Displacement slot buff sp3 Lv6 An ally's form blurs and slips aside (range touch โ€” yours or any ally's) โ€” 50% of attacks that would hit them MISS instead, for the rest of the room.
๐Ÿ‘ป Invisibility slot invisible sp2 Lv4 Vanish from sight โ€” enemies can't target you until you attack.
๐ŸŒ‘ Darkness slot darkness sp2 Lv4 Shroud a RANDOM 1d4+1 foes in magical darkness โ€” they CANNOT attack and CANNOT be attacked for 2 rounds.
๐Ÿ‘๏ธ Darkvision (Communal) slot buff sp3 Lv6 The whole party sees through magical darkness โ€” shrouded foes can be TARGETED again (they still stumble, losing their turns). Lasts the whole DUNGEON.
๐Ÿซฅ Invisibility, Greater slot invisible sp4 Lv8 Total concealment for the whole fight โ€” you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them.
๐Ÿ‘๏ธ True Seeing slot buff sp5 Lv9 Range TOUCH โ€” cast it on yourself or ANY ally. The target's eyes pierce all deception: see through darkness, ignore illusions and mirror images, and strike the invisible. Put it on the fighter with the most swings. Lasts the room.
โšฐ๏ธ Undeath to Death slot savedie sp6 Lv11 The animating necromancy is TORN OUT of one undead โ€” Will save or it is DESTROYED; a made save (or a boss lich) still takes heavy damage. Undead only.
๐Ÿ’ž Mass Cure Light Wounds slot heal sp5 Lv9 A wave of healing washes the WHOLE party โ€” 1d8 + caster level (max +25) to every ally.
โ›“๏ธ Chains of Light slot save_debuff sp6 Lv11 Blazing chains of pure force erupt and BIND one foe โ€” Reflex save or held fast (it struggles free on a later turn's save; the struggle costs the turn). FORCE, not mind-magic: it binds undead, constructs, anything with a body. (UM)
๐Ÿ’ž Mass Cure Moderate Wounds slot heal sp6 Lv11 A stronger wave โ€” the WHOLE party heals 2d8 + caster level (max +30).
๐Ÿ’ฅ Destruction slot savedie sp7 Lv13 A word of pure annihilation โ€” Fortitude save or the foe is destroyed utterly; a made save (or a boss) still takes heavy damage. A death effect โ€” no purchase on undead or constructs.
๐Ÿ’ž Mass Cure Serious Wounds slot heal sp7 Lv13 A surging tide โ€” the WHOLE party heals 3d8 + caster level (max +35).
๐Ÿ’ž Mass Cure Critical Wounds slot heal sp8 Lv15 A flood of positive energy โ€” the WHOLE party heals 4d8 + caster level (max +40).
๐Ÿฆ  Plague Storm slot aoe sp6 Lv11 A rolling bank of windborne disease engulfs a RANDOM 2d4 foes โ€” Fortitude for half (ยฝ-level d6, max 10d6). Cloudkill's festering cousin. (UM)
๐Ÿ™ Miracle slot wish sp9 Lv17 Call directly upon your god. The divine will reads your need: the fallen are RAISED; else the party is MADE WHOLE (15d8+25 to everyone); else your god strikes your chosen foe โ€” Will save or be UNMADE (a boss or a made save still suffers grievously).
๐Ÿฆ Summon Monster IV slot summon sp4 Lv7 Call a celestial ally โ€” a dire ape, a dire boar or a hound archon โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿฆ Summon Monster VI slot summon sp6 Lv11 Call a greater celestial ally โ€” a blood caiman, a lioness or a bralani azata โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Monster VIII slot summon sp8 Lv15 Call a mighty celestial ally โ€” a dire bear, a winter wolf or an erelim angel โ€” to fight for the party (~1 round per level).
๐Ÿคซ Silence slot save_debuff sp2 Lv3 Will save or the foe is wrapped in perfect SILENCE for caster-level rounds โ€” no spells, no holds, no healing words: an enemy caster falls back on its weapons. THE anti-caster tool. (Adapted: single target, not an area โ€” no grid.)
๐Ÿšช Banishment slot savedie sp6 Lv12 Hurl an OUTSIDER back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends).
๐ŸŒฉ๏ธ Storm of Vengeance slot aoe sp9 Lv18 A black tempest of hail and lightning batters up to 6 foes โ€” 1d6 per caster level (max 20d6), Reflex for half.
๐Ÿ˜ฑ Cause Fear slot save_debuff sp1 Lv2 One living foe of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds (loses its turns, and is shaken); a made save leaves it shaken for one round. Mind-affecting: the undead and constructs are immune.
๐ŸŒ‘ Deeper Darkness slot darkness sp3 Lv6 Supernatural darkness swallows a RANDOM 1d4+2 foes for 3 rounds: they cannot act and cannot be hit. Unlike Darkness, ordinary darkvision does NOT pierce it โ€” only True Seeing or blindsense can find them. Snuffs a Daylight in the room (equal level, PF1).
๐ŸŒž Daylight slot daylight sp3 Lv6 Brilliant light fills the room: every magical darkness on the field (Darkness, Obscuring Mist) is dispelled, and no lesser darkness can form here for the rest of the room. Not true sunlight โ€” it does not burn the undead (PF1). (Adaptation: the room is the area; no foe casts darkness today, so this is the counter waiting for its foe.)
๐Ÿ‘๏ธ Remove Blindness/Deafness slot cleanse sp3 Lv6 Cure an ally of blindness โ€” any source, no check needed (PF1). Deafness has no surface in this dungeon.
๐Ÿฉน Remove Paralysis slot cleanse sp2 Lv4 Free an ally from paralysis or slow โ€” ANY source, even a ghoulโ€™s touch, no check needed (PF1).
๐Ÿ–ค Harm slot touch sp6 Lv12 A touch that charges a living foe with negative energy: 10 damage per caster level (max 150), Will save for half. The undead are HEALED by it instead โ€” never aim it at them (PF1).
๐Ÿงฟ Remove Curse slot cleanse sp3 Lv6 Lift a curse from an ally โ€” no check needed (PF1). A Bestow Curse (โˆ’4 to hit and on saves) otherwise clings from room to room for the whole dungeon; Dispel Magic cannot touch it.
๐Ÿฆ Remove Fear slot buff sp1 Lv1 Steady the partyโ€™s nerve: any fear-born shakenness lifts at once, and for the rest of the dungeon each ally shrugs off Daunting Success and takes +4 on saves against fear. (Adaptation: the whole party, not one creature per four levels.)
๐Ÿ›ก๏ธ Spell Resistance slot buff sp5 Lv10 Grant an ally spell resistance 12 + your caster level for the room: every enemy SPELL (fireball, hold, magic missile, bestow curse, finger of deathโ€ฆ) must beat it or fail. Friendly magic passes freely (harmless spells, PF1).
โšฐ๏ธ Death Ward slot buff sp4 Lv8 Shield an ally from death magic and negative energy for the room: a Finger of Death fails outright and a vampireโ€™s draining touch finds no life to drink (PF1).
๐Ÿฆ  Contagion slot save_debuff sp3 Lv6 A touch of disease: Fortitude negates, or the foe is DISEASED for the rest of the room โ€” sickened and fatigued (โˆ’3 to hit and damage, โˆ’1 AC and Reflex, โˆ’2 on saves). Undead and constructs do not sicken. (Adaptation: PF1โ€™s diseases deal ability damage over days; here the onset is immediate.)
๐Ÿ€ Summon Monster I slot summon sp1 Lv1 Call ONE celestial vermin โ€” a dire rat, giant centipede or giant spider โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿ•ท๏ธ Summon Monster II slot summon sp2 Lv4 Call 1d3 celestial vermin of one kind โ€” dire rats, giant centipedes or giant spiders โ€” to fight for the party (~1 round per level).
๐Ÿฆ Summon Monster III slot summon sp3 Lv6 Call a celestial dire ape to fight for the party (~1 round per level).
๐ŸฆŽ Summon Monster V slot summon sp5 Lv10 Call a celestial beast โ€” a basilisk or a lioness โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Monster VII slot summon sp7 Lv14 Call a great celestial beast โ€” a dire bear or a chimera โ€” to fight for the party (~1 round per level).
๐Ÿ‘ผ Summon Monster IX slot summon sp9 Lv18 Call down a champion of the heavens โ€” a movanic deva or the great beast Ikualoโ€™a โ€” to fight for the party (~1 round per level).
๐Ÿšซ Repulsion slot save_debuff sp7 Lv14 An invisible field holds the enemy at bay: up to 8 foes, Will negates, or for 1 round per level they cannot close to melee โ€” archers and casters still shoot and cast over it (PF1).
๐Ÿ“ฏ Holy Word slot holyword sp7 Lv14 A word of pure good: every NONGOOD foe reels, no save (spell resistance applies). Weaker than you by 10 HD: SLAIN; by 5: paralyzed, blinded and rattled; by 1: blinded and rattled; your equal: rattled (sickened 1d4). Above your level: untouched. (Adaptation: CR stands in for HD; deafness has no surface, so it rattles instead.)
๐Ÿ—ฃ๏ธ Blasphemy slot holyword sp7 Lv14 A word of pure evil: every NONEVIL foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: any cleric may speak it โ€” heroes carry no alignment; CR stands in for HD.)
โš–๏ธ Dictum slot holyword sp7 Lv14 A word of pure law: every NONLAWFUL foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: CR stands in for HD.)
๐ŸŒช๏ธ Word of Chaos slot holyword sp7 Lv14 A word of pure chaos: every NONCHAOTIC foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: CR stands in for HD.)
๐ŸŒ‹ Earthquake slot aoe sp8 Lv16 The dungeon floor heaves: up to 8 foes take 8d6 from the collapsing stone (PF1โ€™s cavern result), Reflex half, and a failed save also throws a grounded foe PRONE โ€” its next turn is spent standing. (Adaptation: the caster shapes the quake around the party.)
๐Ÿ–ค Inflict Light Wounds slot touch sp1 Lv1 A touch of negative energy: 1d8 + caster level (max +5) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ–ค Inflict Moderate Wounds slot touch sp2 Lv4 A touch of negative energy: 2d8 + caster level (max +10) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ–ค Inflict Serious Wounds slot touch sp3 Lv6 A touch of negative energy: 3d8 + caster level (max +15) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ–ค Inflict Critical Wounds slot touch sp4 Lv8 A touch of negative energy: 4d8 + caster level (max +20) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ–ค Mass Inflict Light Wounds slot inflictmass sp5 Lv10 Negative energy washes over up to 6 foes: 1d8 + caster level (max +25) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ–ค Mass Inflict Moderate Wounds slot inflictmass sp6 Lv12 Negative energy washes over up to 6 foes: 2d8 + caster level (max +30) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ–ค Mass Inflict Serious Wounds slot inflictmass sp7 Lv14 Negative energy washes over up to 6 foes: 3d8 + caster level (max +35) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ–ค Mass Inflict Critical Wounds slot inflictmass sp8 Lv16 Negative energy washes over up to 6 foes: 4d8 + caster level (max +40) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ—ก๏ธ Magic Weapon slot buff sp1 Lv1 One allyโ€™s weapon gains a +1 enhancement bonus (+1 to hit and damage) for the room. An enhancement bonus never stacks โ€” a Greater Magic Weapon or Greater Magic Fang already up makes this a wasted slot (PF1).
๐Ÿšช Dismissal slot savedie sp4 Lv8 Send ONE outsider back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends). Banishment is the greater version.
๐Ÿ—ฃ๏ธ Greater Command slot save_debuff sp5 Lv10 "FALL!" โ€” up to 5 foes, Will save or each drops PRONE and loses its next turn. Mind-affecting and language-driven: the mindless dead and constructs donโ€™t listen.
โœจ True Resurrection slot revive sp9 Lv18 Fully resurrect a SLAIN ally โ€” back in the run at FULL health. (As Resurrection: the no-body, any-age clause has no surface here.)
๐ŸŒฟ Regenerate slot heal sp7 Lv14 Regrow what was lost: heal an ally 4d8 + caster level (max +35). (The severed-limb clause has no surface here.)
๐Ÿฆ… Eagleโ€™s Splendor slot buff sp2 Lv4 +4 Charisma: a CHARISMA caster (sorcerer, bard, oracle, paladin) gets +2 to spell DCs and spell attacks for the room. On anyone else it only shines (adaptation: no other Charisma surface here).
๐Ÿฆ‰ Owlโ€™s Wisdom slot buff sp2 Lv4 +4 Wisdom: a WISDOM caster (cleric, druid, ranger, inquisitor) gets +2 to spell DCs and spell attacks for the room. On anyone else it only steadies (adaptation: no other Wisdom surface here).
๐Ÿฆ… Mass Eagleโ€™s Splendor slot buff sp6 Lv12 Eagleโ€™s Splendor on the whole party: every Charisma caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿฆ‰ Mass Owlโ€™s Wisdom slot buff sp6 Lv12 Owlโ€™s Wisdom on the whole party: every Wisdom caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿป Mass Bearโ€™s Endurance slot buff sp6 Lv12 Bear-hardy, all of you โ€” every ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿ’ช Mass Bullโ€™s Strength slot buff sp6 Lv12 Every ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿฉธ Energy Drain slot touch sp9 Lv18 A black ray that drinks the soul โ€” ranged touch, 1d4 per caster level (max 16d4) negative energy (PF1โ€™s 2d4 negative levels have no surface โ€” the drain is damage here). No effect on undead.
๐Ÿ”จ Chaos Hammer slot aoe sp4 Lv8 Anarchic energy batters up to 3 foes โ€” 1d8 per 2 levels (max 5d8), Will half: LAWFUL foes take it all and a failed save also SLOWS them 1d6 rounds; neutral foes take half; chaotic foes are untouched (PF1).
โš–๏ธ Orderโ€™s Wrath slot aoe sp4 Lv8 Axiomatic energy hammers up to 3 foes โ€” 1d8 per 2 levels (max 5d8), Will half: CHAOTIC foes take it all and a failed save also DAZES them a round; neutral foes take half; lawful foes are untouched (PF1).
๐Ÿ•ฏ๏ธ Bane slot save_debuff sp1 Lv1 Dread saps the enemy line: up to 8 foes, Will negates, or โˆ’1 to hit, damage and saves for the room (PF1: โˆ’1 attacks and โˆ’1 on saves vs fear; it rides the Prayer penalty here). Mind-affecting.
๐Ÿ›ก๏ธ Aid slot buff sp2 Lv4 One ally takes heart: +1 to hit, +1 on saves and 1d8 + caster level (max +10) temporary HP for the room (PF1: the +1 saves is vs fear only).
๐ŸŒ€ Entropic Shield slot buff sp1 Lv1 A shimmering field around you: enemy ARROWS, bolts and thrown weapons miss you 20% of the time for the room (PF1: ranged attacks only โ€” melee and spells are unaffected).
๐ŸŒฌ๏ธ Wind Wall slot windwall sp3 Lv6 A curtain of roaring wind across the field for 1 round per level (max 10): every enemy arrow, bolt and thrown weapon is flung aside โ€” spells and melee pass (PF1).
๐Ÿ•Š๏ธ Sanctuary slot buff sp1 Lv1 Foes cannot bring themselves to attack you โ€” you are untargetable until YOU attack or cast at a foe, which ends it (PF1: Will negates per attacker; here the ward simply holds until you break it).
๐Ÿ”ฅ Resist Energy (Fire) slot buff sp2 Lv4 An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
โ„๏ธ Resist Energy (Cold) slot buff sp2 Lv4 An ally ignores the first 10 points of cold damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the cold version.
๐Ÿงช Resist Energy (Acid) slot buff sp2 Lv4 An ally ignores the first 10 points of acid damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the acid version.
โšก Resist Energy (Electricity) slot buff sp2 Lv4 An ally ignores the first 10 points of electricity damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the electricity version.
๐Ÿ“ข Resist Energy (Sonic) slot buff sp2 Lv4 An ally ignores the first 10 points of sonic damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the sonic version.
โ„๏ธ Protection from Cold slot buff sp3 Lv6 Ward the whole party against COLD: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of cold damage, then burns out (PF1 Protection from Energy โ€” the cold version).
๐Ÿงช Protection from Acid slot buff sp3 Lv6 Ward the whole party against ACID: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of acid damage, then burns out (PF1 Protection from Energy โ€” the acid version).
โšก Protection from Electricity slot buff sp3 Lv6 Ward the whole party against ELECTRICITY: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of electricity damage, then burns out (PF1 Protection from Energy โ€” the electricity version).
๐Ÿ“ข Protection from Sonic slot buff sp3 Lv6 Ward the whole party against SONIC: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of sonic damage, then burns out (PF1 Protection from Energy โ€” the sonic version).
๐Ÿ›ก๏ธ Shield Other slot buff sp2 Lv4 You take the blows meant for an ally: HALF of every wound they suffer lands on you instead for the room (PF1: 1 hour/level, +1 AC and saves โ€” the ward is the damage share here).
๐ŸŒ€ Cloak of Chaos slot buff sp8 Lv16 An aura of pure chaos wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs lawful sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
โœจ Holy Aura slot buff sp8 Lv16 An aura of holy light wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs evil sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
โš–๏ธ Shield of Law slot buff sp8 Lv16 An aura of perfect order wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs chaotic sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
๐Ÿ•ฏ๏ธ Unholy Aura slot buff sp8 Lv16 An aura of unholy dread wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs good sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
โญ• Antilife Shell slot buff sp6 Lv12 A barrier no living thing can cross: living melee foes cannot close on you for the room โ€” they turn on another ally or strain at the shell. Undead, constructs, archers and spells pass (PF1).
๐Ÿ’€ Circle of Death slot circleofdeath sp6 Lv12 A ripple of negative energy slays 4d4 HD worth of living creatures, weakest first, none above 9 HD: each must make a Fortitude save or DIE (a boss loses half its life instead). CR stands in for HD (PF1).
โ˜ ๏ธ Poison slot save_debuff sp4 Lv8 A touch of virulent poison: one living foe, Fortitude negates, or it is POISONED โ€” sickened for the room and 1d6 poison at the start of each of its next 6 turns (PF1: 1d3 Con per round for 6 rounds; the damage stands in). The undead and constructs are immune.
๐Ÿ’ข Shatter slot aoe sp2 Lv4 A sonic ring that shivers crystal and metal: one CONSTRUCT takes 1d6 per caster level (max 10d6) sonic, Fortitude half (PF1). Living foes and their gear are untouched here.
๐Ÿ”“ Break Enchantment slot cleanse sp5 Lv10 Free an ally from every lasting enchantment at once โ€” curse, paralysis, slow, blindness โ€” with one caster-level check against the hostile magic (PF1: 1d20 + CL vs 11 + the effectโ€™s CL). It never dispels a foe.
๐ŸงŸ Animate Dead slot summon sp3 Lv6 Raise 1d4+1 lesser undead (skeletons or ghouls) from the roomโ€™s dead to fight for the party (PF1: 2 HD per caster level of skeletons/zombies; they crumble when the summoning ends).
๐Ÿซง Cleanse slot heal sp5 Lv10 Wash one ally clean: heal 4d8 + caster level (max +25) and end every one of blindness, stun, sickness, nausea, paralysis and slow on them (APG). A curse is not a condition โ€” Remove Curse for that. The ability-damage clause has no surface here.
๐Ÿ•ฏ๏ธ Bestow Curse slot save_debuff sp3 Lv5 Will save or CURSED โ€” โˆ’4 on all its attacks for the rest of the room. (PF1 offers three curse shapes; the attack-rot is the one that matters in here.)
๐Ÿ—ฃ๏ธ Command slot save_debuff sp1 Lv1 "FALL!" โ€” Will save or the foe drops PRONE and loses its next turn. Mind-affecting and language-driven: the mindless dead and constructs don't listen.
๐ŸŒซ๏ธ Obscuring Mist slot darkness sp1 Lv1 A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules.
๐Ÿ‘ผ Spiritual Ally slot spiritally sp4 Lv7 Call a guardian ANGEL bearing a blazing longsword over a foe โ€” it strikes on EACH of your turns (riding your buffs: Divine Favor, Prayer, Haste) for 1 round per caster level, retargeting when its mark falls. It fights happily alongside your Spiritual Weapon. (APG โ€” the ally is an angel, per Toby.)

Paladin paladin

HD d10 ยท BAB full ยท Fort good / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
โš”๏ธ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
โšœ๏ธ Smite Evil room smite A FREE action (no action cost): your strikes smite EVIL foes this room โ€” +to-hit and +double your level to damage, but ONLY vs creatures of evil alignment. Use Detect Evil first to mark neutral foes (animals, constructs). Once per 5 levels per room.
๐ŸŽฏ Detect Evil free detectevil Bathe the room in revealing light (a FREE action โ€” no action cost) โ€” MARK every enemy as evil, so your Smite strikes ALL of them, even animals and constructs. Lasts the room.
๐Ÿ’– Channel Positive room heal Channel positive energy โ€” heal the whole party (scales with level). Selective Channeling (feat, taken early): the burst touches only whom you intend.
๐Ÿ›ก๏ธ Shield of Faith slot buff sp1 Lv1 +2 deflection AC to the ally with the LOWEST AC (who doesn't already have it) for the rest of the room. (1st-level paladin spell.) (Kept on the paladin by home rule.)
๐Ÿ’ช Bull's Strength slot buff sp2 Lv7 One martial ally gets +2 to hit and +2 melee damage for the rest of the room. (2nd-level paladin spell, level 4.)
๐Ÿ“ฟ Prayer slot buff sp3 Lv10 ALL allies +1 to hit, damage & saves; ALL enemies โˆ’1, for the rest of the room. (3rd-level paladin spell, level 7.)
๐Ÿ’จ Blessing of Fervor slot haste sp4 Lv13 The party surges with fervor โ€” an EXTRA attack each turn for 1 turn per 5 levels (the haste choice). (4th-level paladin spell, level 10.) (Kept on the paladin by home rule.)
๐Ÿฆต Trip free trip Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it.
๐ŸŒ€ Disarm free disarm An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ€” nothing to drop.)
๐Ÿ’ช Bull Rush free bullrush Shove a foe back โ€” an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ€” you've pushed it away.
๐Ÿคผ Grapple free grapple Seize a foe โ€” an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes.
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.
๐Ÿ‘๏ธ Remove Blindness/Deafness slot cleanse sp3 Lv10 Cure an ally of blindness โ€” any source, no check needed (PF1). Deafness has no surface in this dungeon.
๐Ÿฉน Remove Paralysis slot cleanse sp2 Lv7 Free an ally from paralysis or slow โ€” ANY source, even a ghoulโ€™s touch, no check needed (PF1).
๐Ÿงฟ Remove Curse slot cleanse sp3 Lv10 Lift a curse from an ally โ€” no check needed (PF1). A Bestow Curse (โˆ’4 to hit and on saves) otherwise clings from room to room for the whole dungeon; Dispel Magic cannot touch it.
โšฐ๏ธ Death Ward slot buff sp4 Lv13 Shield an ally from death magic and negative energy for the room: a Finger of Death fails outright and a vampireโ€™s draining touch finds no life to drink (PF1).
๐Ÿ—ก๏ธ Magic Weapon slot buff sp1 Lv4 One allyโ€™s weapon gains a +1 enhancement bonus (+1 to hit and damage) for the room. An enhancement bonus never stacks โ€” a Greater Magic Weapon or Greater Magic Fang already up makes this a wasted slot (PF1).
๐Ÿฆ… Eagleโ€™s Splendor slot buff sp2 Lv7 +4 Charisma: a CHARISMA caster (sorcerer, bard, oracle, paladin) gets +2 to spell DCs and spell attacks for the room. On anyone else it only shines (adaptation: no other Charisma surface here).
๐Ÿฆ‰ Owlโ€™s Wisdom slot buff sp2 Lv7 +4 Wisdom: a WISDOM caster (cleric, druid, ranger, inquisitor) gets +2 to spell DCs and spell attacks for the room. On anyone else it only steadies (adaptation: no other Wisdom surface here).
โœ๏ธ Bless Weapon slot buff sp1 Lv4 Your weapon shines with holy power for the room: every critical threat against an EVIL foe confirms automatically (PF1). The good-alignment DR clause has no surface here โ€” no foe carries DR/good.
๐Ÿ”ฅ Resist Energy (Fire) slot buff sp2 Lv7 An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
โ„๏ธ Resist Energy (Cold) slot buff sp2 Lv7 An ally ignores the first 10 points of cold damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the cold version.
๐Ÿงช Resist Energy (Acid) slot buff sp2 Lv7 An ally ignores the first 10 points of acid damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the acid version.
โšก Resist Energy (Electricity) slot buff sp2 Lv7 An ally ignores the first 10 points of electricity damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the electricity version.
๐Ÿ“ข Resist Energy (Sonic) slot buff sp2 Lv7 An ally ignores the first 10 points of sonic damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the sonic version.
๐Ÿ›ก๏ธ Shield Other slot buff sp2 Lv7 You take the blows meant for an ally: HALF of every wound they suffer lands on you instead for the room (PF1: 1 hour/level, +1 AC and saves โ€” the ward is the damage share here).
๐Ÿ”“ Break Enchantment slot cleanse sp4 Lv13 Free an ally from every lasting enchantment at once โ€” curse, paralysis, slow, blindness โ€” with one caster-level check against the hostile magic (PF1: 1d20 + CL vs 11 + the effectโ€™s CL). It never dispels a foe.
๐Ÿ™ Divine Favor slot buff sp1 Lv1 Your god's luck rides your blows โ€” +1 to hit and damage per 3 caster levels (max +3, LUCK โ€” doesn't stack with Divine Power's luck; the bigger stands) for the rest of the room.
๐Ÿ’š Cure Light Wounds slot heal sp1 Lv1 Heal the most-hurt ally โ€” 1d8 + caster level (max +5). Once per room.
๐Ÿ’š Cure Moderate Wounds slot heal sp3 Lv10 Heal the most-hurt ally โ€” 2d8 + caster level (max +10). Once per room.
๐Ÿ’š Cure Serious Wounds slot heal sp4 Lv13 Heal the most-hurt ally โ€” 3d8 + caster level (max +15). Once per room.
โš”๏ธ Holy Sword slot buff sp4 Lv13 Your weapon BLAZES with holy wrath โ€” +2 to hit and damage, and +2d6 HOLY on every hit against EVIL foes (Detect Evil marks count), for the rest of the room. (Paladin 4th โ€” the class signature.)

Ranger ranger

HD d10 ยท BAB full ยท Fort good / Ref good / Will poor
AbilityCostEffectSpLvlUnlockDescription
๐Ÿน Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿน Rapid Shot free rapidshot Loose 2 shots this turn โ€” each at โˆ’2 to hit. (Needs a weapon that can fire repeatedly โ€” NOT a bolt-action sniper rifle.)
๐ŸŽฏ Bullseye Shot free bullseye A carefully aimed shot at +4 to hit.
๐Ÿฆต Trip free trip Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it.
๐ŸŒ€ Disarm free disarm An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ€” nothing to drop.)
๐Ÿ’ช Bull Rush free bullrush Shove a foe back โ€” an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ€” you've pushed it away.
๐Ÿคผ Grapple free grapple Seize a foe โ€” an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes.
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.
๐Ÿ€ Summon Nature's Ally I slot summon sp1 Lv4 The wild answers โ€” ONE dire rat, giant centipede or giant spider scuttles in to fight for the party (~1 round per level).
๐Ÿ•ท๏ธ Summon Nature's Ally II slot summon sp2 Lv7 The wild answers โ€” 1d3 vermin of one kind (dire rats, giant centipedes or giant spiders) swarm in to fight for the party (~1 round per level).
๐Ÿฆ Summon Nature's Ally III slot summon sp3 Lv10 The wild answers โ€” a dire ape crashes in to fight for the party (~1 round per level).
๐Ÿ— Summon Nature's Ally IV slot summon sp4 Lv13 The wild answers โ€” a dire ape or dire boar charges in to fight for the party (~1 round per level).
๐Ÿพ Greater Magic Fang slot buff sp3 Lv10 Bless an allyโ€™s natural weapons โ€” +1 enhancement per 4 caster levels (max +5) to hit and damage for the rest of the dungeon (PF1: 1 hour/level). Cast it on the druid in wild shape or a claw-fighting ally; it does not stack with Greater Magic Weapon.
๐Ÿฆ‰ Owlโ€™s Wisdom slot buff sp2 Lv7 +4 Wisdom: a WISDOM caster (cleric, druid, ranger, inquisitor) gets +2 to spell DCs and spell attacks for the room. On anyone else it only steadies (adaptation: no other Wisdom surface here).
๐ŸŒฌ๏ธ Wind Wall slot windwall sp2 Lv7 A curtain of roaring wind across the field for 1 round per level (max 10): every enemy arrow, bolt and thrown weapon is flung aside โ€” spells and melee pass (PF1).
๐Ÿ”ฅ Resist Energy (Fire) slot buff sp1 Lv4 An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
โ„๏ธ Resist Energy (Cold) slot buff sp1 Lv4 An ally ignores the first 10 points of cold damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the cold version.
๐Ÿงช Resist Energy (Acid) slot buff sp1 Lv4 An ally ignores the first 10 points of acid damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the acid version.
โšก Resist Energy (Electricity) slot buff sp1 Lv4 An ally ignores the first 10 points of electricity damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the electricity version.
๐Ÿ“ข Resist Energy (Sonic) slot buff sp1 Lv4 An ally ignores the first 10 points of sonic damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the sonic version.
โ„๏ธ Protection from Cold slot buff sp2 Lv7 Ward the whole party against COLD: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of cold damage, then burns out (PF1 Protection from Energy โ€” the cold version).
๐Ÿงช Protection from Acid slot buff sp2 Lv7 Ward the whole party against ACID: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of acid damage, then burns out (PF1 Protection from Energy โ€” the acid version).
โšก Protection from Electricity slot buff sp2 Lv7 Ward the whole party against ELECTRICITY: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of electricity damage, then burns out (PF1 Protection from Energy โ€” the electricity version).
๐Ÿ“ข Protection from Sonic slot buff sp2 Lv7 Ward the whole party against SONIC: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of sonic damage, then burns out (PF1 Protection from Energy โ€” the sonic version).
๐Ÿชจ Stone Call slot aoe sp2 Lv7 A rain of dirt, gravel and small stones on up to 6 foes: 2d6 bludgeoning, NO save and no spell resistance (APG). The rubble that lingers as difficult terrain has no surface here.
๐ŸŒฟ Entangle slot grease sp1 Lv1 Grasping vines erupt โ€” a RANDOM 2d4 foes must make a Reflex save or be ROOTED (rendered prone, losing the turn).
๐Ÿพ Magic Fang slot buff sp1 Lv1 Bless an ally's natural weapons (claws, fangs, fists โ€” range touch) โ€” +1 to hit and +1 damage for the rest of the room.
๐Ÿ’š Cure Light Wounds slot heal sp2 Lv7 Heal the most-hurt ally โ€” 1d8 + caster level (max +5). Once per room.
๐ŸŒณ Barkskin slot buff sp2 Lv7 Bark-tough hide โ€” +3 natural-armor AC to an ally for the rest of the DUNGEON.
๐Ÿ’š Cure Moderate Wounds slot heal sp3 Lv10 Heal the most-hurt ally โ€” 2d8 + caster level (max +10). Once per room.
๐Ÿ’š Cure Serious Wounds slot heal sp4 Lv13 Heal the most-hurt ally โ€” 3d8 + caster level (max +15). Once per room.
๐Ÿ•Š๏ธ Freedom of Movement slot freedommove sp4 Lv13 Nothing can bind the target: grapples, chain-hooks and holds simply slip off โ€” one impediment shrugged per round of freedom (caster-level rounds this room). Casting it on a grappled ally frees them at once. THE counter to grapple rooms (the Gearsman Scrapers).

Rogue rogue

HD d8 ยท BAB 3/4 ยท Fort poor / Ref good / Will poor
AbilityCostEffectSpLvlUnlockDescription
๐Ÿ—ก๏ธ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐ŸŽญ Feint free feint Bluff a foe flat-footed; on success, a free Sneak-Attack strike. (You also Sneak Attack any prone/sickened/paralyzed/flat-footed foe, and strike twice with daggers.)
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.

Sorcerer sorcerer

HD d6 ยท BAB 1/2 ยท Fort poor / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
โ„๏ธ Ray of Frostat-willboltAt-will ranged touch โ€” 1d6 + casting mod COLD (iterates with BAB).
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿ”ฎ Magic Missile slot missile sp1 Lv1 Unerring darts of force โ€” 1 dart +1 per 2 levels (max 5), 1d4+1 each, auto-hit.
๐Ÿ”ฅ Burning Hands slot aoe sp1 Lv1 A cone of flame โ€” 2 foes, Reflex for half (level d4, cap 5d4).
๐Ÿ›ก๏ธ Shield slot buff sp1 Lv1 A wall of force โ€” +4 shield AC for the rest of the room.
๐Ÿ›ก๏ธ Mage Armor run magearmor sp1 +4 armor AC for the ENTIRE dungeon โ€” a FREE action (no turn cost), cast once.
๐Ÿ›ก๏ธ Protection from Evil (Communal) slot buff sp2 Lv4 Ward the whole party โ€” +2 AC and +2 to all saves for EVERY ally, for the rest of the room.
๐ŸŒ‘ Darkness slot darkness sp2 Lv4 Shroud a RANDOM 1d4+1 foes in magical darkness โ€” they CANNOT attack and CANNOT be attacked for 2 rounds.
๐Ÿ’ค Sleep slot sleep sp1 Lv1 Up to 3 weaker foes must save or fall asleep โ€” helpless, losing turns until struck.
๐ŸŸข Acid Arrow slot touch sp2 Lv4 A bolt of acid โ€” ranged touch for ยฝlevel d6, and it KEEPS BURNING for ยฝlevel d6 more each of the foe's turns (1 round per 3 caster levels).
๐ŸŒช๏ธ Gust of Wind slot grease sp2 Lv4 A roaring gale blasts a RANDOM 1d3 foes โ€” Fort save or be knocked prone.
โœจ Glitterdust slot glitterdust sp2 Lv4 A burst of clinging gold dust โ€” a RANDOM 1d4 foes must make a Will save or be BLINDED: โˆ’4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds.
โ˜„๏ธ Scorching Ray slot rays sp2 Lv4 A searing ray (4d6 fire) โ€” SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit.
๐Ÿˆ Cat's Grace slot buff sp2 Lv4 Feline-quick โ€” one ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐ŸŒ€ Dispel Magic slot cleanse sp3 Lv6 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐Ÿชฝ Fly slot buff sp3 Lv6 Take to the air, or send an ALLY aloft (Fly is a touch spell โ€” Josh). Grounded foes cannot reach the flyer, and the flyer CAN close with airborne enemies โ€” cast it on Freya or J'Mal to send them up after the flying angels. Lasts the room.
๐ŸŒ Slow slot slow sp3 Lv6 Time drags for a RANDOM 2d4 foes โ€” Will save or be SLOWED (PF1 staggered): one single action a turn โ€” move OR attack, never both, never a full attack โ€” and โˆ’1 AC.
๐Ÿ’ฅ Fireball slot aoe sp3 Lv6 A roaring blast that engulfs a RANDOM 1d6 enemies โ€” Reflex for half (level d6).
๐Ÿ–๏ธ Hold Person slot save_debuff sp3 Lv6 A HUMANOID foe must save or be HELD (helpless). Each of its turns it may re-save to break free โ€” but the attempt costs its turn either way. Humanoids only (PF1).
๐Ÿ’จ Haste slot haste sp3 Lv6 The whole party blurs with speed โ€” an EXTRA attack each turn for 1 turn per 5 caster levels.
๐Ÿชจ Stoneskin slot buff sp4 Lv8 An ally's skin turns to stone โ€” DR 10 against physical blows (melee/claws/chains) for the rest of the DUNGEON.
๐ŸŒ€ Dimension Door slot tpstrike sp4 Lv8 Fold space around a melee ally: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack.
โœจ Teleport slot tpstrike sp5 Lv10 Blink a melee ally across the battlefield: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe with a FULL attack.
๐Ÿฆ‘ Black Tentacles slot blacktentacles sp4 Lv8 Writhing tentacles erupt across the room โ€” EACH ROUND they grapple a random 1d4+1 foes (CMB vs CMD); the grappled are helpless until they tear free. Lasts the room.
๐Ÿฉธ Infernal Healing, Greater slot infernalheal sp4 Lv8 Diabolic ichor knits the ally with the LEAST HP (or the caster, if everyone is at full health) โ€” fast healing 4 (heals 4 HP at the start of each of their turns) for the rest of the room.
๐Ÿซฅ Invisibility, Greater slot invisible sp4 Lv8 Total concealment for the whole fight โ€” you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them.
๐ŸŒฌ๏ธ River of Wind slot grease sp4 Lv8 A roaring torrent of air bowls over a RANDOM 3d4 foes โ€” Fortitude save or be knocked prone.
๐Ÿ Fire Snake slot aoe sp5 Lv10 A serpent of flame weaves through up to 4 foes โ€” 1d6 fire per caster level (max 15d6), Reflex for half.
๐ŸงŠ Freezing Sphere slot aoe sp6 Lv12 A globe of absolute cold detonates among up to 6 foes โ€” 1d6 per caster level (max 15d6), Reflex for half.
๐ŸŒ€ Dominate Monster slot dominate sp9 Lv18 Seize ANY creature's mind โ€” Will save or it FIGHTS FOR YOU, savaging its own allies each turn (re-saves each turn; breaks if you fall). No effect on the mindless.
๐ŸŒŠ Waves of Exhaustion slot exhaust sp7 Lv14 A wave of crushing fatigue โ€” up to 6 LIVING foes are EXHAUSTED, NO save (PF1: Str and Dex โˆ’6 โ†’ โˆ’3 to hit, damage, AC and Reflex; the half-speed rider is stood in for by one action a turn). Undead and constructs are untouched.
๐ŸŒˆ Prismatic Spray slot prismatic sp7 Lv14 A fan of clashing rays โ€” every foe struck takes a RANDOM element for level d6 (Reflex half, max 12d6), and a violet ray (1-in-8) UNMAKES the living outright on a failed Fortitude save.
โ˜€๏ธ Sunburst slot aoe sp8 Lv16 A globe of blazing daylight โ€” up to 6 foes take level d6 (max 12d6, Reflex half); a failed save also BLINDS for 3 rounds. UNDEAD take 1d6 per level (max 15d6), vampires 1d8 per level โ€” the sun itself (PF1).
๐Ÿชจ Stoneskin (Communal) slot buff sp5 Lv10 The WHOLE party's skin turns to stone โ€” DR 10 vs physical blows for every ally, for the rest of the ROOM. (The communal casting divides the duration among its targets โ€” PF1; the solo Stoneskin lasts the whole dungeon.)
โ˜ ๏ธ Cloudkill slot aoe sp5 Lv10 A roiling bank of poison gas engulfs a RANDOM 3d4 foes โ€” Fortitude for half (level d4 poison).
๐Ÿซ Suffocation slot savedie sp5 Lv10 Rip the air from one creature's lungs (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐Ÿ•Š๏ธ Overland Flight slot overlandflight sp5 Lv10 Soar for the REST OF THE DUNGEON โ€” grounded foes cannot reach you, and you can still cast on the wing. A FREE action, cast once per dungeon (like Mage Armor).
๐Ÿฅถ Cone of Cold slot aoe sp5 Lv10 A blast of frost engulfs 2+1d3 foes โ€” Reflex for half (level d6).
โ˜ข๏ธ Disintegrate slot disintegrate sp6 Lv12 A thin green ray โ€” ranged touch attack, then 2d6 per caster level (max 40d6). Fort partial: a made save still takes 5d6. Reduced to 0 HP โ†’ disintegrated to dust.
โšก Chain Lightning slot aoe sp6 Lv12 A bolt forks from foe to foe โ€” 4 + 1d6 enemies (5โ€“10), Reflex for half (level d6, cap 15d6).
๐Ÿ”ฅ Delayed Blast Fireball slot aoe sp7 Lv14 A roiling fireball engulfs up to 8 foes โ€” 1d6 fire per caster level (max 20d6), Reflex for half.
๐Ÿ’€ Finger of Death slot savedie sp7 Lv14 A word of death stops one heart (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy negative damage.
๐Ÿฅ€ Horrid Wilting slot aoe sp8 Lv16 Moisture is ripped from up to 10 foes โ€” 1d6 per caster level (max 20d6), Fortitude for half.
โ„๏ธ Polar Ray slot touch sp8 Lv16 A lance of utter cold โ€” ranged touch, 1d6 per caster level (max 25d6).
โ˜„๏ธ Meteor Swarm slot aoe sp9 Lv18 Four blazing meteors scatter the room โ€” up to 12 foes, 1d6 fire per caster level (max 24d6), Reflex for half.
๐Ÿ˜ฑ Wail of the Banshee slot savedie sp9 Lv18 A keening cry of death (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐Ÿ”Ž See Invisibility slot buff sp2 Lv4 Your eyes catch the unseen โ€” you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ€” that needs True Seeing.) Lasts the whole DUNGEON.
๐Ÿฆด Ray of Enfeeblement slot save_debuff sp1 Lv2 A black ray saps a foe's strength โ€” Fortitude save or its blows weaken (โˆ’2 to hit and damage).
๐Ÿฆฃ Enlarge Person slot buff sp1 Lv2 One ally grows a size category โ€” heavier blows (+2 damage) for the rest of the room. Put it on the fighter.
๐Ÿ™ˆ Blindness slot save_debuff sp2 Lv4 Fortitude save or STRUCK BLIND โ€” โˆ’4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds.
๐Ÿ’ซ Daze Monster slot save_debuff sp2 Lv4 Will save or DAZED โ€” the creature loses its next turn outright. Cheap, reliable turn-denial.
๐Ÿซ€ False Life slot buff sp2 Lv4 Necromantic vigor โ€” the caster gains temporary HP (+1 per level) for the rest of the DUNGEON.
๐Ÿคข Stinking Cloud slot save_debuff sp3 Lv6 A choking miasma envelops one foe โ€” Fortitude save or NAUSEATED: retching, losing turns while it lingers.
๐ŸงŠ Ice Storm slot aoe sp4 Lv8 Fist-sized hail hammers up to 4 foes โ€” 5d6 COLD, Reflex for half.
๐Ÿ“ข Shout slot aoe sp4 Lv8 A devastating sonic BOOM staggers up to 3 foes โ€” 5d6 SONIC, Fortitude for half.
๐Ÿ‘๏ธ True Seeing slot buff sp6 Lv12 Range TOUCH โ€” cast it on yourself or ANY ally. The target's eyes pierce all deception: see through darkness, ignore illusions and mirror images, and strike the invisible. Put it on the fighter with the most swings. Lasts the room.
โœ‹ Hold Monster slot save_debuff sp5 Lv10 ANY living foe must save or be HELD helpless โ€” Hold Person's big brother, no humanoid restriction. It re-saves each turn to break free (the attempt costs its turn). Mindless undead and constructs are immune.
๐Ÿ—ฟ Flesh to Stone slot savedie sp6 Lv12 Fortitude save or the foe is a STATUE โ€” out of the fight for good. A made save (or a boss too mighty to fell outright) still cracks and calcifies for heavy damage. Flesh only โ€” no effect on undead, constructs, oozes or elementals.
โšฐ๏ธ Undeath to Death slot savedie sp6 Lv12 The animating necromancy is TORN OUT of one undead โ€” Will save or it is DESTROYED; a made save (or a boss lich) still takes heavy damage. Undead only.
๐Ÿ–๏ธ Hold Person, Mass slot save_debuff sp7 Lv14 Up to FOUR humanoid foes must each save or be HELD helpless (each re-saves on its turn to break free). Humanoids only (PF1).
๐Ÿ”ฅ Firebrand slot buff sp7 Lv14 Every ally's weapon IGNITES โ€” +1d6 fire on every hit for the rest of the room. (UM)
๐Ÿ•ถ๏ธ Power Word Blind slot powerword sp7 Lv14 One word of raw authority โ€” NO SAVE: a foe at 200 HP or less is struck BLIND (โˆ’4 to hit, denied its Dex). A mightier foe is beyond the word's reach โ€” the cast refuses and keeps your slot (PF1 HP cap).
๐Ÿง  Mind Blank slot buff sp8 Lv16 Seal an ally's mind โ€” IMMUNE to holds, fear and every mind-affecting assault for the REST OF THE DUNGEON (a day-long ward).
๐ŸŒ€ Maze slot maze sp8 Lv16 Banish one foe โ€” even a boss โ€” into an extradimensional LABYRINTH. NO SAVE: it is simply GONE (untargetable, no turns) for 1d4+1 rounds while it hunts the exit. The ultimate stall.
๐Ÿ’ซ Power Word Stun slot powerword sp8 Lv16 One word โ€” NO SAVE: a foe at 150 HP or less is STUNNED for 1d4 turns. Over the cap, the word refuses and keeps your slot (PF1).
โœ‹ Hold Monster, Mass slot save_debuff sp9 Lv18 Up to FOUR foes of any living kind must each save or be HELD helpless. The 9th-level lockdown.
โšซ Power Word Kill slot powerword sp9 Lv18 The last word โ€” NO SAVE, no roll: a foe at 100 HP or less simply DIES. Over the cap, the word refuses and keeps your slot (PF1).
๐Ÿ”ฎ Foresight slot buff sp9 Lv18 A sixth sense whispers of each danger before it lands โ€” +2 insight AC and saves, and NEVER caught flat-footed, for the REST OF THE DUNGEON (10 min/level).
โณ Time Stop slot timestop sp9 Lv18 Time freezes for everyone but YOU โ€” 1d4+1 stolen moments (PF1 roll): casting it costs no action, and your next casts this turn are FREE actions too (buffs, healing, summons โ€” anything not aimed at a foe; each still spends its own slot). Striking at a foe CRASHES time back into motion. Summons rise inside the stop but cannot strike until time resumes.
๐ŸŒ  Wish slot wish sp9 Lv18 Bend reality itself. The magic reads your need: fallen allies are CALLED BACK to life; else a badly-hurt party is MADE WHOLE (15d8+25 to everyone); else it strikes at your chosen foe โ€” Will save or be UNMADE (a boss or a made save still suffers grievously).
๐Ÿฆ Summon Monster IV slot summon sp4 Lv8 Call a celestial ally โ€” a dire ape, a dire boar or a hound archon โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿฆ Summon Monster VI slot summon sp6 Lv12 Call a greater celestial ally โ€” a blood caiman, a lioness or a bralani azata โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Monster VIII slot summon sp8 Lv16 Call a mighty celestial ally โ€” a dire bear, a winter wolf or an erelim angel โ€” to fight for the party (~1 round per level).
๐ŸŒซ๏ธ Obscuring Mist slot darkness sp1 Lv2 A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules.
๐Ÿฉถ Ray of Exhaustion slot exhaust sp3 Lv6 A grey beam drains one LIVING foe โ€” EXHAUSTED (PF1: Str and Dex โˆ’6 โ†’ โˆ’3 to hit, damage, AC and Reflex, plus one action a turn); a Fortitude save leaves it merely FATIGUED (โˆ’1 each). The single-target little brother of Waves of Exhaustion. Undead and constructs are untouched.
๐ŸŒŠ Waves of Fatigue slot exhaust sp5 Lv10 A wave of weariness โ€” up to 6 LIVING foes are FATIGUED, NO save (PF1: Str and Dex โˆ’2 โ†’ โˆ’1 to hit, damage, AC and Reflex). The 5th-level little sister of Waves of Exhaustion. Undead and constructs are untouched.
๐Ÿ•ธ๏ธ Web slot wall sp2 Lv4 Sticky strands fill the field. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and a melee foe pressing through must save (Reflex) or stick fast and lose its turn. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐Ÿ”ฅ Wall of Fire slot wall sp4 Lv8 A curtain of flame across the field. While it stands, melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and any melee foe pressing through it burns for 2d6 + caster level fire. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10); a new wall replaces the old.
๐ŸงŠ Wall of Ice slot wall sp4 Lv8 A sheet of solid ice across the field. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and a melee foe breaking through it takes 1d6 + caster level cold. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐ŸŒซ๏ธ Solid Fog slot wall sp4 Lv8 A bank of thick, clinging vapor. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and foes wading through it swing at โˆ’2 to hit and damage (PF1). Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐ŸŸฆ Wall of Force slot wall sp5 Lv10 An invisible, impassable pane of force. Nothing burns or breaks it: only ONE melee foe per target can find a way around it each round, and no one can be flanked or sneak-attacked. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐ŸŒ€ Dispel Magic, Greater slot cleanse sp6 Lv12 A sweeping unweaving โ€” end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1).
๐Ÿ’ž Charm Person slot charm sp1 Lv2 A living HUMANOID (PF1 RAW โ€” Charm Monster reaches the rest), Will save or CHARMED โ€” it regards your party as friends and WON'T attack you (it only tends its own side). A hit from your party snaps it out. No effect on the mindless (undead / constructs).
๐Ÿ–๏ธ Chill Touch slot touch sp1 Lv2 A ghostly touch of the grave โ€” ranged touch for ยฝlevel d6 negative energy (max 5d6); the chill of undeath. No effect on undead.
๐Ÿ›ข๏ธ Grease slot grease sp1 Lv2 Slick the floor โ€” 2 foes Reflex or fall prone (splat!).
๐Ÿ‘ป Invisibility slot invisible sp2 Lv4 Vanish from sight โ€” enemies can't target you until you attack.
๐ŸŒซ๏ธ Displacement slot buff sp3 Lv6 An ally's form blurs and slips aside (range touch โ€” yours or any ally's) โ€” 50% of attacks that would hit them MISS instead, for the rest of the room.
๐Ÿ—ก๏ธ Greater Magic Weapon slot buff sp3 Lv6 Bless the party's weapons โ€” +1 enhancement per 4 caster levels (max +5): +N to hit and +N damage for EVERY ally, for the rest of the DUNGEON.
๐ŸŒจ๏ธ Sleet Storm slot grease sp3 Lv6 Driving ice sheets the ground โ€” a RANDOM 2d4 foes save Reflex or slip PRONE.
๐Ÿฉธ Enervation slot touch sp4 Lv8 A black ray of soul-draining negative energy โ€” ranged touch, ยฝlevel d4 (max 8d4); the grave saps the living. No effect on undead.
๐Ÿ”ฅ Fire Shield slot buff sp4 Lv8 Wreathe yourself in flame โ€” any foe that hits you in melee is scorched for 1d6 + level fire. Lasts the room.
๐Ÿ’ซ Dominate Person slot dominate sp5 Lv10 Seize a foe's mind โ€” Will save or it FIGHTS FOR YOU, savaging its own allies each turn (it re-saves each turn; breaks if you fall). No effect on the mindless.
๐Ÿฆธ Greater Heroism slot buff sp6 Lv12 One ally becomes a LEGEND โ€” +4 to hit and +4 to saves for the rest of the room.
๐Ÿšช Banishment slot savedie sp7 Lv14 Hurl an OUTSIDER back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends).
๐Ÿ˜ฑ Cause Fear slot save_debuff sp1 Lv2 One living foe of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds (loses its turns, and is shaken); a made save leaves it shaken for one round. Mind-affecting: the undead and constructs are immune.
๐Ÿ‘ป Scare slot save_debuff sp2 Lv4 Up to one foe per three caster levels (max 6), each of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds; a made save leaves it shaken for one round. Mind-affecting.
๐Ÿ˜จ Fear slot save_debuff sp4 Lv8 A cone of dread โ€” up to 6 foes, any size: Will save or each is PANICKED for one round per caster level (max 10) โ€” it flees and loses its turns; a made save leaves it shaken for one round. Mind-affecting. (Adaptation: the cone is the field, no grid.)
๐Ÿคช Confusion slot save_debuff sp4 Lv8 Up to 4 foes: Will save or CONFUSED for one round per caster level (max 10) โ€” each turn it rolls the book's table: 25% acts normally, 25% babbles, 25% hurts itself (1d8 + Str), 25% attacks its nearest ally. Mind-affecting.
๐Ÿง  Feeblemind slot save_debuff sp5 Lv10 One foe: Will save (arcane casters take โˆ’4) or its Intelligence and Charisma drop to 1 for the rest of the room โ€” it cannot cast spells at all. The anti-caster hammer. Mind-affecting.
๐ŸŒ‘ Deeper Darkness slot darkness sp3 Lv6 Supernatural darkness swallows a RANDOM 1d4+2 foes for 3 rounds: they cannot act and cannot be hit. Unlike Darkness, ordinary darkvision does NOT pierce it โ€” only True Seeing or blindsense can find them. Snuffs a Daylight in the room (equal level, PF1).
๐ŸŒž Daylight slot daylight sp3 Lv6 Brilliant light fills the room: every magical darkness on the field (Darkness, Obscuring Mist) is dispelled, and no lesser darkness can form here for the rest of the room. Not true sunlight โ€” it does not burn the undead (PF1). (Adaptation: the room is the area; no foe casts darkness today, so this is the counter waiting for its foe.)
๐Ÿงฟ Remove Curse slot cleanse sp3 Lv8 Lift a curse from an ally โ€” no check needed (PF1). A Bestow Curse (โˆ’4 to hit and on saves) otherwise clings from room to room for the whole dungeon; Dispel Magic cannot touch it.
๐Ÿ”ฎ Lesser Globe of Invulnerability slot buff sp4 Lv8 A shimmering globe around the party: enemy spells of 3rd level or lower (fireball, hold person, magic missile, bestow curse, dispel magic) cannot reach anyone inside for the room. Your own spells pass out freely (PF1). (Adaptation: the whole party huddles inside.)
๐Ÿ”ฎ Globe of Invulnerability slot buff sp6 Lv12 As the lesser globe, but it turns aside enemy spells of 4th level or lower for the room; Cone of Cold, Hold Monster, Chain Lightning, Disintegrate and Finger of Death still get through (PF1).
๐Ÿงช Acid Fog slot wall sp6 Lv12 A bank of caustic vapor fills the field: it clings like Solid Fog (melee foes reach at most 2 of them per target each round, no flanking or sneak attacks, foes wading through swing at โˆ’2), and every round it eats 2d6 acid into each foe standing in it (PF1). (Adaptation: the fog covers the whole field.)
๐ŸŒ‹ Incendiary Cloud slot wall sp8 Lv16 A roiling cloud of smoke and embers fills the field: it obscures like a fog (melee foes reach at most 2 of them per target each round, no flanking or sneak attacks, foes wading through swing at โˆ’2), and every round it burns each foe in it for 4d6 fire, Reflex half (PF1). (Adaptation: the cloud covers the whole field.)
๐Ÿ‘ป Phantasmal Killer slot savedie sp4 Lv8 One foe sees its worst nightmare made flesh: Will to disbelieve, then Fortitude or DIE of fright; a made Fortitude save still takes 3d6. Mind-affecting fear and a death effect โ€” the mindless and the unliving are immune (PF1).
๐Ÿ’€ Weird slot savedie sp9 Lv18 Phantasmal Killer for the whole field: up to 6 foes each face their nightmare โ€” Will to disbelieve, then Fortitude or DIE; a made Fortitude save still takes 3d6 and leaves them STUNNED a round (PF1; the Strength damage has no surface here).
๐Ÿฆ  Contagion slot save_debuff sp4 Lv8 A touch of disease: Fortitude negates, or the foe is DISEASED for the rest of the room โ€” sickened and fatigued (โˆ’3 to hit and damage, โˆ’1 AC and Reflex, โˆ’2 on saves). Undead and constructs do not sicken. (Adaptation: PF1โ€™s diseases deal ability damage over days; here the onset is immediate.)
๐Ÿ€ Summon Monster I slot summon sp1 Lv1 Call ONE celestial vermin โ€” a dire rat, giant centipede or giant spider โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿ•ท๏ธ Summon Monster II slot summon sp2 Lv4 Call 1d3 celestial vermin of one kind โ€” dire rats, giant centipedes or giant spiders โ€” to fight for the party (~1 round per level).
๐Ÿฆ Summon Monster III slot summon sp3 Lv6 Call a celestial dire ape to fight for the party (~1 round per level).
๐ŸฆŽ Summon Monster V slot summon sp5 Lv10 Call a celestial beast โ€” a basilisk or a lioness โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Monster VII slot summon sp7 Lv14 Call a great celestial beast โ€” a dire bear or a chimera โ€” to fight for the party (~1 round per level).
๐Ÿ‘ผ Summon Monster IX slot summon sp9 Lv18 Call down a champion of the heavens โ€” a movanic deva or the great beast Ikualoโ€™a โ€” to fight for the party (~1 round per level).
โœจ Blink slot buff sp3 Lv6 You flicker between the Material and Ethereal planes for the room: half of the attacks that would hit you pass through nothing, and one in five of your own attacks flickers away (PF1: 50% / 20%). (Adaptation: True Seeing pierces it like Displacement; the ethereal side has no other surface here.)
๐Ÿšซ Repulsion slot save_debuff sp6 Lv12 An invisible field holds the enemy at bay: up to 8 foes, Will negates, or for 1 round per level they cannot close to melee โ€” archers and casters still shoot and cast over it (PF1).
๐ŸŒ€ Insanity slot save_debuff sp7 Lv14 A foeโ€™s mind shatters โ€” Will negates, or it is CONFUSED for the rest of the room (permanent, PF1): each turn it acts, babbles, hurts itself or savages its own ally. No effect on the mindless.
๐Ÿ‡ Baleful Polymorph slot save_debuff sp5 Lv10 Fortitude negates, or the foe becomes a harmless rabbit for the rest of the room: AC 12, a 1d3 nibble, no spells, no flight, no bow โ€” its hit points stay. A boss is too mighty to unmake (the standing save-or-lose boss rule).
๐Ÿ”ฒ Forcecage slot forcecage sp7 Lv14 Seal one foe โ€” even a boss โ€” in a windowless cell of force for 1 round per level: NO save, no spell resistance; it can neither act nor be targeted until the cage winks out (PF1โ€™s windowless-cell option).
๐Ÿ—ก๏ธ Magic Weapon slot buff sp1 Lv1 One allyโ€™s weapon gains a +1 enhancement bonus (+1 to hit and damage) for the room. An enhancement bonus never stacks โ€” a Greater Magic Weapon or Greater Magic Fang already up makes this a wasted slot (PF1).
๐Ÿ’ž Charm Monster slot charm sp4 Lv8 ANY living creature, Will save or CHARMED โ€” it regards your party as friends and will not attack you (it only tends its own side); a hit snaps it out. No effect on the mindless.
๐Ÿ’ž Mass Charm Monster slot masscharm sp8 Lv16 Up to 6 living creatures, Will save or CHARMED โ€” they stop attacking the party; a hit snaps each out. No effect on the mindless.
๐Ÿ’ค Deep Slumber slot sleep sp3 Lv6 Up to 5 foes must save or fall ASLEEP โ€” helpless, losing turns until struck (PF1: 10 HD of creatures; here the count stands in for the HD).
๐Ÿ—ฃ๏ธ Suggestion slot charm sp3 Lv6 A reasonable-sounding course of action: one foe, Will save or it stops attacking the party until struck (the charm mechanics stand in for the suggestion). No effect on the mindless.
๐Ÿšช Dismissal slot savedie sp5 Lv10 Send ONE outsider back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends). Banishment is the greater version.
๐Ÿ“ข Greater Shout slot aoe sp8 Lv16 A devastating sonic BOOM staggers up to 3 foes โ€” 10d6 SONIC, Fortitude for half, and a failed save also STUNS for a round (PF1).
๐ŸŒซ๏ธ Fog Cloud slot darkness sp2 Lv4 A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules, like Obscuring Mist.
๐ŸŒ€ Hypnotism slot fascinate sp1 Lv1 One foe, Will save or it stands FASCINATED โ€” losing its turns until something hits it. (PF1: 2d4 HD; here one foe.) No effect on the mindless.
๐ŸŒ€ Hypnotic Pattern slot fascinate sp2 Lv4 Up to 3 foes, Will save or FASCINATED โ€” losing their turns until something hits them. (PF1: 2d4 + CL HD; here three foes.) No effect on the mindless.
๐ŸŒˆ Rainbow Pattern slot fascinate sp4 Lv8 Up to 5 foes, Will save or FASCINATED โ€” losing their turns until something hits them. (PF1: 24 HD; here five foes.) No effect on the mindless.
๐Ÿ‘ป Invisibility Sphere slot invisible sp3 Lv6 The whole party fades from sight โ€” each ally unseen until they strike.
๐Ÿ‘ป Mass Invisibility slot invisible sp7 Lv14 The whole party fades from sight โ€” each ally unseen until they strike. (As Invisibility Sphere; PF1โ€™s wider area has no surface here.)
๐Ÿฆฃ Mass Enlarge Person slot buff sp4 Lv8 Every ally grows a size category โ€” heavier blows (+2 damage) for the rest of the room.
๐Ÿฆ… Eagleโ€™s Splendor slot buff sp2 Lv4 +4 Charisma: a CHARISMA caster (sorcerer, bard, oracle, paladin) gets +2 to spell DCs and spell attacks for the room. On anyone else it only shines (adaptation: no other Charisma surface here).
๐ŸฆŠ Foxโ€™s Cunning slot buff sp2 Lv4 +4 Intelligence: an INTELLIGENCE caster (wizard, magus, witch) gets +2 to spell DCs and spell attacks for the room. On anyone else it only sharpens wit (adaptation: no other Intelligence surface here).
๐Ÿฆ‰ Owlโ€™s Wisdom slot buff sp2 Lv4 +4 Wisdom: a WISDOM caster (cleric, druid, ranger, inquisitor) gets +2 to spell DCs and spell attacks for the room. On anyone else it only steadies (adaptation: no other Wisdom surface here).
๐Ÿฆ… Mass Eagleโ€™s Splendor slot buff sp6 Lv12 Eagleโ€™s Splendor on the whole party: every Charisma caster gets +2 to spell DCs and spell attacks for the room.
๐ŸฆŠ Mass Foxโ€™s Cunning slot buff sp6 Lv12 Foxโ€™s Cunning on the whole party: every Intelligence caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿฆ‰ Mass Owlโ€™s Wisdom slot buff sp6 Lv12 Owlโ€™s Wisdom on the whole party: every Wisdom caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿป Mass Bearโ€™s Endurance slot buff sp6 Lv12 Bear-hardy, all of you โ€” every ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿ’ช Mass Bullโ€™s Strength slot buff sp6 Lv12 Every ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿˆ Mass Catโ€™s Grace slot buff sp6 Lv12 Feline-quick, all of you โ€” every ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐Ÿฉธ Energy Drain slot touch sp9 Lv18 A black ray that drinks the soul โ€” ranged touch, 1d4 per caster level (max 16d4) negative energy (PF1โ€™s 2d4 negative levels have no surface โ€” the drain is damage here). No effect on undead.
๐Ÿ˜ค Rage slot buff sp3 Lv6 The whole party flies into a rage: +2 Str and Con (+1 to hit and damage, +1 HP per level), +1 on Will saves, โˆ’2 AC for the room (PF1).
๐ŸŒ  Limited Wish slot wish sp7 Lv14 Bend reality a little. The magic reads your need: ONE fallen ally is called back; else a badly-hurt party is mended (10d8 + caster level, max +15, to everyone); else it tears at your chosen foe โ€” Will save for a lighter wound (it cannot unmake anyone: that is Wish).
๐ŸŒซ๏ธ Blur slot buff sp2 Lv4 An allyโ€™s outline wavers: 20% of the attacks that would hit them miss for the room (PF1). True Seeing pierces it, like Displacement; an enemy Dispel can rip it.
๐Ÿน Protection from Arrows slot buff sp2 Lv4 An ally shrugs off ranged weapons: DR 10 against every arrow, bolt and thrown blade, from a pool of 10 per caster level (max 100) for the room (PF1: DR 10/magic).
๐ŸŒฌ๏ธ Wind Wall slot windwall sp3 Lv6 A curtain of roaring wind across the field for 1 round per level (max 10): every enemy arrow, bolt and thrown weapon is flung aside โ€” spells and melee pass (PF1).
๐ŸŽฏ True Strike slot buff sp1 Lv1 Your next attack roll gains +20 (PF1 insight). Spent by the next swing or ray.
๐Ÿ”ช Keen Edge slot buff sp3 Lv6 An allyโ€™s blade bites deeper: its critical threat range is DOUBLED for the room (PF1). It does not stack with Improved Critical or a magusโ€™s keen pool.
๐Ÿ”ฅ Resist Energy (Fire) slot buff sp2 Lv4 An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
โ„๏ธ Resist Energy (Cold) slot buff sp2 Lv4 An ally ignores the first 10 points of cold damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the cold version.
๐Ÿงช Resist Energy (Acid) slot buff sp2 Lv4 An ally ignores the first 10 points of acid damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the acid version.
โšก Resist Energy (Electricity) slot buff sp2 Lv4 An ally ignores the first 10 points of electricity damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the electricity version.
๐Ÿ“ข Resist Energy (Sonic) slot buff sp2 Lv4 An ally ignores the first 10 points of sonic damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the sonic version.
โ„๏ธ Protection from Cold slot buff sp3 Lv6 Ward the whole party against COLD: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of cold damage, then burns out (PF1 Protection from Energy โ€” the cold version).
๐Ÿงช Protection from Acid slot buff sp3 Lv6 Ward the whole party against ACID: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of acid damage, then burns out (PF1 Protection from Energy โ€” the acid version).
โšก Protection from Electricity slot buff sp3 Lv6 Ward the whole party against ELECTRICITY: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of electricity damage, then burns out (PF1 Protection from Energy โ€” the electricity version).
๐Ÿ“ข Protection from Sonic slot buff sp3 Lv6 Ward the whole party against SONIC: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of sonic damage, then burns out (PF1 Protection from Energy โ€” the sonic version).
๐Ÿ” Spell Turning slot buff sp7 Lv14 The next 3 enemy spells aimed at you are turned aside for the room (PF1: 1d4+6 spell levels reflected at the caster โ€” here they fizzle; the reflection has no surface).
โš”๏ธ Transformation slot buff sp6 Lv12 You become a warrior for the room: +4 Str, Dex and Con (+2 to hit and damage, +2 HP per level), +4 AC โ€” and NO SPELLS until the room ends (PF1). Bots never cast it.
๐ŸŒˆ Color Spray slot hdladder sp1 Lv1 A cone of clashing color, up to 4 foes, Will negates: 2 HD or less fall UNCONSCIOUS, blinded and stunned; 3-4 HD are blinded and stunned; 5 HD and up are stunned a round (PF1). CR stands in for HD; the mindless are immune.
๐ŸŽ‡ Scintillating Pattern slot hdladder sp8 Lv16 A twisting pattern no mind can look away from โ€” NO save (PF1): up to 6 foes; 6 HD or less fall UNCONSCIOUS, 7-12 HD are stunned 1d4 rounds, 13 HD and up are confused 1d4 rounds. CR stands in for HD; the mindless are immune.
๐Ÿ˜ž Crushing Despair slot save_debuff sp4 Lv8 A wave of hopelessness: up to 6 foes, Will negates, or โˆ’2 to hit, damage and saves for the rest of the room (PF1). Mind-affecting.
๐ŸŒซ๏ธ Mind Fog slot save_debuff sp5 Lv10 A bank of mind-numbing fog: up to 6 foes, Will negates, or โˆ’10 on all their Will saves for the rest of the room (PF1). Cast it first, then the save-or-suffer spells land. Mind-affecting.
๐ŸงŸ Ghoul Touch slot save_debuff sp2 Lv4 A touch of the grave: one living foe, Fortitude negates, or it is PARALYZED (up to 1 round per level; it can shake free on its turns). Physical, not mind-affecting โ€” but the undead do not fear it (adaptation: the touch is assumed to land).
โœ‹ Halt Undead slot save_debuff sp3 Lv6 Up to 3 UNDEAD, Will negates (the mindless dead do not save โ€” they simply stop), or they stand HELD for up to 1 round per level. Nothing else is affected (PF1).
๐Ÿ”ฎ Resilient Sphere slot forcecage sp4 Lv8 A globe of force snaps shut around one foe โ€” Reflex negates, or it is sealed for 1 round per level: it can neither act nor be targeted until the sphere winks out (PF1). Even a boss.
๐Ÿ’€ Circle of Death slot circleofdeath sp6 Lv12 A ripple of negative energy slays 4d4 HD worth of living creatures, weakest first, none above 9 HD: each must make a Fortitude save or DIE (a boss loses half its life instead). CR stands in for HD (PF1).
๐Ÿ‘๏ธ Eyebite slot hdladder sp6 Lv12 Your gaze withers one foe, Fortitude negates: 4 HD or less fall COMATOSE, 5-9 HD are PANICKED (they flee for 1 round per level), 10 HD and up are SICKENED for the room (PF1). CR stands in for HD. (Adaptation: one foe per cast, not one per round.)
โš”๏ธ Mageโ€™s Sword slot spiritweapon sp7 Lv14 A blade of pure force hangs over a foe and strikes on each of your turns for 1 round per level โ€” like Spiritual Weapon, but with +4 to hit and +6 damage (PF1: 4d6+3 force, +CL to hit). Never misses for want of a weapon.
๐Ÿ”ฅ Flaming Sphere slot aoe sp2 Lv4 A rolling ball of fire: 3d6 fire to one foe now (Reflex half), and it keeps ROLLING โ€” on each of your turns it burns your mark for 3d6, Reflex negates, for 1 round per level (PF1). It rides the lingering-storm engine; a bigger storm swallows it.
๐ŸŒˆ Prismatic Wall slot wall sp8 Lv16 A shimmering wall of seven colors: melee foes can reach at most 2 of them per target each round, and any foe pressing through eats a ray โ€” 4d6 of a random energy (Reflex half), or 1 in 8 the VIOLET ray: Fortitude or it is unmade (bosses and the unliving shrug the violet). PF1โ€™s seven-layer wall, folded into one crossing.
๐Ÿ’ฅ Mageโ€™s Disjunction slot disjunction sp9 Lv18 Every magic on every foe comes apart: a Greater Dispel against each foe on the field (PF1: automatic โ€” here each foe still gets its dispel check; the item-destroying clause has no surface).
๐Ÿ’ข Shatter slot aoe sp2 Lv4 A sonic ring that shivers crystal and metal: one CONSTRUCT takes 1d6 per caster level (max 10d6) sonic, Fortitude half (PF1). Living foes and their gear are untouched here.
๐Ÿซณ Telekinesis slot forcepush sp5 Lv10 A violent telekinetic thrust hurls a foe backward โ€” every melee ally who can act gets a FREE attack against it as it reels (PF1โ€™s violent thrust / bull rush; the thrown-object damage has no surface). You forgo your own strike.
๐Ÿ”“ Break Enchantment slot cleanse sp5 Lv10 Free an ally from every lasting enchantment at once โ€” curse, paralysis, slow, blindness โ€” with one caster-level check against the hostile magic (PF1: 1d20 + CL vs 11 + the effectโ€™s CL). It never dispels a foe.
๐ŸงŸ Animate Dead slot summon sp4 Lv8 Raise 1d4+1 lesser undead (skeletons or ghouls) from the roomโ€™s dead to fight for the party (PF1: 2 HD per caster level of skeletons/zombies; they crumble when the summoning ends).
๐Ÿ•ฏ๏ธ Control Undead slot dominate sp7 Lv14 Seize an UNDEAD creature โ€” Will negates, or it FIGHTS FOR YOU, savaging its own allies each turn (it re-saves each turn; breaks if you fall). Nothing living answers it (PF1).
๐Ÿ˜ฑ Ear-Piercing Scream slot aoe sp1 Lv1 A shriek of pure sound at one foe: 1d6 sonic per two caster levels (max 5d6) and it is DAZED a round; Fortitude for half and no daze (UM). Adaptation: dazed is the engine's stunned โ€” the turn is lost either way.
๐ŸงŠ Frigid Touch slot touch sp2 Lv4 A melee touch of killing cold: 4d6 cold and the foe is STAGGERED a round โ€” one action on its next turn; a natural 20 leaves it staggered for the rest of the room (UM: 1 minute). Adaptation: staggered is the engine's slowed. The undead do not feel the cold.
๐Ÿชจ Stone Call slot aoe sp2 Lv4 A rain of dirt, gravel and small stones on up to 6 foes: 2d6 bludgeoning, NO save and no spell resistance (APG). The rubble that lingers as difficult terrain has no surface here.
๐ŸŒฌ๏ธ Sirocco slot aoe sp6 Lv12 A blast of furnace-hot desert wind over up to 6 foes: 4d6 fire and they are FATIGUED for the room (โˆ’1 to hit and damage); a flyer that fails is torn from the sky โ€” knocked PRONE, and it takes wing again only once it has stood up. Fortitude halves the damage and negates the rest (APG). Adaptation: the wind covers the field, and the fatigue holds for the room instead of the spell's duration.
๐Ÿ•ฏ๏ธ Bestow Curse slot save_debuff sp4 Lv8 Will save or CURSED โ€” โˆ’4 on all its attacks for the rest of the room. (PF1 offers three curse shapes; the attack-rot is the one that matters in here.)
๐Ÿฆธ Heroism slot buff sp3 Lv6 One ally becomes heroic โ€” +2 to hit and +2 on saves for the rest of the DUNGEON (10 min/level).
๐Ÿ’ƒ Irresistible Dance slot save_debuff sp8 Lv16 The foe MUST dance โ€” NO SAVE (PF1): capering helplessly for 1d4+1 rounds, no actions. Mindless undead and constructs don't hear the tune.
๐Ÿชž Mirror Image slot mirrorimage sp2 Lv4 Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ€” each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room.
โšก Shocking Grasp slot touch sp1 Lv1 A charged touch โ€” ranged touch attack (level d6, cap 5d6).
โšก Lightning Bolt slot aoe sp3 Lv6 A bolt skewering 2 foes โ€” Reflex for half (level d6).

Swashbuckler swashbuckler

HD d10 ยท BAB full ยท Fort good / Ref good / Will poor
AbilityCostEffectSpLvlUnlockDescription
๐Ÿคบ Attackat-willattack
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐ŸŒ€ Disarm free disarm A flick of the blade โ€” an opposed roll to DISARM a foe. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (You also auto-parry the first attack on you each round โ†’ riposte, and Precise Strike adds your level to damage with a finesse blade.)
๐ŸŽญ Feint free feint Bluff a foe FLAT-FOOTED (an opposed check) โ€” on a success it loses its Dex to AC and your next strike lands for FREE. A duelist opens a gap; a rogue turns it into a Sneak Attack.
๐Ÿ›ก๏ธ Fight Defensively free buff Lv1 A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.

Theurge theurge

HD d6 ยท BAB 1/2 ยท Fort poor / Ref poor / Will good ยท Dual-school theurge โ€” spells via his curated arcane+divine book.
AbilityCostEffectSpLvlUnlockDescription
โ„๏ธ Ray of Frostat-willboltAt-will ranged touch โ€” 1d6 + casting mod COLD (iterates with BAB).

Wizard wizard

HD d6 ยท BAB 1/2 ยท Fort poor / Ref poor / Will good
AbilityCostEffectSpLvlUnlockDescription
โ„๏ธ Ray of Frostat-willboltAt-will ranged touch โ€” 1d6 + casting mod COLD (iterates with BAB).
๐ŸŽฏ Deadly Aim free buff Lv1 A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐Ÿ’ฅ Power Attack free buff Lv1 A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
โšก Shocking Grasp slot touch sp1 Lv1 A charged touch โ€” ranged touch attack (level d6, cap 5d6).
๐Ÿ”ฎ Magic Missile slot missile sp1 Lv1 Unerring darts of force โ€” 1 dart +1 per 2 levels (max 5), 1d4+1 each, auto-hit.
๐Ÿ›ข๏ธ Grease slot grease sp1 Lv1 Slick the floor โ€” 2 foes Reflex or fall prone (splat!).
๐Ÿ’ค Sleep slot sleep sp1 Lv1 Up to 3 weaker foes must save or fall asleep โ€” helpless, losing turns until struck.
๐Ÿ›ก๏ธ Shield slot buff sp1 Lv1 A wall of force โ€” +4 shield AC for the rest of the room.
๐Ÿ›ก๏ธ Mage Armor run magearmor sp1 +4 armor AC for the ENTIRE dungeon โ€” a FREE action (no turn cost), cast once.
๐Ÿ›ก๏ธ Protection from Evil (Communal) slot buff sp2 Lv3 Ward the whole party โ€” +2 AC and +2 to all saves for EVERY ally, for the rest of the room.
๐ŸŒ‘ Darkness slot darkness sp2 Lv3 Shroud a RANDOM 1d4+1 foes in magical darkness โ€” they CANNOT attack and CANNOT be attacked for 2 rounds.
๐Ÿ‘ป Invisibility slot invisible sp2 Lv3 Vanish from sight โ€” enemies can't target you until you attack.
โœจ Glitterdust slot glitterdust sp2 Lv3 A burst of clinging gold dust โ€” a RANDOM 1d4 foes must make a Will save or be BLINDED: โˆ’4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds.
๐ŸŸข Acid Arrow slot touch sp2 Lv3 A bolt of acid โ€” ranged touch for ยฝlevel d6, and it KEEPS BURNING for ยฝlevel d6 more each of the foe's turns (1 round per 3 caster levels).
โ˜„๏ธ Scorching Ray slot rays sp2 Lv3 A searing ray (4d6 fire) โ€” SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit.
๐Ÿ–๏ธ Hold Person slot save_debuff sp3 Lv5 A HUMANOID foe must save or be HELD (helpless). Each of its turns it may re-save to break free โ€” but the attempt costs its turn either way.
๐Ÿชฝ Fly slot buff sp3 Lv5 Take to the air, or send an ALLY aloft (Fly is a touch spell โ€” Josh). Grounded foes cannot reach the flyer, and the flyer CAN close with airborne enemies โ€” cast it on Freya or J'Mal to send them up after the flying angels. Lasts the room.
๐ŸŒ€ Dispel Magic slot cleanse sp3 Lv5 End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐Ÿ’จ Haste slot haste sp3 Lv5 The whole party blurs with speed โ€” every ally gets an EXTRA attack each turn for 1 turn per 5 caster levels (on top of their action).
๐ŸŒ Slow slot slow sp3 Lv5 Time drags for a RANDOM 2d4 foes โ€” Will save or be SLOWED (PF1 staggered): one single action a turn โ€” move OR attack, never both, never a full attack โ€” and โˆ’1 AC.
๐Ÿ’ฅ Fireball slot aoe sp3 Lv5 A roaring blast that engulfs a RANDOM 1d6 enemies โ€” Reflex for half (level d6).
โšก Lightning Bolt slot aoe sp3 Lv5 A bolt skewering 2 foes โ€” Reflex for half (level d6).
๐Ÿชจ Stoneskin slot buff sp4 Lv7 An ally's skin turns to stone โ€” DR 10 against physical blows (melee/claws/chains) for the rest of the DUNGEON.
๐ŸŒ€ Dimension Door slot tpstrike sp4 Lv7 Fold space around a melee ally: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack.
โœจ Teleport slot tpstrike sp5 Lv9 Blink a melee ally across the battlefield: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe with a FULL attack.
๐Ÿฆ‘ Black Tentacles slot blacktentacles sp4 Lv7 Writhing tentacles erupt across the room โ€” EACH ROUND they grapple a random 1d4+1 foes (CMB vs CMD); the grappled are helpless until they tear free. Lasts the room.
๐Ÿฉธ Infernal Healing, Greater slot infernalheal sp4 Lv7 Diabolic ichor knits the ally with the LEAST HP (or the caster, if everyone is at full health) โ€” fast healing 4 (heals 4 HP at the start of each of their turns) for the rest of the room.
๐Ÿซฅ Invisibility, Greater slot invisible sp4 Lv7 Total concealment for the whole fight โ€” you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them.
๐ŸŒฌ๏ธ River of Wind slot grease sp4 Lv7 A roaring torrent of air bowls over a RANDOM 3d4 foes โ€” Fortitude save or be knocked prone.
๐Ÿ Fire Snake slot aoe sp5 Lv9 A serpent of flame weaves through up to 4 foes โ€” 1d6 fire per caster level (max 15d6), Reflex for half.
๐Ÿชจ Stoneskin (Communal) slot buff sp5 Lv9 The WHOLE party's skin turns to stone โ€” DR 10 vs physical blows for every ally, for the rest of the ROOM. (The communal casting divides the duration among its targets โ€” PF1; the solo Stoneskin lasts the whole dungeon.)
โ˜ ๏ธ Cloudkill slot aoe sp5 Lv9 A roiling bank of poison gas engulfs a RANDOM 3d4 foes โ€” Fortitude for half (level d4 poison).
๐Ÿซ Suffocation slot savedie sp5 Lv9 Rip the air from one creature's lungs (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐Ÿ•Š๏ธ Overland Flight slot overlandflight sp5 Lv9 Soar for the REST OF THE DUNGEON โ€” grounded foes cannot reach you, and you can still cast on the wing. A FREE action, cast once per dungeon (like Mage Armor).
๐Ÿฅถ Cone of Cold slot aoe sp5 Lv9 A blast of frost engulfs 2+1d3 foes โ€” Reflex for half (level d6).
โ˜ข๏ธ Disintegrate slot disintegrate sp6 Lv11 A thin green ray โ€” ranged touch attack, then 2d6 per caster level (max 40d6). Fort partial: a made save still takes 5d6. Reduced to 0 HP โ†’ disintegrated to dust.
โšก Chain Lightning slot aoe sp6 Lv11 A bolt forks from foe to foe โ€” 4 + 1d6 enemies (5โ€“10), Reflex for half (level d6, cap 15d6).
๐Ÿ”ฅ Delayed Blast Fireball slot aoe sp7 Lv13 A roiling fireball engulfs up to 8 foes โ€” 1d6 fire per caster level (max 20d6), Reflex for half.
๐Ÿ’€ Finger of Death slot savedie sp7 Lv13 A word of death stops one heart (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy negative damage.
๐Ÿฅ€ Horrid Wilting slot aoe sp8 Lv15 Moisture is ripped from up to 10 foes โ€” 1d6 per caster level (max 20d6), Fortitude for half.
โ„๏ธ Polar Ray slot touch sp8 Lv15 A lance of utter cold โ€” ranged touch, 1d6 per caster level (max 25d6).
โ˜„๏ธ Meteor Swarm slot aoe sp9 Lv17 Four blazing meteors scatter the room โ€” up to 12 foes, 1d6 fire per caster level (max 24d6), Reflex for half.
๐Ÿ˜ฑ Wail of the Banshee slot savedie sp9 Lv17 A keening cry of death (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
โšก Quickened Magic Missile slot missile sp5 Lv9 Magic Missile crammed into a 5th-level slot โ€” a SWIFT action: the darts fly unerringly and you STILL cast or act this turn. Once per room. (Needs 5th-level slots โ€” wizard 9.)
๐Ÿ’ฅ Intensified Fireball slot aoe sp4 Lv11 Fireball in a 4th-level slot โ€” the damage cap climbs +5 dice (level d6 to 15, Reflex half).
๐Ÿ”ฅ Empowered Fireball slot aoe sp5 Lv13 Fireball in a 5th-level slot โ€” ร—1.5 damage (Reflex half).
๐Ÿ”ฅ Empowered Scorching Ray slot rays sp4 Lv13 Scorching Ray in a 4th-level slot โ€” ร—1.5 fire on every ray.
๐Ÿฅถ Maximized Cone of Cold slot aoe sp8 Lv17 Cone of Cold in an 8th-level slot โ€” every die maxed (Reflex half).
โ˜ข๏ธ Maximized Disintegrate slot disintegrate sp9 Lv17 Disintegrate in a 9th-level slot โ€” every die maxed on a hit.
๐ŸงŠ Freezing Sphere slot aoe sp6 Lv11 A globe of absolute cold detonates among up to 6 foes โ€” 1d6 per caster level (max 15d6), Reflex for half.
๐ŸŒ€ Dominate Monster slot dominate sp9 Lv17 Seize ANY creature's mind โ€” Will save or it FIGHTS FOR YOU, savaging its own allies each turn (re-saves each turn; breaks if you fall). No effect on the mindless.
๐ŸŒŠ Waves of Exhaustion slot exhaust sp7 Lv13 A wave of crushing fatigue โ€” up to 6 LIVING foes are EXHAUSTED, NO save (PF1: Str and Dex โˆ’6 โ†’ โˆ’3 to hit, damage, AC and Reflex; the half-speed rider is stood in for by one action a turn). Undead and constructs are untouched.
๐ŸŒˆ Prismatic Spray slot prismatic sp7 Lv13 A fan of clashing rays โ€” every foe struck takes a RANDOM element for level d6 (Reflex half, max 12d6), and a violet ray (1-in-8) UNMAKES the living outright on a failed Fortitude save.
โ˜€๏ธ Sunburst slot aoe sp8 Lv15 A globe of blazing daylight โ€” up to 6 foes take level d6 (max 12d6, Reflex half); a failed save also BLINDS for 3 rounds. UNDEAD take 1d6 per level (max 15d6), vampires 1d8 per level โ€” the sun itself (PF1).
๐Ÿ”Ž See Invisibility slot buff sp2 Lv3 Your eyes catch the unseen โ€” you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ€” that needs True Seeing.) Lasts the whole DUNGEON.
๐Ÿฆด Ray of Enfeeblement slot save_debuff sp1 Lv1 A black ray saps a foe's strength โ€” Fortitude save or its blows weaken (โˆ’2 to hit and damage).
๐Ÿฆฃ Enlarge Person slot buff sp1 Lv1 One ally grows a size category โ€” heavier blows (+2 damage) for the rest of the room. Put it on the fighter.
๐Ÿ™ˆ Blindness slot save_debuff sp2 Lv3 Fortitude save or STRUCK BLIND โ€” โˆ’4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds.
๐Ÿ’ซ Daze Monster slot save_debuff sp2 Lv3 Will save or DAZED โ€” the creature loses its next turn outright. Cheap, reliable turn-denial.
๐Ÿซ€ False Life slot buff sp2 Lv3 Necromantic vigor โ€” the caster gains temporary HP (+1 per level) for the rest of the DUNGEON.
๐Ÿคข Stinking Cloud slot save_debuff sp3 Lv5 A choking miasma envelops one foe โ€” Fortitude save or NAUSEATED: retching, losing turns while it lingers.
๐ŸŒจ๏ธ Sleet Storm slot grease sp3 Lv5 Driving ice sheets the ground โ€” a RANDOM 2d4 foes save Reflex or slip PRONE.
๐Ÿ‘Š Force Punch slot forcepush sp3 Lv5 A fist of pure force SLAMS a foe backward โ€” every melee ally who can act gets a FREE attack against it as it reels. You forgo your own strike.
๐ŸงŠ Ice Storm slot aoe sp4 Lv7 Fist-sized hail hammers up to 4 foes โ€” 5d6 COLD, Reflex for half.
๐Ÿ“ข Shout slot aoe sp4 Lv7 A devastating sonic BOOM staggers up to 3 foes โ€” 5d6 SONIC, Fortitude for half.
๐Ÿ‘๏ธ True Seeing slot buff sp6 Lv11 Range TOUCH โ€” cast it on yourself or ANY ally. The target's eyes pierce all deception: see through darkness, ignore illusions and mirror images, and strike the invisible. Put it on the fighter with the most swings. Lasts the room.
โœ‹ Hold Monster slot save_debuff sp5 Lv9 ANY living foe must save or be HELD helpless โ€” Hold Person's big brother, no humanoid restriction. It re-saves each turn to break free (the attempt costs its turn). Mindless undead and constructs are immune.
๐Ÿ—ฟ Flesh to Stone slot savedie sp6 Lv11 Fortitude save or the foe is a STATUE โ€” out of the fight for good. A made save (or a boss too mighty to fell outright) still cracks and calcifies for heavy damage. Flesh only โ€” no effect on undead, constructs, oozes or elementals.
โšฐ๏ธ Undeath to Death slot savedie sp6 Lv11 The animating necromancy is TORN OUT of one undead โ€” Will save or it is DESTROYED; a made save (or a boss lich) still takes heavy damage. Undead only.
๐Ÿ–๏ธ Hold Person, Mass slot save_debuff sp7 Lv13 Up to FOUR humanoid foes must each save or be HELD helpless (each re-saves on its turn to break free). Humanoids only (PF1).
๐Ÿ”ฅ Firebrand slot buff sp7 Lv13 Every ally's weapon IGNITES โ€” +1d6 fire on every hit for the rest of the room. (UM)
๐Ÿ•ถ๏ธ Power Word Blind slot powerword sp7 Lv13 One word of raw authority โ€” NO SAVE: a foe at 200 HP or less is struck BLIND (โˆ’4 to hit, denied its Dex). A mightier foe is beyond the word's reach โ€” the cast refuses and keeps your slot (PF1 HP cap).
๐Ÿง  Mind Blank slot buff sp8 Lv15 Seal an ally's mind โ€” IMMUNE to holds, fear and every mind-affecting assault for the REST OF THE DUNGEON (a day-long ward).
๐ŸŒ€ Maze slot maze sp8 Lv15 Banish one foe โ€” even a boss โ€” into an extradimensional LABYRINTH. NO SAVE: it is simply GONE (untargetable, no turns) for 1d4+1 rounds while it hunts the exit. The ultimate stall.
๐Ÿ’ซ Power Word Stun slot powerword sp8 Lv15 One word โ€” NO SAVE: a foe at 150 HP or less is STUNNED for 1d4 turns. Over the cap, the word refuses and keeps your slot (PF1).
โœ‹ Hold Monster, Mass slot save_debuff sp9 Lv17 Up to FOUR foes of any living kind must each save or be HELD helpless. The 9th-level lockdown.
โšซ Power Word Kill slot powerword sp9 Lv17 The last word โ€” NO SAVE, no roll: a foe at 100 HP or less simply DIES. Over the cap, the word refuses and keeps your slot (PF1).
๐Ÿ”ฎ Foresight slot buff sp9 Lv17 A sixth sense whispers of each danger before it lands โ€” +2 insight AC and saves, and NEVER caught flat-footed, for the REST OF THE DUNGEON (10 min/level).
โณ Time Stop slot timestop sp9 Lv17 Time freezes for everyone but YOU โ€” 1d4+1 stolen moments (PF1 roll): casting it costs no action, and your next casts this turn are FREE actions too (buffs, healing, summons โ€” anything not aimed at a foe; each still spends its own slot). Striking at a foe CRASHES time back into motion. Summons rise inside the stop but cannot strike until time resumes.
๐ŸŒ  Wish slot wish sp9 Lv17 Bend reality itself. The magic reads your need: fallen allies are CALLED BACK to life; else a badly-hurt party is MADE WHOLE (15d8+25 to everyone); else it strikes at your chosen foe โ€” Will save or be UNMADE (a boss or a made save still suffers grievously).
๐Ÿฆ Summon Monster IV slot summon sp4 Lv7 Call a celestial ally โ€” a dire ape, a dire boar or a hound archon โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿฆ Summon Monster VI slot summon sp6 Lv11 Call a greater celestial ally โ€” a blood caiman, a lioness or a bralani azata โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Monster VIII slot summon sp8 Lv15 Call a mighty celestial ally โ€” a dire bear, a winter wolf or an erelim angel โ€” to fight for the party (~1 round per level).
๐ŸŒซ๏ธ Obscuring Mist slot darkness sp1 Lv1 A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules.
๐Ÿฉถ Ray of Exhaustion slot exhaust sp3 Lv5 A grey beam drains one LIVING foe โ€” EXHAUSTED (PF1: Str and Dex โˆ’6 โ†’ โˆ’3 to hit, damage, AC and Reflex, plus one action a turn); a Fortitude save leaves it merely FATIGUED (โˆ’1 each). The single-target little brother of Waves of Exhaustion. Undead and constructs are untouched.
๐ŸŒŠ Waves of Fatigue slot exhaust sp5 Lv9 A wave of weariness โ€” up to 6 LIVING foes are FATIGUED, NO save (PF1: Str and Dex โˆ’2 โ†’ โˆ’1 to hit, damage, AC and Reflex). The 5th-level little sister of Waves of Exhaustion. Undead and constructs are untouched.
๐Ÿ•ธ๏ธ Web slot wall sp2 Lv3 Sticky strands fill the field. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and a melee foe pressing through must save (Reflex) or stick fast and lose its turn. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐Ÿ”ฅ Wall of Fire slot wall sp4 Lv7 A curtain of flame across the field. While it stands, melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and any melee foe pressing through it burns for 2d6 + caster level fire. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10); a new wall replaces the old.
๐ŸงŠ Wall of Ice slot wall sp4 Lv7 A sheet of solid ice across the field. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and a melee foe breaking through it takes 1d6 + caster level cold. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐ŸŒซ๏ธ Solid Fog slot wall sp4 Lv7 A bank of thick, clinging vapor. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and foes wading through it swing at โˆ’2 to hit and damage (PF1). Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐ŸŸฆ Wall of Force slot wall sp5 Lv9 An invisible, impassable pane of force. Nothing burns or breaks it: only ONE melee foe per target can find a way around it each round, and no one can be flanked or sneak-attacked. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐ŸŒ€ Dispel Magic, Greater slot cleanse sp6 Lv11 A sweeping unweaving โ€” end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1).
๐Ÿ”ฅ Burning Hands slot aoe sp1 Lv1 A cone of flame โ€” 2 foes, Reflex for half (level d4, cap 5d4).
๐Ÿ’ž Charm Person slot charm sp1 Lv1 A living HUMANOID (PF1 RAW โ€” Charm Monster reaches the rest), Will save or CHARMED โ€” it regards your party as friends and WON'T attack you (it only tends its own side). A hit from your party snaps it out. No effect on the mindless (undead / constructs).
๐Ÿˆ Cat's Grace slot buff sp2 Lv3 Feline-quick โ€” one ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐ŸŒช๏ธ Gust of Wind slot grease sp2 Lv3 A roaring gale blasts a RANDOM 1d3 foes โ€” Fort save or be knocked prone.
๐ŸŒซ๏ธ Displacement slot buff sp3 Lv5 An ally's form blurs and slips aside (range touch โ€” yours or any ally's) โ€” 50% of attacks that would hit them MISS instead, for the rest of the room.
๐Ÿ—ก๏ธ Greater Magic Weapon slot buff sp3 Lv5 Bless the party's weapons โ€” +1 enhancement per 4 caster levels (max +5): +N to hit and +N damage for EVERY ally, for the rest of the DUNGEON.
๐Ÿ”ฅ Fire Shield slot buff sp4 Lv7 Wreathe yourself in flame โ€” any foe that hits you in melee is scorched for 1d6 + level fire. Lasts the room.
๐Ÿ’ซ Dominate Person slot dominate sp5 Lv9 Seize a foe's mind โ€” Will save or it FIGHTS FOR YOU, savaging its own allies each turn (it re-saves each turn; breaks if you fall). No effect on the mindless.
๐Ÿฆธ Greater Heroism slot buff sp6 Lv11 One ally becomes a LEGEND โ€” +4 to hit and +4 to saves for the rest of the room.
๐Ÿšช Banishment slot savedie sp7 Lv13 Hurl an OUTSIDER back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends).
๐Ÿ˜ฑ Cause Fear slot save_debuff sp1 Lv1 One living foe of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds (loses its turns, and is shaken); a made save leaves it shaken for one round. Mind-affecting: the undead and constructs are immune.
๐Ÿ‘ป Scare slot save_debuff sp2 Lv3 Up to one foe per three caster levels (max 6), each of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds; a made save leaves it shaken for one round. Mind-affecting.
๐Ÿ˜จ Fear slot save_debuff sp4 Lv7 A cone of dread โ€” up to 6 foes, any size: Will save or each is PANICKED for one round per caster level (max 10) โ€” it flees and loses its turns; a made save leaves it shaken for one round. Mind-affecting. (Adaptation: the cone is the field, no grid.)
๐Ÿคช Confusion slot save_debuff sp4 Lv7 Up to 4 foes: Will save or CONFUSED for one round per caster level (max 10) โ€” each turn it rolls the book's table: 25% acts normally, 25% babbles, 25% hurts itself (1d8 + Str), 25% attacks its nearest ally. Mind-affecting.
๐Ÿง  Feeblemind slot save_debuff sp5 Lv9 One foe: Will save (arcane casters take โˆ’4) or its Intelligence and Charisma drop to 1 for the rest of the room โ€” it cannot cast spells at all. The anti-caster hammer. Mind-affecting.
๐ŸŒ‘ Deeper Darkness slot darkness sp3 Lv5 Supernatural darkness swallows a RANDOM 1d4+2 foes for 3 rounds: they cannot act and cannot be hit. Unlike Darkness, ordinary darkvision does NOT pierce it โ€” only True Seeing or blindsense can find them. Snuffs a Daylight in the room (equal level, PF1).
๐ŸŒž Daylight slot daylight sp3 Lv5 Brilliant light fills the room: every magical darkness on the field (Darkness, Obscuring Mist) is dispelled, and no lesser darkness can form here for the rest of the room. Not true sunlight โ€” it does not burn the undead (PF1). (Adaptation: the room is the area; no foe casts darkness today, so this is the counter waiting for its foe.)
๐Ÿงฟ Remove Curse slot cleanse sp3 Lv7 Lift a curse from an ally โ€” no check needed (PF1). A Bestow Curse (โˆ’4 to hit and on saves) otherwise clings from room to room for the whole dungeon; Dispel Magic cannot touch it.
๐Ÿ”ฎ Lesser Globe of Invulnerability slot buff sp4 Lv7 A shimmering globe around the party: enemy spells of 3rd level or lower (fireball, hold person, magic missile, bestow curse, dispel magic) cannot reach anyone inside for the room. Your own spells pass out freely (PF1). (Adaptation: the whole party huddles inside.)
๐Ÿ”ฎ Globe of Invulnerability slot buff sp6 Lv11 As the lesser globe, but it turns aside enemy spells of 4th level or lower for the room; Cone of Cold, Hold Monster, Chain Lightning, Disintegrate and Finger of Death still get through (PF1).
๐Ÿงช Acid Fog slot wall sp6 Lv11 A bank of caustic vapor fills the field: it clings like Solid Fog (melee foes reach at most 2 of them per target each round, no flanking or sneak attacks, foes wading through swing at โˆ’2), and every round it eats 2d6 acid into each foe standing in it (PF1). (Adaptation: the fog covers the whole field.)
๐ŸŒ‹ Incendiary Cloud slot wall sp8 Lv15 A roiling cloud of smoke and embers fills the field: it obscures like a fog (melee foes reach at most 2 of them per target each round, no flanking or sneak attacks, foes wading through swing at โˆ’2), and every round it burns each foe in it for 4d6 fire, Reflex half (PF1). (Adaptation: the cloud covers the whole field.)
๐Ÿ‘ป Phantasmal Killer slot savedie sp4 Lv7 One foe sees its worst nightmare made flesh: Will to disbelieve, then Fortitude or DIE of fright; a made Fortitude save still takes 3d6. Mind-affecting fear and a death effect โ€” the mindless and the unliving are immune (PF1).
๐Ÿ’€ Weird slot savedie sp9 Lv17 Phantasmal Killer for the whole field: up to 6 foes each face their nightmare โ€” Will to disbelieve, then Fortitude or DIE; a made Fortitude save still takes 3d6 and leaves them STUNNED a round (PF1; the Strength damage has no surface here).
๐Ÿฆ  Contagion slot save_debuff sp4 Lv7 A touch of disease: Fortitude negates, or the foe is DISEASED for the rest of the room โ€” sickened and fatigued (โˆ’3 to hit and damage, โˆ’1 AC and Reflex, โˆ’2 on saves). Undead and constructs do not sicken. (Adaptation: PF1โ€™s diseases deal ability damage over days; here the onset is immediate.)
๐Ÿ€ Summon Monster I slot summon sp1 Lv1 Call ONE celestial vermin โ€” a dire rat, giant centipede or giant spider โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿ•ท๏ธ Summon Monster II slot summon sp2 Lv3 Call 1d3 celestial vermin of one kind โ€” dire rats, giant centipedes or giant spiders โ€” to fight for the party (~1 round per level).
๐Ÿฆ Summon Monster III slot summon sp3 Lv5 Call a celestial dire ape to fight for the party (~1 round per level).
๐ŸฆŽ Summon Monster V slot summon sp5 Lv9 Call a celestial beast โ€” a basilisk or a lioness โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Monster VII slot summon sp7 Lv13 Call a great celestial beast โ€” a dire bear or a chimera โ€” to fight for the party (~1 round per level).
๐Ÿ‘ผ Summon Monster IX slot summon sp9 Lv17 Call down a champion of the heavens โ€” a movanic deva or the great beast Ikualoโ€™a โ€” to fight for the party (~1 round per level).
โœจ Blink slot buff sp3 Lv5 You flicker between the Material and Ethereal planes for the room: half of the attacks that would hit you pass through nothing, and one in five of your own attacks flickers away (PF1: 50% / 20%). (Adaptation: True Seeing pierces it like Displacement; the ethereal side has no other surface here.)
๐Ÿšซ Repulsion slot save_debuff sp6 Lv11 An invisible field holds the enemy at bay: up to 8 foes, Will negates, or for 1 round per level they cannot close to melee โ€” archers and casters still shoot and cast over it (PF1).
๐ŸŒ€ Insanity slot save_debuff sp7 Lv13 A foeโ€™s mind shatters โ€” Will negates, or it is CONFUSED for the rest of the room (permanent, PF1): each turn it acts, babbles, hurts itself or savages its own ally. No effect on the mindless.
๐Ÿ‡ Baleful Polymorph slot save_debuff sp5 Lv9 Fortitude negates, or the foe becomes a harmless rabbit for the rest of the room: AC 12, a 1d3 nibble, no spells, no flight, no bow โ€” its hit points stay. A boss is too mighty to unmake (the standing save-or-lose boss rule).
๐Ÿ”ฒ Forcecage slot forcecage sp7 Lv13 Seal one foe โ€” even a boss โ€” in a windowless cell of force for 1 round per level: NO save, no spell resistance; it can neither act nor be targeted until the cage winks out (PF1โ€™s windowless-cell option).
๐Ÿ—ก๏ธ Magic Weapon slot buff sp1 Lv1 One allyโ€™s weapon gains a +1 enhancement bonus (+1 to hit and damage) for the room. An enhancement bonus never stacks โ€” a Greater Magic Weapon or Greater Magic Fang already up makes this a wasted slot (PF1).
๐Ÿ’ž Charm Monster slot charm sp4 Lv7 ANY living creature, Will save or CHARMED โ€” it regards your party as friends and will not attack you (it only tends its own side); a hit snaps it out. No effect on the mindless.
๐Ÿ’ž Mass Charm Monster slot masscharm sp8 Lv15 Up to 6 living creatures, Will save or CHARMED โ€” they stop attacking the party; a hit snaps each out. No effect on the mindless.
๐Ÿ’ค Deep Slumber slot sleep sp3 Lv5 Up to 5 foes must save or fall ASLEEP โ€” helpless, losing turns until struck (PF1: 10 HD of creatures; here the count stands in for the HD).
๐Ÿ—ฃ๏ธ Suggestion slot charm sp3 Lv5 A reasonable-sounding course of action: one foe, Will save or it stops attacking the party until struck (the charm mechanics stand in for the suggestion). No effect on the mindless.
๐Ÿšช Dismissal slot savedie sp5 Lv9 Send ONE outsider back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends). Banishment is the greater version.
๐Ÿ“ข Greater Shout slot aoe sp8 Lv15 A devastating sonic BOOM staggers up to 3 foes โ€” 10d6 SONIC, Fortitude for half, and a failed save also STUNS for a round (PF1).
๐ŸŒซ๏ธ Fog Cloud slot darkness sp2 Lv3 A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules, like Obscuring Mist.
๐ŸŒ€ Hypnotism slot fascinate sp1 Lv1 One foe, Will save or it stands FASCINATED โ€” losing its turns until something hits it. (PF1: 2d4 HD; here one foe.) No effect on the mindless.
๐ŸŒ€ Hypnotic Pattern slot fascinate sp2 Lv3 Up to 3 foes, Will save or FASCINATED โ€” losing their turns until something hits them. (PF1: 2d4 + CL HD; here three foes.) No effect on the mindless.
๐ŸŒˆ Rainbow Pattern slot fascinate sp4 Lv7 Up to 5 foes, Will save or FASCINATED โ€” losing their turns until something hits them. (PF1: 24 HD; here five foes.) No effect on the mindless.
๐Ÿ‘ป Invisibility Sphere slot invisible sp3 Lv5 The whole party fades from sight โ€” each ally unseen until they strike.
๐Ÿ‘ป Mass Invisibility slot invisible sp7 Lv13 The whole party fades from sight โ€” each ally unseen until they strike. (As Invisibility Sphere; PF1โ€™s wider area has no surface here.)
๐Ÿฆฃ Mass Enlarge Person slot buff sp4 Lv7 Every ally grows a size category โ€” heavier blows (+2 damage) for the rest of the room.
๐Ÿฆ… Eagleโ€™s Splendor slot buff sp2 Lv3 +4 Charisma: a CHARISMA caster (sorcerer, bard, oracle, paladin) gets +2 to spell DCs and spell attacks for the room. On anyone else it only shines (adaptation: no other Charisma surface here).
๐ŸฆŠ Foxโ€™s Cunning slot buff sp2 Lv3 +4 Intelligence: an INTELLIGENCE caster (wizard, magus, witch) gets +2 to spell DCs and spell attacks for the room. On anyone else it only sharpens wit (adaptation: no other Intelligence surface here).
๐Ÿฆ‰ Owlโ€™s Wisdom slot buff sp2 Lv3 +4 Wisdom: a WISDOM caster (cleric, druid, ranger, inquisitor) gets +2 to spell DCs and spell attacks for the room. On anyone else it only steadies (adaptation: no other Wisdom surface here).
๐Ÿฆ… Mass Eagleโ€™s Splendor slot buff sp6 Lv11 Eagleโ€™s Splendor on the whole party: every Charisma caster gets +2 to spell DCs and spell attacks for the room.
๐ŸฆŠ Mass Foxโ€™s Cunning slot buff sp6 Lv11 Foxโ€™s Cunning on the whole party: every Intelligence caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿฆ‰ Mass Owlโ€™s Wisdom slot buff sp6 Lv11 Owlโ€™s Wisdom on the whole party: every Wisdom caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿป Mass Bearโ€™s Endurance slot buff sp6 Lv11 Bear-hardy, all of you โ€” every ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿ’ช Mass Bullโ€™s Strength slot buff sp6 Lv11 Every ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿˆ Mass Catโ€™s Grace slot buff sp6 Lv11 Feline-quick, all of you โ€” every ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐Ÿฉธ Energy Drain slot touch sp9 Lv17 A black ray that drinks the soul โ€” ranged touch, 1d4 per caster level (max 16d4) negative energy (PF1โ€™s 2d4 negative levels have no surface โ€” the drain is damage here). No effect on undead.
๐Ÿ˜ค Rage slot buff sp3 Lv5 The whole party flies into a rage: +2 Str and Con (+1 to hit and damage, +1 HP per level), +1 on Will saves, โˆ’2 AC for the room (PF1).
๐ŸŒ  Limited Wish slot wish sp7 Lv13 Bend reality a little. The magic reads your need: ONE fallen ally is called back; else a badly-hurt party is mended (10d8 + caster level, max +15, to everyone); else it tears at your chosen foe โ€” Will save for a lighter wound (it cannot unmake anyone: that is Wish).
๐ŸŒซ๏ธ Blur slot buff sp2 Lv3 An allyโ€™s outline wavers: 20% of the attacks that would hit them miss for the room (PF1). True Seeing pierces it, like Displacement; an enemy Dispel can rip it.
๐Ÿน Protection from Arrows slot buff sp2 Lv3 An ally shrugs off ranged weapons: DR 10 against every arrow, bolt and thrown blade, from a pool of 10 per caster level (max 100) for the room (PF1: DR 10/magic).
๐ŸŒฌ๏ธ Wind Wall slot windwall sp3 Lv5 A curtain of roaring wind across the field for 1 round per level (max 10): every enemy arrow, bolt and thrown weapon is flung aside โ€” spells and melee pass (PF1).
๐ŸŽฏ True Strike slot buff sp1 Lv1 Your next attack roll gains +20 (PF1 insight). Spent by the next swing or ray.
๐Ÿ”ช Keen Edge slot buff sp3 Lv5 An allyโ€™s blade bites deeper: its critical threat range is DOUBLED for the room (PF1). It does not stack with Improved Critical or a magusโ€™s keen pool.
๐Ÿ”ฅ Resist Energy (Fire) slot buff sp2 Lv3 An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
โ„๏ธ Resist Energy (Cold) slot buff sp2 Lv3 An ally ignores the first 10 points of cold damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the cold version.
๐Ÿงช Resist Energy (Acid) slot buff sp2 Lv3 An ally ignores the first 10 points of acid damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the acid version.
โšก Resist Energy (Electricity) slot buff sp2 Lv3 An ally ignores the first 10 points of electricity damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the electricity version.
๐Ÿ“ข Resist Energy (Sonic) slot buff sp2 Lv3 An ally ignores the first 10 points of sonic damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the sonic version.
โ„๏ธ Protection from Cold slot buff sp3 Lv5 Ward the whole party against COLD: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of cold damage, then burns out (PF1 Protection from Energy โ€” the cold version).
๐Ÿงช Protection from Acid slot buff sp3 Lv5 Ward the whole party against ACID: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of acid damage, then burns out (PF1 Protection from Energy โ€” the acid version).
โšก Protection from Electricity slot buff sp3 Lv5 Ward the whole party against ELECTRICITY: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of electricity damage, then burns out (PF1 Protection from Energy โ€” the electricity version).
๐Ÿ“ข Protection from Sonic slot buff sp3 Lv5 Ward the whole party against SONIC: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of sonic damage, then burns out (PF1 Protection from Energy โ€” the sonic version).
๐Ÿ” Spell Turning slot buff sp7 Lv13 The next 3 enemy spells aimed at you are turned aside for the room (PF1: 1d4+6 spell levels reflected at the caster โ€” here they fizzle; the reflection has no surface).
โš”๏ธ Transformation slot buff sp6 Lv11 You become a warrior for the room: +4 Str, Dex and Con (+2 to hit and damage, +2 HP per level), +4 AC โ€” and NO SPELLS until the room ends (PF1). Bots never cast it.
๐ŸŒˆ Color Spray slot hdladder sp1 Lv1 A cone of clashing color, up to 4 foes, Will negates: 2 HD or less fall UNCONSCIOUS, blinded and stunned; 3-4 HD are blinded and stunned; 5 HD and up are stunned a round (PF1). CR stands in for HD; the mindless are immune.
๐ŸŽ‡ Scintillating Pattern slot hdladder sp8 Lv15 A twisting pattern no mind can look away from โ€” NO save (PF1): up to 6 foes; 6 HD or less fall UNCONSCIOUS, 7-12 HD are stunned 1d4 rounds, 13 HD and up are confused 1d4 rounds. CR stands in for HD; the mindless are immune.
๐Ÿ˜ž Crushing Despair slot save_debuff sp4 Lv7 A wave of hopelessness: up to 6 foes, Will negates, or โˆ’2 to hit, damage and saves for the rest of the room (PF1). Mind-affecting.
๐ŸŒซ๏ธ Mind Fog slot save_debuff sp5 Lv9 A bank of mind-numbing fog: up to 6 foes, Will negates, or โˆ’10 on all their Will saves for the rest of the room (PF1). Cast it first, then the save-or-suffer spells land. Mind-affecting.
๐ŸงŸ Ghoul Touch slot save_debuff sp2 Lv3 A touch of the grave: one living foe, Fortitude negates, or it is PARALYZED (up to 1 round per level; it can shake free on its turns). Physical, not mind-affecting โ€” but the undead do not fear it (adaptation: the touch is assumed to land).
โœ‹ Halt Undead slot save_debuff sp3 Lv5 Up to 3 UNDEAD, Will negates (the mindless dead do not save โ€” they simply stop), or they stand HELD for up to 1 round per level. Nothing else is affected (PF1).
๐Ÿ”ฎ Resilient Sphere slot forcecage sp4 Lv7 A globe of force snaps shut around one foe โ€” Reflex negates, or it is sealed for 1 round per level: it can neither act nor be targeted until the sphere winks out (PF1). Even a boss.
๐Ÿ’€ Circle of Death slot circleofdeath sp6 Lv11 A ripple of negative energy slays 4d4 HD worth of living creatures, weakest first, none above 9 HD: each must make a Fortitude save or DIE (a boss loses half its life instead). CR stands in for HD (PF1).
๐Ÿ‘๏ธ Eyebite slot hdladder sp6 Lv11 Your gaze withers one foe, Fortitude negates: 4 HD or less fall COMATOSE, 5-9 HD are PANICKED (they flee for 1 round per level), 10 HD and up are SICKENED for the room (PF1). CR stands in for HD. (Adaptation: one foe per cast, not one per round.)
โš”๏ธ Mageโ€™s Sword slot spiritweapon sp7 Lv13 A blade of pure force hangs over a foe and strikes on each of your turns for 1 round per level โ€” like Spiritual Weapon, but with +4 to hit and +6 damage (PF1: 4d6+3 force, +CL to hit). Never misses for want of a weapon.
๐Ÿ”ฅ Flaming Sphere slot aoe sp2 Lv3 A rolling ball of fire: 3d6 fire to one foe now (Reflex half), and it keeps ROLLING โ€” on each of your turns it burns your mark for 3d6, Reflex negates, for 1 round per level (PF1). It rides the lingering-storm engine; a bigger storm swallows it.
๐ŸŒˆ Prismatic Wall slot wall sp8 Lv15 A shimmering wall of seven colors: melee foes can reach at most 2 of them per target each round, and any foe pressing through eats a ray โ€” 4d6 of a random energy (Reflex half), or 1 in 8 the VIOLET ray: Fortitude or it is unmade (bosses and the unliving shrug the violet). PF1โ€™s seven-layer wall, folded into one crossing.
๐Ÿ’ฅ Mageโ€™s Disjunction slot disjunction sp9 Lv17 Every magic on every foe comes apart: a Greater Dispel against each foe on the field (PF1: automatic โ€” here each foe still gets its dispel check; the item-destroying clause has no surface).
๐Ÿ’ข Shatter slot aoe sp2 Lv3 A sonic ring that shivers crystal and metal: one CONSTRUCT takes 1d6 per caster level (max 10d6) sonic, Fortitude half (PF1). Living foes and their gear are untouched here.
๐Ÿซณ Telekinesis slot forcepush sp5 Lv9 A violent telekinetic thrust hurls a foe backward โ€” every melee ally who can act gets a FREE attack against it as it reels (PF1โ€™s violent thrust / bull rush; the thrown-object damage has no surface). You forgo your own strike.
๐Ÿ”“ Break Enchantment slot cleanse sp5 Lv9 Free an ally from every lasting enchantment at once โ€” curse, paralysis, slow, blindness โ€” with one caster-level check against the hostile magic (PF1: 1d20 + CL vs 11 + the effectโ€™s CL). It never dispels a foe.
๐ŸงŸ Animate Dead slot summon sp4 Lv7 Raise 1d4+1 lesser undead (skeletons or ghouls) from the roomโ€™s dead to fight for the party (PF1: 2 HD per caster level of skeletons/zombies; they crumble when the summoning ends).
๐Ÿ•ฏ๏ธ Control Undead slot dominate sp7 Lv13 Seize an UNDEAD creature โ€” Will negates, or it FIGHTS FOR YOU, savaging its own allies each turn (it re-saves each turn; breaks if you fall). Nothing living answers it (PF1).
๐Ÿ˜ฑ Ear-Piercing Scream slot aoe sp1 Lv1 A shriek of pure sound at one foe: 1d6 sonic per two caster levels (max 5d6) and it is DAZED a round; Fortitude for half and no daze (UM). Adaptation: dazed is the engine's stunned โ€” the turn is lost either way.
๐ŸงŠ Frigid Touch slot touch sp2 Lv3 A melee touch of killing cold: 4d6 cold and the foe is STAGGERED a round โ€” one action on its next turn; a natural 20 leaves it staggered for the rest of the room (UM: 1 minute). Adaptation: staggered is the engine's slowed. The undead do not feel the cold.
๐Ÿชจ Stone Call slot aoe sp2 Lv3 A rain of dirt, gravel and small stones on up to 6 foes: 2d6 bludgeoning, NO save and no spell resistance (APG). The rubble that lingers as difficult terrain has no surface here.
๐ŸŒฌ๏ธ Sirocco slot aoe sp6 Lv11 A blast of furnace-hot desert wind over up to 6 foes: 4d6 fire and they are FATIGUED for the room (โˆ’1 to hit and damage); a flyer that fails is torn from the sky โ€” knocked PRONE, and it takes wing again only once it has stood up. Fortitude halves the damage and negates the rest (APG). Adaptation: the wind covers the field, and the fatigue holds for the room instead of the spell's duration.
๐Ÿ•ฏ๏ธ Bestow Curse slot save_debuff sp4 Lv7 Will save or CURSED โ€” โˆ’4 on all its attacks for the rest of the room. (PF1 offers three curse shapes; the attack-rot is the one that matters in here.)
๐Ÿฆธ Heroism slot buff sp3 Lv5 One ally becomes heroic โ€” +2 to hit and +2 on saves for the rest of the DUNGEON (10 min/level).
๐Ÿ’ƒ Irresistible Dance slot save_debuff sp8 Lv15 The foe MUST dance โ€” NO SAVE (PF1): capering helplessly for 1d4+1 rounds, no actions. Mindless undead and constructs don't hear the tune.
๐Ÿชž Mirror Image slot mirrorimage sp2 Lv3 Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ€” each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room.
๐Ÿ–๏ธ Chill Touch slot touch sp1 Lv1 A ghostly touch of the grave โ€” ranged touch for ยฝlevel d6 negative energy (max 5d6); the chill of undeath. No effect on undead.
๐Ÿฉธ Enervation slot touch sp4 Lv7 A black ray of soul-draining negative energy โ€” ranged touch, ยฝlevel d4 (max 8d4); the grave saps the living. No effect on undead.
โ˜ ๏ธ Slay Living slot savedie sp5 Lv9 A death-touch stops one living heart (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
โ˜ ๏ธ Summon Undead I slot summon sp1 Lv1 Tear ONE lesser undead (CR โ…“โ€“1) from the grave to fight for the party for a few rounds. (Doesn't block clearing the room; foes CAN turn on it โ€” it soaks.)
โ˜ ๏ธ Summon Undead II slot summon sp2 Lv3 Raise 1d3 lesser undead (CR โ…“โ€“1) to fight for the party for a few rounds.
โ˜ ๏ธ Summon Undead III slot summon sp3 Lv5 Raise 1d4+1 lesser undead (CR โ…“โ€“1) โ€” a shambling horde โ€” to fight for the party for a few rounds.
โ˜ ๏ธ Summon Undead IV slot summon sp4 Lv7 Raise 1d4+1 SKELETAL CHAMPIONS (CR 2) to fight for the party for a few rounds.
โ˜ ๏ธ Summon Undead V slot summon sp5 Lv9 Raise 1d4+1 CR-3 undead (wight / shadow / fire skeleton) to fight for the party for a few rounds.
โ˜ ๏ธ Summon Undead VI slot summon sp6 Lv11 Raise 1d4+1 CR-4/5 undead (vampire spawn / fungal dead) to fight for the party for a few rounds.
โ˜ ๏ธ Summon Undead VII slot summon sp7 Lv13 Raise 1d4+1 CR-5/6 undead (fungal dead / skeletal ogre) to fight for the party for a few rounds.
โ˜ ๏ธ Summon Undead VIII slot summon sp8 Lv15 Raise 1d4+1 FUNGAL ORACLES (CR 7) to fight for the party for a few rounds.
โ˜ ๏ธ Summon Undead IX slot summon sp9 Lv17 Raise 1d4+1 CR-8/9 undead (vampires / ghoul crusaders) โ€” an army of the dead โ€” to fight for the party for a few rounds.