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๐Ÿ›  Spells & Abilities

384 unique
NameEffectSpLvlCostSaveDiceTgtsClassesDescription
๐Ÿ•ฏ๏ธ Bane bane save_debuff 1 slot will ร—8 cleric, inquisitor, oracle Dread saps the enemy line: up to 8 foes, Will negates, or โˆ’1 to hit, damage and saves for the room (PF1: โˆ’1 attacks and โˆ’1 on saves vs fear; it rides the Prayer penalty here). Mind-affecting.
๐ŸŒ€ Blade Lash bladelash bladelash 1 room โ€” 1 magus Your blade lashes out like a whip โ€” strike one foe and TRIP it (combat-maneuver check); on a success it is knocked prone and loses its turn.
โœจ Bless bless buff 1 run โ€” 1 cleric, inquisitor, oracle All allies gain +1 to hit for the ENTIRE dungeon โ€” cast once; it never fades between rooms.
โœ๏ธ Bless Weapon blessweapon buff 1 slot โ€” 1 paladin Your weapon shines with holy power for the room: every critical threat against an EVIL foe confirms automatically (PF1). The good-alignment DR clause has no surface here โ€” no foe carries DR/good.
๐Ÿ”ฅ Burning Hands burninghands aoe 1 slot reflex leveld4 (cap 5) fire ร—2 bloodrager, oracle, sorcerer, wizard A cone of flame โ€” 2 foes, Reflex for half (level d4, cap 5d4).
๐Ÿ˜ฑ Cause Fear causefear save_debuff 1 slot will 1 bard, bloodrager, cleric, oracle, sorcerer, wizard One living foe of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds (loses its turns, and is shaken); a made save leaves it shaken for one round. Mind-affecting: the undead and constructs are immune.
๐Ÿ’ž Charm Person charmperson charm 1 slot will 1 bard, sorcerer, wizard A living foe, Will save or CHARMED โ€” it regards your party as friends and WON'T attack you (it only tends its own side). A hit from your party snaps it out. No effect on the mindless (undead / constructs).
๐Ÿ–๏ธ Chill Touch chilltouch touch 1 slot โ€” halfleveld6 (cap 5) negative 1 bloodrager, sorcerer, wizard A ghostly touch of the grave โ€” ranged touch for ยฝlevel d6 negative energy (max 5d6); the chill of undeath. No effect on undead.
๐ŸŒˆ Color Spray colorspray hdladder 1 slot will ร—4 bloodrager, sorcerer, wizard A cone of clashing color, up to 4 foes, Will negates: 2 HD or less fall UNCONSCIOUS, blinded and stunned; 3-4 HD are blinded and stunned; 5 HD and up are stunned a round (PF1). CR stands in for HD; the mindless are immune.
๐Ÿ—ฃ๏ธ Command command save_debuff 1 slot will 1 cleric, inquisitor, oracle "FALL!" โ€” Will save or the foe drops PRONE and loses its next turn. Mind-affecting and language-driven: the mindless dead and constructs don't listen.
๐Ÿ’š Cure Light Wounds curelight heal 1 slot โ€” 1 bard, cleric, druid, inquisitor, oracle, paladin, ranger Heal the most-hurt ally โ€” 1d8 + caster level (max +5).
๐Ÿ™ Divine Favor divinefavor buff 1 slot โ€” 1 cleric, inquisitor, oracle, paladin Your god's luck rides your blows โ€” +1 to hit and damage per 3 caster levels (max +3, LUCK โ€” doesn't stack with Divine Power's luck; the bigger stands) for the rest of the room.
๐Ÿฅ€ Doom doom save_debuff 1 slot will 1 antipaladin, cleric, inquisitor A dread word saps a foe's nerve โ€” Will save or SHAKEN (โˆ’2 to hit and damage) for the fight's opening.
๐Ÿ˜ฑ Ear-Piercing Scream earpiercingscream aoe 1 slot fort halfleveld6 (cap 5) sonic 1 bard, inquisitor, magus, sorcerer, wizard A shriek of pure sound at one foe: 1d6 sonic per two caster levels (max 5d6) and it is DAZED a round; Fortitude for half and no daze (UM). Adaptation: dazed is the engine's stunned โ€” the turn is lost either way.
๐Ÿฆฃ Enlarge Person enlargeperson buff 1 slot โ€” 1 bloodrager, sorcerer, wizard One ally grows a size category โ€” heavier blows (+2 damage) for the rest of the room. Put it on the fighter.
๐ŸŒฟ Entangle entangle grease 1 slot reflex 2d4 druid, ranger Grasping vines erupt โ€” a RANDOM 2d4 foes must make a Reflex save or be ROOTED (rendered prone, losing the turn).
๐ŸŒ€ Entropic Shield entropicshield buff 1 slot โ€” 1 cleric, oracle A shimmering field around you: enemy ARROWS, bolts and thrown weapons miss you 20% of the time for the room (PF1: ranged attacks only โ€” melee and spells are unaffected).
๐Ÿงช Extract: Shield ext_shield buff 1 room โ€” 1 investigator A brewed ward โ€” +4 AC for the rest of the room, and IMMUNE to Magic Missile.
๐Ÿ”ฅ Faerie Fire faeriefire glitterdust 1 slot โ€” 1 druid Pale light limns every foe: any INVISIBLE foe is revealed for the room, no save. (PF1: it also negates blur and displacement โ€” no foe here has either.)
๐Ÿ›ข๏ธ Grease grease grease 1 slot reflex ร—2 bard, bloodrager, magus, sorcerer, wizard Slick the floor โ€” 2 foes Reflex or fall prone (splat!).
๐ŸŒ€ Hypnotism hypnotism fascinate 1 slot will 1 bard, sorcerer, wizard One foe, Will save or it stands FASCINATED โ€” losing its turns until something hits it. (PF1: 2d4 HD; here one foe.) No effect on the mindless.
๐Ÿ–ค Inflict Light Wounds inflictlight touch 1 slot will negative 1 cleric, oracle A touch of negative energy: 1d8 + caster level (max +5) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿคช Lesser Confusion confusionlesser save_debuff 1 slot will 1 bard One foe, Will save or CONFUSED for a single round โ€” it rolls the confusion table once. No effect on the mindless.
๐Ÿ›ก๏ธ Mage Armor magearmor magearmor 1 run โ€” 1 sorcerer, wizard +4 armor AC for the ENTIRE dungeon โ€” a FREE action (no turn cost), cast once.
๐Ÿพ Magic Fang magicfang buff 1 slot โ€” 1 druid, ranger Bless an ally's natural weapons (claws, fangs, fists โ€” range touch) โ€” +1 to hit and +1 damage for the rest of the room.
๐Ÿ”ฎ Magic Missile magicmissile missile 1 slot โ€” 1 bloodrager, sorcerer, wizard Unerring darts of force โ€” 1 dart +1 per 2 levels (max 5), 1d4+1 each, auto-hit.
๐Ÿ—ก๏ธ Magic Weapon magicweapon buff 1 slot โ€” 1 cleric, oracle, paladin, sorcerer, wizard One allyโ€™s weapon gains a +1 enhancement bonus (+1 to hit and damage) for the room. An enhancement bonus never stacks โ€” a Greater Magic Weapon or Greater Magic Fang already up makes this a wasted slot (PF1).
๐ŸŒซ๏ธ Obscuring Mist obscuringmist darkness 1 slot โ€” 1 cleric, druid, oracle, sorcerer, wizard A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules.
๐Ÿ”ฅ Produce Flame produceflame touch 1 slot โ€” 1d6 fire 1 druid, oracle Flames dance in your palm โ€” a ranged touch for 1d6 + caster level (max +5) fire (PF1; the minute-per-level of repeat throws is one throw per cast here).
๐Ÿฆด Ray of Enfeeblement rayenfeeble save_debuff 1 slot fort 1 bloodrager, sorcerer, wizard A black ray saps a foe's strength โ€” Fortitude save or its blows weaken (โˆ’2 to hit and damage).
๐Ÿฆ Remove Fear removefear buff 1 slot โ€” 1 bard, cleric, oracle Steady the partyโ€™s nerve: any fear-born shakenness lifts at once, and for the rest of the dungeon each ally shrugs off Daunting Success and takes +4 on saves against fear. (Adaptation: the whole party, not one creature per four levels.)
๐Ÿ•Š๏ธ Sanctuary sanctuary buff 1 slot โ€” 1 cleric, oracle Foes cannot bring themselves to attack you โ€” you are untargetable until YOU attack or cast at a foe, which ends it (PF1: Will negates per attacker; here the ward simply holds until you break it).
๐Ÿ›ก๏ธ Shield shield buff 1 room โ€” 1 bloodrager, magus, sorcerer, wizard A wall of force โ€” +4 shield AC for the rest of the room.
๐Ÿ›ก๏ธ Shield of Faith shieldoffaith buff 1 slot โ€” 1 cleric, inquisitor, oracle, paladin +2 deflection AC to an ally (the one with the LOWEST AC) for the rest of the room.
โšก Shocking Grasp shockinggrasp touch 1 slot โ€” leveld6 (cap 5) electricity 1 bloodrager, druid, sorcerer, wizard A charged touch โ€” ranged touch attack (level d6, cap 5d6 electricity).
๐Ÿ’ค Sleep sleep sleep 1 slot will ร—3 bard, inquisitor, sorcerer, wizard Up to 3 weaker foes must save or fall asleep โ€” helpless, losing turns until struck.
๐Ÿ€ Summon Monster I summonmonster1 summon 1 slot โ€” 1 bard, cleric, oracle, sorcerer, wizard Call ONE celestial vermin โ€” a dire rat, giant centipede or giant spider โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿ€ Summon Nature's Ally I summonnature1 summon 1 slot โ€” 1 druid, ranger The wild answers โ€” ONE dire rat, giant centipede or giant spider scuttles in to fight for the party (~1 round per level).
โ˜ ๏ธ Summon Undead I summonundead1 summon 1 slot โ€” 1 wizard Tear ONE lesser undead (CR โ…“โ€“1) from the grave to fight for the party for a few rounds. (Doesn't block clearing the room; foes CAN turn on it โ€” it soaks.)
๐ŸŽฏ True Strike truestrike buff 1 room โ€” 1 bloodrager, magus, sorcerer, wizard Your next attack roll gains +20 (PF1 insight). Spent by the next swing or ray.
๐Ÿ‘ป Vanish vanish invisible 1 slot โ€” 1 bard, magus A touched ally vanishes from sight โ€” enemies can't target them until they attack (a brief bard's Vanish).
๐ŸŸข Acid Arrow aciddart touch 2 slot โ€” halfleveld6 (cap 5) acid 1 sorcerer, wizard A bolt of acid โ€” ranged touch for ยฝlevel d6, and it KEEPS BURNING for ยฝlevel d6 more each of the foe's turns (1 round per 3 caster levels).
๐Ÿ›ก๏ธ Aid aid buff 2 slot โ€” 1 cleric, oracle One ally takes heart: +1 to hit, +1 on saves and 1d8 + caster level (max +10) temporary HP for the room (PF1: the +1 saves is vs fear only).
๐ŸŒณ Barkskin barkskin buff 2 slot โ€” 1 druid, ranger Bark-tough hide โ€” +3 natural-armor AC to an ally for the rest of the DUNGEON.
๐Ÿป Bear's Endurance bearsendurance buff 2 slot โ€” 1 bard, bloodrager, cleric, druid, oracle Bear-hardy โ€” one ally gains temporary HP (+2 per level, from +4 Con) for the rest of the room.
๐Ÿ’จ Bladed Dash bladeddash bladeddash 2 room โ€” 1 magus Dash through the fray with a single deadly cut โ€” strike one foe, then you become UNTARGETABLE (no attack, buff, or heal can reach you) until your next turn.
๐Ÿ™ˆ Blindness blindness save_debuff 2 slot fort 1 bard, cleric, sorcerer, wizard Fortitude save or STRUCK BLIND โ€” โˆ’4 to hit and denied its Dex (easier to hit, Sneak-Attackable) for caster-level rounds.
๐ŸŒซ๏ธ Blur blur buff 2 slot โ€” 1 bard, bloodrager, sorcerer, wizard An allyโ€™s outline wavers: 20% of the attacks that would hit them miss for the room (PF1). True Seeing pierces it, like Displacement; an enemy Dispel can rip it.
๐Ÿ’ช Bull's Strength bullsstrength buff 2 slot โ€” 1 antipaladin, bard, bloodrager, cleric, druid, inquisitor, oracle, paladin One martial ally gets +2 to hit and +2 melee damage for the rest of the room. (2nd-level antipaladin spell, level 7.)
๐Ÿˆ Cat's Grace catsgrace buff 2 slot โ€” 1 bard, bloodrager, druid, sorcerer, wizard Feline-quick โ€” one ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐Ÿ’š Cure Moderate Wounds curemoderate heal 2 slot โ€” 1 bard, cleric, druid, inquisitor, oracle, paladin, ranger Heal the most-hurt ally โ€” 2d8 + caster level (max +10).
๐ŸŒ‘ Darkness darkness darkness 2 slot โ€” 1 antipaladin, bard, cleric, oracle, sorcerer, wizard Shroud a RANDOM 1d4+1 foes in magical darkness โ€” they CANNOT attack and CANNOT be attacked for 2 rounds.
๐Ÿ’ซ Daze Monster dazemonster save_debuff 2 slot will 1 bard, sorcerer, wizard Will save or DAZED โ€” the creature loses its next turn outright. Cheap, reliable turn-denial.
๐Ÿฆ… Eagleโ€™s Splendor eaglessplendor buff 2 slot โ€” 1 bard, cleric, oracle, paladin, sorcerer, wizard +4 Charisma: a CHARISMA caster (sorcerer, bard, oracle, paladin) gets +2 to spell DCs and spell attacks for the room. On anyone else it only shines (adaptation: no other Charisma surface here).
๐Ÿงช Extract: See Invisibility ext_seeinvis buff 2 room โ€” 1 investigator A drop in each eye โ€” find, target and strike INVISIBLE foes. Lasts the whole DUNGEON (10 min/level).
๐Ÿซ€ False Life falselife buff 2 slot โ€” 1 bloodrager, sorcerer, wizard Necromantic vigor โ€” the caster gains temporary HP (+1 per level) for the rest of the DUNGEON.
๐Ÿ—ก๏ธ Flame Blade flameblade touch 2 slot โ€” halfleveld8 (cap 10) fire 1 druid A scimitar of pure fire โ€” a touch attack for ยฝlevel d8 FIRE (max 10d8).
๐Ÿ”ฅ Flaming Sphere flamingsphere aoe 2 slot reflex 3d6 fire 1 bloodrager, druid, sorcerer, wizard A rolling ball of fire: 3d6 fire to one foe now (Reflex half), and it keeps ROLLING โ€” on each of your turns it burns your mark for 3d6, Reflex negates, for 1 round per level (PF1). It rides the lingering-storm engine; a bigger storm swallows it.
๐ŸŒซ๏ธ Fog Cloud fogcloud darkness 2 slot โ€” 1 druid, sorcerer, wizard A bank of fog swallows the enemy line โ€” shrouded foes stumble blindly (losing turns, your blows landing easier) until it disperses. Rides the magical-darkness rules, like Obscuring Mist.
๐ŸฆŠ Foxโ€™s Cunning foxscunning buff 2 slot โ€” 1 bard, sorcerer, wizard +4 Intelligence: an INTELLIGENCE caster (wizard, magus, witch) gets +2 to spell DCs and spell attacks for the room. On anyone else it only sharpens wit (adaptation: no other Intelligence surface here).
๐ŸงŸ Ghoul Touch ghoultouch save_debuff 2 slot fort 1 sorcerer, wizard A touch of the grave: one living foe, Fortitude negates, or it is PARALYZED (up to 1 round per level; it can shake free on its turns). Physical, not mind-affecting โ€” but the undead do not fear it (adaptation: the touch is assumed to land).
โœจ Glitterdust glitterdust glitterdust 2 slot will 1 bard, bloodrager, magus, sorcerer, wizard A burst of clinging gold dust โ€” a RANDOM 1d4 foes must make a Will save or be BLINDED: โˆ’4 to hit and denied their Dex (easier to hit, Sneak-Attackable) for a few rounds.
๐ŸŒช๏ธ Gust of Wind gustofwind grease 2 slot fort 1d3 druid, sorcerer, wizard A roaring gale blasts a RANDOM 1d3 foes โ€” Fort save or be knocked prone.
๐Ÿ˜‚ Hideous Laughter hideouslaughter save_debuff 2 slot will 1 bard A foe collapses in helpless laughter โ€” Will save or HELD (helpless, Sneak-Attackable). Each turn it may re-save to recover, but the attempt costs its turn. Humanoids only (PF1).
๐Ÿ–๏ธ Hold Person holdperson save_debuff 2 slot will 1 bard, cleric, inquisitor, oracle, sorcerer, wizard A HUMANOID foe must save or be HELD (helpless). Each of its turns it may re-save to break free โ€” but the attempt costs its turn either way. Humanoids only (PF1).
๐ŸŒ€ Hypnotic Pattern hypnoticpattern fascinate 2 slot will ร—3 bard, sorcerer, wizard Up to 3 foes, Will save or FASCINATED โ€” losing their turns until something hits them. (PF1: 2d4 + CL HD; here three foes.) No effect on the mindless.
๐Ÿ–ค Inflict Moderate Wounds inflictmoderate touch 2 slot will negative 1 cleric, oracle A touch of negative energy: 2d8 + caster level (max +10) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ‘ป Invisibility invisibility invisible 2 slot โ€” 1 antipaladin, bard, bloodrager, oracle, sorcerer, wizard Vanish from sight โ€” enemies can't target you until you attack.
๐Ÿชž Mirror Image mirrorimage mirrorimage 2 slot โ€” 1 bard, bloodrager, magus, oracle, sorcerer, wizard Conjure shimmering duplicates (1d4 + 1 per 3 levels, max 8) โ€” each enemy attack that would hit you instead destroys an image, until they are all gone. Lasts the room.
๐Ÿฆ‰ Owlโ€™s Wisdom owlswisdom buff 2 slot โ€” 1 cleric, druid, oracle, paladin, ranger, sorcerer, wizard +4 Wisdom: a WISDOM caster (cleric, druid, ranger, inquisitor) gets +2 to spell DCs and spell attacks for the room. On anyone else it only steadies (adaptation: no other Wisdom surface here).
๐Ÿน Protection from Arrows protarrows buff 2 slot โ€” 1 sorcerer, wizard An ally shrugs off ranged weapons: DR 10 against every arrow, bolt and thrown blade, from a pool of 10 per caster level (max 100) for the room (PF1: DR 10/magic).
๐Ÿ›ก๏ธ Protection from Evil (Communal) protevil buff 2 slot โ€” 1 bloodrager, cleric, inquisitor, oracle, sorcerer, wizard Ward the whole party โ€” +2 AC and +2 to all saves for EVERY ally, for the rest of the room.
๐Ÿ˜ค Rage ragespell buff 2 slot โ€” 1 bard, sorcerer, wizard The whole party flies into a rage: +2 Str and Con (+1 to hit and damage, +1 HP per level), +1 on Will saves, โˆ’2 AC for the room (PF1).
๐Ÿฉน Remove Paralysis removeparalysis cleanse 2 slot โ€” 1 cleric, druid, oracle, paladin Free an ally from paralysis or slow โ€” ANY source, even a ghoulโ€™s touch, no check needed (PF1).
๐Ÿงช Resist Energy (Acid) resistacid buff 2 slot โ€” 1 cleric, druid, oracle, paladin, ranger, sorcerer, wizard An ally ignores the first 10 points of acid damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the acid version.
โ„๏ธ Resist Energy (Cold) resistcold buff 2 slot โ€” 1 cleric, druid, oracle, paladin, ranger, sorcerer, wizard An ally ignores the first 10 points of cold damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the cold version.
โšก Resist Energy (Electricity) resistelectricity buff 2 slot โ€” 1 cleric, druid, oracle, paladin, ranger, sorcerer, wizard An ally ignores the first 10 points of electricity damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the electricity version.
๐Ÿ”ฅ Resist Energy (Fire) resistfire buff 2 slot โ€” 1 bloodrager, cleric, druid, oracle, paladin, ranger, sorcerer, wizard An ally ignores the first 10 points of fire damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the fire version.
๐Ÿ“ข Resist Energy (Sonic) resistsonic buff 2 slot โ€” 1 cleric, druid, oracle, paladin, ranger, sorcerer, wizard An ally ignores the first 10 points of sonic damage from each attack or spell for the room โ€” 20 at caster level 7, 30 at 11 (PF1). One energy type per casting; this is the sonic version.
๐Ÿ‘ป Scare scare save_debuff 2 slot will ร—6 bard, sorcerer, wizard Up to one foe per three caster levels (max 6), each of 5 HD or less: Will save or it FLEES in terror for 1d4 rounds; a made save leaves it shaken for one round. Mind-affecting.
โ˜„๏ธ Scorching Ray scorchingray rays 2 room โ€” 4d6 fire 1 bloodrager, magus, oracle, sorcerer, wizard A searing ray (4d6 fire) โ€” SPLITS into 2 rays at caster level 7, 3 at 11; each rolls to hit.
๐Ÿ”Ž See Invisibility seeinvisibility buff 2 slot โ€” 1 bard, bloodrager, inquisitor, magus, sorcerer, wizard Your eyes catch the unseen โ€” you can find, target and strike INVISIBLE foes with no concealment miss. (It does NOT pierce mirror images or a displaced blur โ€” that needs True Seeing.) Lasts the whole DUNGEON.
๐Ÿ’ข Shatter shatter aoe 2 slot fort leveld6 (cap 10) sonic 1 bard, cleric, oracle, sorcerer, wizard A sonic ring that shivers crystal and metal: one CONSTRUCT takes 1d6 per caster level (max 10d6) sonic, Fortitude half (PF1). Living foes and their gear are untouched here.
๐Ÿ›ก๏ธ Shield Other shieldother buff 2 slot โ€” 1 cleric, oracle, paladin You take the blows meant for an ally: HALF of every wound they suffer lands on you instead for the room (PF1: 1 hour/level, +1 AC and saves โ€” the ward is the damage share here).
๐Ÿคซ Silence silence save_debuff 2 slot will 1 bard, cleric, inquisitor, oracle Will save or the foe is wrapped in perfect SILENCE for caster-level rounds โ€” no spells, no holds, no healing words: an enemy caster falls back on its weapons. THE anti-caster tool. (Adapted: single target, not an area โ€” no grid.)
๐Ÿ”Š Sound Burst soundburst aoe 2 slot fort 1d8 sonic ร—3 bard A concussive blast of sound โ€” 1d8 sonic to up to 3 foes, Fort for half.
๐Ÿ—ก๏ธ Spiritual Weapon spiritweapon spiritweapon 2 slot โ€” 1 cleric, inquisitor, oracle Conjure a force-weapon shaped like your own over a foe โ€” it strikes that foe on EACH of your turns (with your buffs, feats & Haste) for 1 round per caster level (PF1), while you do other things.
๐Ÿชจ Stone Call stonecall aoe 2 slot โ€” 2d6 bludgeoning ร—6 druid, ranger, sorcerer, wizard A rain of dirt, gravel and small stones on up to 6 foes: 2d6 bludgeoning, NO save and no spell resistance (APG). The rubble that lingers as difficult terrain has no surface here.
๐Ÿ—ฃ๏ธ Suggestion suggestion charm 2 slot will 1 bard, sorcerer, wizard A reasonable-sounding course of action: one foe, Will save or it stops attacking the party until struck (the charm mechanics stand in for the suggestion). No effect on the mindless.
๐Ÿ•ท๏ธ Summon Monster II summonmonster2 summon 2 slot โ€” 1 bard, cleric, oracle, sorcerer, wizard Call 1d3 celestial vermin of one kind โ€” dire rats, giant centipedes or giant spiders โ€” to fight for the party (~1 round per level).
๐Ÿ•ท๏ธ Summon Nature's Ally II summonnature2 summon 2 slot โ€” 1 druid, ranger The wild answers โ€” 1d3 vermin of one kind (dire rats, giant centipedes or giant spiders) swarm in to fight for the party (~1 round per level).
โ˜ ๏ธ Summon Undead II summonundead2 summon 2 slot โ€” 1 wizard Raise 1d3 lesser undead (CR โ…“โ€“1) to fight for the party for a few rounds.
๐Ÿ•ธ๏ธ Web web wall 2 slot reflex 1 sorcerer, wizard Sticky strands fill the field. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and a melee foe pressing through must save (Reflex) or stick fast and lose its turn. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐ŸงŸ Animate Dead animatedead summon 3 slot โ€” 1 cleric, oracle, sorcerer, wizard Raise 1d4+1 lesser undead (skeletons or ghouls) from the roomโ€™s dead to fight for the party (PF1: 2 HD per caster level of skeletons/zombies; they crumble when the summoning ends).
๐Ÿ•ฏ๏ธ Bestow Curse bestowcurse save_debuff 3 slot will 1 bloodrager, cleric, oracle, sorcerer, wizard Will save or CURSED โ€” โˆ’4 on all its attacks for the rest of the room. (PF1 offers three curse shapes; the attack-rot is the one that matters in here.)
โœจ Blink blinkspell buff 3 slot โ€” 1 bard, sorcerer, wizard You flicker between the Material and Ethereal planes for the room: half of the attacks that would hit you pass through nothing, and one in five of your own attacks flickers away (PF1: 50% / 20%). (Adaptation: True Seeing pierces it like Displacement; the ethereal side has no other surface here.)
๐ŸŒฉ๏ธ Call Lightning calllightning aoe 3 slot reflex halfleveld6 (cap 5) electricity ร—2 druid A bolt from the storm strikes 2 foes โ€” Reflex for half (half-level d6) โ€” and the STORM LINGERS: a free 3d6 bolt strikes on each of your turns for the rest of the room (the PF1 lingering storm, auto-called).
๐Ÿ’ž Charm Monster charmmonster charm 3 slot will 1 bard, sorcerer, wizard ANY living creature, Will save or CHARMED โ€” it regards your party as friends and will not attack you (it only tends its own side); a hit snaps it out. No effect on the mindless.
๐Ÿคช Confusion confusion save_debuff 3 slot will ร—4 bard, sorcerer, wizard Up to 4 foes: Will save or CONFUSED for one round per caster level (max 10) โ€” each turn it rolls the book's table: 25% acts normally, 25% babbles, 25% hurts itself (1d8 + Str), 25% attacks its nearest ally. Mind-affecting.
๐Ÿฆ  Contagion contagion save_debuff 3 slot fort 1 cleric, druid, oracle, sorcerer, wizard A touch of disease: Fortitude negates, or the foe is DISEASED for the rest of the room โ€” sickened and fatigued (โˆ’3 to hit and damage, โˆ’1 AC and Reflex, โˆ’2 on saves). Undead and constructs do not sicken. (Adaptation: PF1โ€™s diseases deal ability damage over days; here the onset is immediate.)
๐Ÿ˜ž Crushing Despair crushingdespair save_debuff 3 slot will ร—6 bard, sorcerer, wizard A wave of hopelessness: up to 6 foes, Will negates, or โˆ’2 to hit, damage and saves for the rest of the room (PF1). Mind-affecting.
๐Ÿ’š Cure Serious Wounds cureserious heal 3 slot โ€” 1 cleric, inquisitor, oracle, paladin, ranger Heal the most-hurt ally โ€” 3d8 + caster level (max +15). Once per room.
๐Ÿ‘๏ธ Darkvision (Communal) darkvisioncomm buff 3 slot โ€” 1 oracle The whole party sees through magical darkness โ€” shrouded foes can be TARGETED again (they still stumble, losing their turns). Lasts the whole DUNGEON.
๐ŸŒž Daylight daylight daylight 3 slot โ€” 1 bard, cleric, druid, oracle, sorcerer, wizard Brilliant light fills the room: every magical darkness on the field (Darkness, Obscuring Mist) is dispelled, and no lesser darkness can form here for the rest of the room. Not true sunlight โ€” it does not burn the undead (PF1). (Adaptation: the room is the area; no foe casts darkness today, so this is the counter waiting for its foe.)
๐Ÿ’ค Deep Slumber deepslumber sleep 3 slot will ร—5 bard, sorcerer, wizard Up to 5 foes must save or fall ASLEEP โ€” helpless, losing turns until struck (PF1: 10 HD of creatures; here the count stands in for the HD).
๐ŸŒ‘ Deeper Darkness deeperdarkness darkness 3 slot โ€” 1 cleric, oracle, sorcerer, wizard Supernatural darkness swallows a RANDOM 1d4+2 foes for 3 rounds: they cannot act and cannot be hit. Unlike Darkness, ordinary darkvision does NOT pierce it โ€” only True Seeing or blindsense can find them. Snuffs a Daylight in the room (equal level, PF1).
๐ŸŒ€ Dispel Magic dispelmagic cleanse 3 slot โ€” 1 antipaladin, bard, cleric, druid, inquisitor, magus, oracle, sorcerer, wizard End hostile SPELL effects on an ally (hold, slow, magical blindness) โ€” or strip a buff off a foe. Physical grapple/stun/sickness are beyond it (PF1).
๐ŸŒซ๏ธ Displacement displacement buff 3 slot โ€” 1 bloodrager, inquisitor, magus, oracle, sorcerer, wizard An ally's form blurs and slips aside (range touch โ€” yours or any ally's) โ€” 50% of attacks that would hit them MISS instead, for the rest of the room.
๐Ÿงช Extract: Displacement ext_displace buff 3 room โ€” 1 investigator Your outline swims โ€” 50% of incoming blows miss outright for the rest of the room.
๐Ÿ˜จ Fear fear save_debuff 3 slot will ร—6 bard, bloodrager, sorcerer, wizard A cone of dread โ€” up to 6 foes, any size: Will save or each is PANICKED for one round per caster level (max 10) โ€” it flees and loses its turns; a made save leaves it shaken for one round. Mind-affecting. (Adaptation: the cone is the field, no grid.)
๐Ÿ’ฅ Fireball fireball aoe 3 slot reflex leveld6 (cap 10) fire ร—6 bloodrager, oracle, sorcerer, wizard A roaring blast that engulfs a RANDOM 1d6 enemies โ€” Reflex for half (level d6).
๐Ÿชฝ Fly fly buff 3 room โ€” 1 bloodrager, magus, sorcerer, wizard Take to the air, or send an ALLY aloft (Fly is a touch spell โ€” Josh). Grounded foes cannot reach the flyer, and the flyer CAN close with airborne enemies โ€” cast it on Freya or J'Mal to send them up after the flying angels. Lasts the room.
๐Ÿ‘Š Force Punch forcepunch forcepush 3 room โ€” 1 magus, wizard A fist of pure force SLAMS a foe backward โ€” every melee ally who can act gets a FREE attack against it as it reels. You forgo your own strike.
๐ŸŒŸ Good Hope goodhope buff 3 slot โ€” 1 bard Fill the party with hope โ€” all allies get +2 to hit, damage, and saves for the rest of the room.
๐Ÿพ Greater Magic Fang greatermagicfang buff 3 slot โ€” 1 druid, ranger Bless an allyโ€™s natural weapons โ€” +1 enhancement per 4 caster levels (max +5) to hit and damage for the rest of the dungeon (PF1: 1 hour/level). Cast it on the druid in wild shape or a claw-fighting ally; it does not stack with Greater Magic Weapon.
โœ‹ Halt Undead haltundead save_debuff 3 slot will ร—3 sorcerer, wizard Up to 3 UNDEAD, Will negates (the mindless dead do not save โ€” they simply stop), or they stand HELD for up to 1 round per level. Nothing else is affected (PF1).
๐Ÿ’จ Haste haste haste 3 slot โ€” 1 bard, bloodrager, magus, oracle, sorcerer, wizard The whole party blurs with speed โ€” an EXTRA attack each turn for 1 turn per 5 caster levels.
๐Ÿฆธ Heroism heroism buff 3 slot โ€” 1 bard, bloodrager, sorcerer, wizard One ally becomes heroic โ€” +2 to hit and +2 to saves for the rest of the DUNGEON.
๐Ÿ–ค Inflict Serious Wounds inflictserious touch 3 slot will negative 1 cleric, oracle A touch of negative energy: 3d8 + caster level (max +15) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ”ฆ Invisibility Purge invisibilitypurge invispurge 3 slot โ€” 1 cleric, inquisitor A blaze of revealing light that does NOT DISCRIMINATE โ€” EVERY invisible creature in the room is dragged into view, YOUR OWN ALLIES INCLUDED, and nothing on either side can turn invisible again this room. Purge while your rogue lies in wait and you burn him too. (It does not touch mirror image or displacement โ€” that needs True Seeing.)
๐Ÿ‘ป Invisibility Sphere invisibilitysphere invisible 3 slot โ€” 1 bard, sorcerer, wizard The whole party fades from sight โ€” each ally unseen until they strike.
๐Ÿ”ช Keen Edge keenedge buff 3 room โ€” 1 bloodrager, magus, sorcerer, wizard An allyโ€™s blade bites deeper: its critical threat range is DOUBLED for the room (PF1). It does not stack with Improved Critical or a magusโ€™s keen pool.
โšก Lightning Bolt lightningbolt aoe 3 slot reflex leveld6 (cap 10) electricity ร—2 bloodrager, druid, sorcerer, wizard A bolt skewering 2 foes โ€” Reflex for half (level d6).
๐Ÿฅ‹ Magic Vestment magicvestment buff 3 slot โ€” 1 cleric, inquisitor An ally's armor drinks in enchantment โ€” +3 AC for the rest of the DUNGEON (an hour-per-level blessing, castable at the door like Mage Armor).
๐Ÿ“ฟ Prayer prayer buff 3 slot โ€” 1 cleric, inquisitor, oracle, paladin Fills the whole battlefield: ALL allies +1 to hit, damage & saves; ALL enemies โˆ’1, for the rest of the room. (Only one is ever needed.)
๐Ÿงช Protection from Acid protectacid buff 3 slot โ€” 1 cleric, druid, oracle, ranger, sorcerer, wizard Ward the whole party against ACID: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of acid damage, then burns out (PF1 Protection from Energy โ€” the acid version).
โ„๏ธ Protection from Cold protectcold buff 3 slot โ€” 1 cleric, druid, oracle, ranger, sorcerer, wizard Ward the whole party against COLD: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of cold damage, then burns out (PF1 Protection from Energy โ€” the cold version).
โšก Protection from Electricity protectelectricity buff 3 slot โ€” 1 cleric, druid, oracle, ranger, sorcerer, wizard Ward the whole party against ELECTRICITY: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of electricity damage, then burns out (PF1 Protection from Energy โ€” the electricity version).
๐Ÿ“ข Protection from Sonic protectsonic buff 3 slot โ€” 1 cleric, druid, oracle, ranger, sorcerer, wizard Ward the whole party against SONIC: each ally gains a ward that absorbs the next 12 points per caster level (max 120) of sonic damage, then burns out (PF1 Protection from Energy โ€” the sonic version).
๐Ÿฉถ Ray of Exhaustion rayofexhaustion exhaust 3 slot โ€” 1 sorcerer, wizard A grey beam drains one LIVING foe โ€” EXHAUSTED (PF1: Str and Dex โˆ’6 โ†’ โˆ’3 to hit, damage, AC and Reflex, plus one action a turn); a Fortitude save leaves it merely FATIGUED (โˆ’1 each). The single-target little brother of Waves of Exhaustion. Undead and constructs are untouched.
๐Ÿ‘๏ธ Remove Blindness/Deafness removeblindness cleanse 3 slot โ€” 1 cleric, oracle, paladin Cure an ally of blindness โ€” any source, no check needed (PF1). Deafness has no surface in this dungeon.
๐Ÿงฟ Remove Curse removecurse cleanse 3 slot โ€” 1 bard, cleric, oracle, paladin, sorcerer, wizard Lift a curse from an ally โ€” no check needed (PF1). A Bestow Curse (โˆ’4 to hit and on saves) otherwise clings from room to room for the whole dungeon; Dispel Magic cannot touch it.
๐Ÿ”† Searing Light searinglight touch 3 slot โ€” halfleveld8 (cap 5) holy 1 cleric, inquisitor, oracle A ray of divine light โ€” ranged touch. 1d8 per 2 levels (max 5d8); UNDEAD take 1d6 per level (max 10d6), and light-vulnerable undead (vampires) 1d8 per level (max 10d8); a construct/object takes only 1d6 per 2 levels (max 5d6). (PF1)
๐ŸŒจ๏ธ Sleet Storm sleetstorm grease 3 slot reflex 2d4 druid, sorcerer, wizard Driving ice sheets the ground โ€” a RANDOM 2d4 foes save Reflex or slip PRONE.
๐ŸŒ Slow slow slow 3 slot will ร—8 bard, bloodrager, oracle, sorcerer, wizard Time drags for a RANDOM 2d4 foes โ€” Will save or be SLOWED (acts only every other turn, easier to hit).
๐Ÿคข Stinking Cloud stinkingcloud save_debuff 3 slot fort 1 bloodrager, sorcerer, wizard A choking miasma envelops one foe โ€” Fortitude save or NAUSEATED: retching, losing turns while it lingers.
๐Ÿ˜ˆ Summon Devil I summondevil1 summon 3 slot โ€” 1 cleric Seal an infernal pact โ€” 1d3 IMPS (CR 2) march up from Hell to fight for the party for a few rounds. (They soak hits; foes CAN turn on them.)
๐Ÿฆ Summon Monster III summonmonster3 summon 3 slot โ€” 1 bard, cleric, oracle, sorcerer, wizard Call a celestial dire ape to fight for the party (~1 round per level).
๐Ÿฆ Summon Nature's Ally III summonnature3 summon 3 slot โ€” 1 druid, ranger The wild answers โ€” a dire ape crashes in to fight for the party (~1 round per level).
โ˜ ๏ธ Summon Undead III summonundead3 summon 3 slot โ€” 1 wizard Raise 1d4+1 lesser undead (CR โ…“โ€“1) โ€” a shambling horde โ€” to fight for the party for a few rounds.
๐Ÿฉธ Vampiric Touch vampirictouch touch 3 slot โ€” halfleveld6 (cap 10) negative 1 antipaladin, magus A draining melee touch โ€” ยฝ level d6 negative (cap 10d6); you HEAL the energy dealt. (3rd-level antipaladin spell, level 10.)
๐ŸŒฌ๏ธ Wind Wall windwall windwall 3 slot โ€” 1 cleric, druid, oracle, ranger, sorcerer, wizard A curtain of roaring wind across the field for 1 round per level (max 10): every enemy arrow, bolt and thrown weapon is flung aside โ€” spells and melee pass (PF1).
๐ŸŒค๏ธ Air Walk airwalk buff 4 slot โ€” 1 cleric, druid One ally treads the air itself โ€” airborne for the room: grounded foes can't reach them, and they CAN close with flyers. The divine answer to Fly.
๐Ÿฆ‘ Black Tentacles blacktentacles blacktentacles 4 slot โ€” 1 bloodrager, sorcerer, wizard Writhing tentacles erupt across the room โ€” EACH ROUND they grapple a random 1d4+1 foes (CMB vs CMD); the grappled are helpless until they tear free. Lasts the room.
๐Ÿ’จ Blessing of Fervor blessingoffervor haste 4 slot โ€” 1 cleric, inquisitor, oracle, paladin The party surges with fervor โ€” an EXTRA attack each turn for 1 turn per 5 levels (like Haste).
๐Ÿ”“ Break Enchantment breakenchantment cleanse 4 slot โ€” 1 bard, cleric, oracle, paladin, sorcerer, wizard Free an ally from every lasting enchantment at once โ€” curse, paralysis, slow, blindness โ€” with one caster-level check against the hostile magic (PF1: 1d20 + CL vs 11 + the effectโ€™s CL). It never dispels a foe.
๐Ÿ”จ Chaos Hammer chaoshammer aoe 4 slot will halfleveld8 (cap 5) ร—3 cleric, oracle Anarchic energy batters up to 3 foes โ€” 1d8 per 2 levels (max 5d8), Will half: LAWFUL foes take it all and a failed save also SLOWS them 1d6 rounds; neutral foes take half; chaotic foes are untouched (PF1).
๐Ÿ’š Cure Critical Wounds curecritical heal 4 slot โ€” 1 cleric, inquisitor, oracle Heal the most-hurt ally โ€” 4d8 + caster level (max +20). Once per room.
โšฐ๏ธ Death Ward deathward buff 4 slot โ€” 1 cleric, druid, oracle, paladin Shield an ally from death magic and negative energy for the room: a Finger of Death fails outright and a vampireโ€™s draining touch finds no life to drink (PF1).
๐ŸŒ€ Dimension Door dimensiondoor tpstrike 4 slot โ€” 1 bard, bloodrager, magus, sorcerer, wizard Fold space around an ally (or yourself): a GRAPPLED ally is torn free of the hold, they're UNTOUCHABLE until your next turn, and their next strike reaches ANY foe (even flyers) with a FULL attack.
๐Ÿšช Dismissal dismissal savedie 4 slot will 1 cleric, oracle, sorcerer, wizard Send ONE outsider back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends). Banishment is the greater version.
โšก Divine Power divinepower buff 4 slot โ€” 1 cleric, inquisitor The caster channels their god's might โ€” +1 to hit and damage per 3 caster levels (max +6), temporary HP equal to your level, and an EXTRA attack whenever you full attack (doesn't stack with Haste's). Lasts the room โ€” the battle-cleric switch. (PF1)
๐ŸŒช๏ธ Elemental Body elementalbody buff 4 room โ€” 1 magus Become a being of raw element โ€” IMMUNE to critical hits and to paralysis, stun, sickening & blinding, for the rest of the room.
๐Ÿ”ฅ Empowered Scorching Ray scorch_emp rays 4 slot โ€” 4d6 fire 1 wizard Scorching Ray in a 4th-level slot โ€” ร—1.5 fire on every ray.
๐Ÿฉธ Enervation enervation touch 4 slot โ€” halfleveld4 (cap 8) negative 1 bloodrager, sorcerer, wizard A black ray of soul-draining negative energy โ€” ranged touch, ยฝlevel d4 (max 8d4); the grave saps the living. No effect on undead.
๐Ÿงช Extract: Stoneskin ext_stoneskin buff 4 room โ€” 1 investigator Your skin drinks the brew and hardens โ€” DR 10 vs physical blows for the rest of the DUNGEON (10 min/level).
๐Ÿ”ฅ Fire Shield fireshield buff 4 room โ€” 1 bloodrager, magus, oracle, sorcerer, wizard Wreathe yourself in flame โ€” any foe that hits you in melee is scorched for 1d6 + level fire. Lasts the room.
๐Ÿ•Š๏ธ Freedom of Movement freedommove freedommove 4 slot โ€” 1 bard, cleric, druid, inquisitor, ranger Nothing can bind the target: grapples, chain-hooks and holds simply slip off โ€” one impediment shrugged per round of freedom (caster-level rounds this room). Casting it on a grappled ally frees them at once. THE counter to grapple rooms (the Gearsman Scrapers).
๐Ÿ—ก๏ธ Greater Magic Weapon greatermagicweapon buff 4 slot โ€” 1 cleric, oracle, sorcerer, wizard Bless the party's weapons โ€” +1 enhancement per 4 caster levels (max +5): +N to hit and +N damage for EVERY ally, for the rest of the DUNGEON.
โœ‹ Hold Monster holdmonster save_debuff 4 slot will 1 bard, sorcerer, wizard ANY living foe must save or be HELD helpless โ€” Hold Person's big brother, no humanoid restriction. It re-saves each turn to break free (the attempt costs its turn). Mindless undead and constructs are immune.
๐ŸŒŸ Holy Smite holysmite aoe 4 slot will halfleveld8 (cap 5) holy ร—2 cleric, inquisitor, oracle Searing light scourges 2 foes โ€” Will for half (ยฝlevel d8). PF1 alignment table (v3.37.170, Toby): EVIL foes take it all, neutral foes half, GOOD foes nothing.
โš”๏ธ Holy Sword holysword buff 4 slot โ€” 1 paladin Your weapon BLAZES with holy wrath โ€” +2 to hit and damage, and +2d6 HOLY on every hit against EVIL foes (Detect Evil marks count), for the rest of the room. (Paladin 4th โ€” the class signature.)
๐ŸงŠ Ice Storm icestorm aoe 4 slot reflex 5d6 cold ร—4 bloodrager, druid, sorcerer, wizard Fist-sized hail hammers up to 4 foes โ€” 5d6 COLD, Reflex for half.
๐Ÿฉธ Infernal Healing, Greater infernalhealgreater infernalheal 4 slot โ€” 1 sorcerer, wizard Diabolic ichor knits the ally with the LEAST HP (or the caster, if everyone is at full health) โ€” fast healing 4 (heals 4 HP at the start of each of their turns) for the rest of the room.
๐Ÿ–ค Inflict Critical Wounds inflictcritical touch 4 slot will negative 1 cleric, oracle A touch of negative energy: 4d8 + caster level (max +20) to a living foe, Will half. The undead are HEALED by it instead (PF1).
๐Ÿ’ฅ Intensified Fireball fireball_int aoe 4 slot reflex leveld6 (cap 10) fire ร—6 wizard Fireball in a 4th-level slot โ€” the damage cap climbs +5 dice (level d6 to 15, Reflex half).
๐Ÿซฅ Invisibility, Greater invisgreater invisible 4 slot โ€” 1 bard, bloodrager, inquisitor, oracle, sorcerer, wizard Total concealment for the whole fight โ€” you STAY invisible even when you attack. Cast it on a rogue ally and they Sneak Attack every foe that cannot see them.
๐Ÿ”ฎ Lesser Globe of Invulnerability globelesser buff 4 slot โ€” 1 sorcerer, wizard A shimmering globe around the party: enemy spells of 3rd level or lower (fireball, hold person, magic missile, bestow curse, dispel magic) cannot reach anyone inside for the room. Your own spells pass out freely (PF1). (Adaptation: the whole party huddles inside.)
๐Ÿฆฃ Mass Enlarge Person massenlarge buff 4 slot โ€” 1 sorcerer, wizard Every ally grows a size category โ€” heavier blows (+2 damage) for the rest of the room.
โš–๏ธ Orderโ€™s Wrath orderswrath aoe 4 slot will halfleveld8 (cap 5) ร—3 cleric, oracle Axiomatic energy hammers up to 3 foes โ€” 1d8 per 2 levels (max 5d8), Will half: CHAOTIC foes take it all and a failed save also DAZES them a round; neutral foes take half; lawful foes are untouched (PF1).
๐Ÿ‘ป Phantasmal Killer phantasmalkiller savedie 4 slot fort 1 sorcerer, wizard One foe sees its worst nightmare made flesh: Will to disbelieve, then Fortitude or DIE of fright; a made Fortitude save still takes 3d6. Mind-affecting fear and a death effect โ€” the mindless and the unliving are immune (PF1).
โ˜ ๏ธ Poison poison save_debuff 4 slot fort 1 cleric, druid, oracle A touch of virulent poison: one living foe, Fortitude negates, or it is POISONED โ€” sickened for the room and 1d6 poison at the start of each of its next 6 turns (PF1: 1d3 Con per round for 6 rounds; the damage stands in). The undead and constructs are immune.
๐Ÿ”ฅ Protection from Fire protectfire buff 4 slot โ€” 1 bloodrager, cleric, oracle Ward the whole party against FIRE โ€” each ally gains a ward that ABSORBS the next 12 fire damage per caster level (max 120), soaked before it burns, until spent (and it lasts the whole DUNGEON). (PF1 Protection from Energy โ€” cast it when fiery foes loom.)
๐ŸŒˆ Rainbow Pattern rainbowpattern fascinate 4 slot will ร—5 bard, sorcerer, wizard Up to 5 foes, Will save or FASCINATED โ€” losing their turns until something hits them. (PF1: 24 HD; here five foes.) No effect on the mindless.
๐ŸŒฑ Reincarnate reincarnate revive 4 slot โ€” 1 druid Grow a SLAIN ally a new body โ€” their soul returns as a DIFFERENT hero (random, from those not at the table or in the dungeon), at full health.
๐Ÿ”ฎ Resilient Sphere resilientsphere forcecage 4 slot reflex 1 sorcerer, wizard A globe of force snaps shut around one foe โ€” Reflex negates, or it is sealed for 1 round per level: it can neither act nor be targeted until the sphere winks out (PF1). Even a boss.
๐ŸŒฌ๏ธ River of Wind riverofwind grease 4 slot fort 3d4 druid, sorcerer, wizard A roaring torrent of air bowls over a RANDOM 3d4 foes โ€” Fortitude save or be knocked prone.
๐Ÿฆ€ Rusting Grasp rustinggrasp touch 4 slot โ€” 3d6 rust 1 druid Your touch corrodes metal: a CONSTRUCT takes 3d6 + caster level (max +15), no save (PF1). Against flesh it does nothing โ€” the armor- and weapon-rusting clauses have no surface here.
๐Ÿ“ข Shout shout aoe 4 slot fort 5d6 sonic ร—3 bard, bloodrager, sorcerer, wizard A devastating sonic BOOM staggers up to 3 foes โ€” 5d6 SONIC, Fortitude for half.
๐ŸŒซ๏ธ Solid Fog solidfog wall 4 slot โ€” 1 sorcerer, wizard A bank of thick, clinging vapor. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and foes wading through it swing at โˆ’2 to hit and damage (PF1). Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐Ÿชจ Spike Stones spikestones wall 4 slot reflex 1 druid The floor sprouts stone spikes: melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and a foe pressing through takes 1d8 and must save (Reflex) or be SLOWED 1d4 rounds by its wounded feet (PF1: half speed).
๐Ÿ‘ผ Spiritual Ally spiritally spiritally 4 slot โ€” 1 cleric, oracle Call a guardian ANGEL bearing a blazing longsword over a foe โ€” it strikes on EACH of your turns (riding your buffs: Divine Favor, Prayer, Haste) for 1 round per caster level, retargeting when its mark falls. It fights happily alongside your Spiritual Weapon. (APG โ€” the ally is an angel, per Toby.)
๐Ÿ˜ˆ Summon Devil II summondevil2 summon 4 slot โ€” 1 cleric Call up 1d4+1 lesser devils (imps / accusers, CR 2โ€“3) to fight for the party for a few rounds.
๐Ÿฆ Summon Monster IV summonmonster4 summon 4 slot โ€” 1 bard, cleric, oracle, sorcerer, wizard Call a celestial ally โ€” a dire ape, a dire boar or a hound archon โ€” to fight for the party. It acts on your initiative and fades after ~1 round per level.
๐Ÿ— Summon Nature's Ally IV summonnature4 summon 4 slot โ€” 1 druid, ranger The wild answers โ€” a dire ape or dire boar charges in to fight for the party (~1 round per level).
โ˜ ๏ธ Summon Undead IV summonundead4 summon 4 slot โ€” 1 wizard Raise 1d4+1 SKELETAL CHAMPIONS (CR 2) to fight for the party for a few rounds.
โ˜ ๏ธ Unholy Blight unholyblight aoe 4 slot will halfleveld8 (cap 5) unholy ร—2 cleric, inquisitor A cold cloud of evil sears 2 foes โ€” Will for half (ยฝlevel d8). PF1 alignment table (v3.37.170, Toby): GOOD foes take it all, neutral foes half, EVIL foes nothing โ€” in an all-evil room it has no target, and bots skip it.
๐ŸงŠ Wall of Ice wallice wall 4 slot โ€” 1 sorcerer, wizard A sheet of solid ice across the field. Melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and a melee foe breaking through it takes 1d6 + caster level cold. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐Ÿ‡ Baleful Polymorph balefulpolymorph save_debuff 5 slot fort 1 druid, sorcerer, wizard Fortitude negates, or the foe becomes a harmless rabbit for the rest of the room: AC 12, a 1d3 nibble, no spells, no flight, no bow โ€” its hit points stay. A boss is too mighty to unmake (the standing save-or-lose boss rule).
๐ŸŒฌ๏ธ Breath of Life breathoflife revive 5 slot โ€” 1 cleric, oracle Snatch a DYING ally back โ€” revive & heal them 5d8 + caster level (max +25).
โ›ˆ๏ธ Call Lightning Storm callstorm aoe 5 slot reflex leveld6 (cap 15) electricity ร—3 druid The sky itself opens โ€” bolts hammer up to 3 foes for level d6 ELECTRICITY (max 15d6), Reflex for half โ€” and the STORM LINGERS: a free 5d6 bolt strikes on each of your turns for the rest of the room (the PF1 lingering storm, auto-called; v3.37.143).
๐Ÿซง Cleanse cleanse heal 5 slot โ€” 1 cleric, inquisitor, oracle Wash one ally clean: heal 4d8 + caster level (max +25) and end every one of blindness, stun, sickness, nausea, paralysis and slow on them (APG). A curse is not a condition โ€” Remove Curse for that. The ability-damage clause has no surface here.
โ˜ ๏ธ Cloudkill cloudkill aoe 5 slot fort leveld4 (cap 10) poison ร—8 sorcerer, wizard A roiling bank of poison gas engulfs a RANDOM 3d4 foes โ€” Fortitude for half (level d4 poison).
๐Ÿฅถ Cone of Cold coneofcold aoe 5 slot reflex leveld6 (cap 15) cold 1 sorcerer, wizard A blast of frost engulfs 2+1d3 foes โ€” Reflex for half (level d6).
๐Ÿ—ก๏ธ Dimensional Blade dimensionalblade dimensionalblade 5 room โ€” 1 magus Fold your weapon a half-step out of phase โ€” a FREE action: your strikes resolve as TOUCH attacks (ignoring armor & natural armor) for 1 round.
๐ŸŒ€ Dispel Magic, Greater dispelmagicgreater cleanse 5 slot โ€” 1 bard, cleric, inquisitor, magus, sorcerer, wizard A sweeping unweaving โ€” end ALL hostile SPELL effects on an ally (hold, slow, magical blindness), or tear every buff off a foe. Physical conditions stay (PF1).
๐Ÿ’ซ Dominate Person dominateperson dominate 5 slot will 1 bard, sorcerer, wizard Seize a foe's mind โ€” Will save or it FIGHTS FOR YOU, savaging its own allies each turn (it re-saves each turn; breaks if you fall). No effect on the mindless.
๐Ÿ”ฅ Empowered Fireball fireball_emp aoe 5 slot reflex leveld6 (cap 10) fire ร—6 wizard Fireball in a 5th-level slot โ€” ร—1.5 damage (Reflex half).
๐Ÿง  Feeblemind feeblemind save_debuff 5 slot will 1 sorcerer, wizard One foe: Will save (arcane casters take โˆ’4) or its Intelligence and Charisma drop to 1 for the rest of the room โ€” it cannot cast spells at all. The anti-caster hammer. Mind-affecting.
๐Ÿ Fire Snake firesnake aoe 5 slot reflex leveld6 (cap 15) fire ร—4 druid, oracle, sorcerer, wizard A serpent of flame weaves through up to 4 foes โ€” 1d6 fire per caster level (max 15d6), Reflex for half.
๐Ÿ”ฅ Flame Strike flamestrike aoe 5 slot reflex leveld6 (cap 15) fire ร—4 cleric, druid A column of divine fire scours up to 4 foes โ€” 1d6 per caster level (max 15d6), Reflex for half.
๐Ÿ—ฃ๏ธ Greater Command commandgreater save_debuff 5 slot will ร—5 cleric, oracle "FALL!" โ€” up to 5 foes, Will save or each drops PRONE and loses its next turn. Mind-affecting and language-driven: the mindless dead and constructs donโ€™t listen.
๐Ÿฆธ Greater Heroism heroismgreater buff 5 slot โ€” 1 bard, sorcerer, wizard One ally becomes a LEGEND โ€” +4 to hit and +4 to saves for the rest of the room.
๐Ÿ’ž Mass Cure Light Wounds masscurelight heal 5 slot โ€” 1 bard, cleric, druid, oracle A wave of healing washes the WHOLE party โ€” 1d8 + caster level (max +25) to every ally.
๐Ÿ–ค Mass Inflict Light Wounds massinflictlight inflictmass 5 slot will negative ร—6 cleric, oracle Negative energy washes over up to 6 foes: 1d8 + caster level (max +25) each, Will half; undead among them are HEALED instead (PF1).
๐ŸŒซ๏ธ Mind Fog mindfog save_debuff 5 slot will ร—6 bard, sorcerer, wizard A bank of mind-numbing fog: up to 6 foes, Will negates, or โˆ’10 on all their Will saves for the rest of the room (PF1). Cast it first, then the save-or-suffer spells land. Mind-affecting.
๐Ÿ•Š๏ธ Overland Flight overlandflight overlandflight 5 room โ€” 1 magus, sorcerer, wizard Soar for the REST OF THE DUNGEON โ€” grounded foes cannot reach you, and you can still cast on the wing. A FREE action, cast once per dungeon (like Mage Armor).
โšก Quickened Magic Missile magicmissile_quick missile 5 slot โ€” 1 wizard Magic Missile crammed into a 5th-level slot โ€” a SWIFT action: the darts fly unerringly and you STILL cast or act this turn. Once per room. (Needs 5th-level slots โ€” wizard 9.)
โšฐ๏ธ Raise Dead raisedead revive 5 slot โ€” 1 cleric, oracle Call a SLAIN ally back into the run, restored to half health.
๐Ÿ’ช Righteous Might righteousmight buff 5 slot โ€” 1 cleric, inquisitor The caster swells into a GIANT of the faith โ€” +2 to hit, +4 damage, +2 AC, and Large size that anchors you against grabs: +2 CMD vs grapples, trips and bull rushes. Lasts the room.
โ˜ ๏ธ Slay Living slayliving savedie 5 slot fort 1 cleric, wizard A death-touch stops one living heart (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐ŸŽถ Song of Discord songofdiscord save_debuff 5 slot will ร—6 bard A song that turns the enemy line on itself: up to 6 foes, Will negates, or CONFUSED for 1 round per level โ€” each turn they babble, hurt themselves or savage their own allies (PF1: 50% attack their nearest ally; the confusion table stands in). Mind-affecting.
๐Ÿ›ก๏ธ Spell Resistance spellresistance buff 5 slot โ€” 1 cleric, oracle Grant an ally spell resistance 12 + your caster level for the room: every enemy SPELL (fireball, hold, magic missile, bestow curse, finger of deathโ€ฆ) must beat it or fail. Friendly magic passes freely (harmless spells, PF1).
๐Ÿชจ Stoneskin stoneskin buff 5 slot โ€” 1 bloodrager, druid, magus, sorcerer, wizard An ally's skin turns to stone โ€” DR 10 against physical blows (melee/claws/chains) for the rest of the DUNGEON.
๐Ÿชจ Stoneskin (Communal) stoneskincomm buff 5 slot โ€” 1 sorcerer, wizard The WHOLE party's skin turns to stone โ€” DR 10 vs physical blows for every ally, for the rest of the ROOM. (The communal casting divides the duration among its targets โ€” PF1; the solo Stoneskin lasts the whole dungeon.)
๐Ÿซ Suffocation suffocation savedie 5 slot fort 1 sorcerer, wizard Rip the air from one creature's lungs (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐Ÿ˜ˆ Summon Devil III summondevil3 summon 5 slot โ€” 1 cleric Call up 1d4+1 ACCUSER DEVILS (CR 3) โ€” spying, hexing fiends โ€” to fight for the party for a few rounds.
๐ŸฆŽ Summon Monster V summonmonster5 summon 5 slot โ€” 1 bard, cleric, oracle, sorcerer, wizard Call a celestial beast โ€” a basilisk or a lioness โ€” to fight for the party (~1 round per level).
๐ŸฆŽ Summon Nature's Ally V summonnature5 summon 5 slot โ€” 1 druid The wild answers โ€” a basilisk or a lioness stalks in to fight for the party (~1 round per level).
โ˜ ๏ธ Summon Undead V summonundead5 summon 5 slot โ€” 1 wizard Raise 1d4+1 CR-3 undead (wight / shadow / fire skeleton) to fight for the party for a few rounds.
๐Ÿซณ Telekinesis telekinesis forcepush 5 slot โ€” 1 sorcerer, wizard A violent telekinetic thrust hurls a foe backward โ€” every melee ally who can act gets a FREE attack against it as it reels (PF1โ€™s violent thrust / bull rush; the thrown-object damage has no surface). You forgo your own strike.
โœจ Teleport teleport tpstrike 5 slot โ€” 1 sorcerer, wizard Blink a melee ally across the battlefield: UNTOUCHABLE until your next turn, and their next strike reaches ANY foe with a FULL attack.
๐Ÿ‘๏ธ True Seeing trueseeing buff 5 slot โ€” 1 cleric, druid, magus, oracle, sorcerer, wizard Range TOUCH โ€” cast it on yourself or ANY ally. The target's eyes pierce all deception: see through darkness, ignore illusions and mirror images, and strike the invisible. Put it on the fighter with the most swings. Lasts the room.
๐Ÿ”ฅ Wall of Fire wallfire wall 5 slot โ€” 1 druid, sorcerer, wizard A curtain of flame across the field. While it stands, melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and any melee foe pressing through it burns for 2d6 + caster level fire. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10); a new wall replaces the old.
๐ŸŸฆ Wall of Force wallforce wall 5 slot โ€” 1 sorcerer, wizard An invisible, impassable pane of force. Nothing burns or breaks it: only ONE melee foe per target can find a way around it each round, and no one can be flanked or sneak-attacked. Flyers cross over it; archers shoot over it. Lasts the room (level rounds, max 10).
๐ŸŒต Wall of Thorns wallofthorns wall 5 slot โ€” 1 druid A hedge of tearing thorns across the field: melee foes can reach at most 2 of them per target each round, no one can be flanked or sneak-attacked, and any foe pressing through is torn for 2d6 + caster level (PF1: 25 โˆ’ AC per 10 ft โ€” the fixed roll stands in).
๐ŸŒŠ Waves of Fatigue wavesfatigue exhaust 5 slot โ€” ร—6 sorcerer, wizard A wave of weariness โ€” up to 6 LIVING foes are FATIGUED, NO save (PF1: Str and Dex โˆ’2 โ†’ โˆ’1 to hit, damage, AC and Reflex). The 5th-level little sister of Waves of Exhaustion. Undead and constructs are untouched.
๐Ÿงช Acid Fog acidfog wall 6 slot โ€” 1 sorcerer, wizard A bank of caustic vapor fills the field: it clings like Solid Fog (melee foes reach at most 2 of them per target each round, no flanking or sneak attacks, foes wading through swing at โˆ’2), and every round it eats 2d6 acid into each foe standing in it (PF1). (Adaptation: the fog covers the whole field.)
โญ• Antilife Shell antilifeshell buff 6 slot โ€” 1 cleric, druid, oracle A barrier no living thing can cross: living melee foes cannot close on you for the room โ€” they turn on another ally or strain at the shell. Undead, constructs, archers and spells pass (PF1).
๐Ÿšช Banishment banishment savedie 6 slot will 1 cleric, inquisitor, oracle, sorcerer, wizard Hurl an OUTSIDER back to its home plane โ€” Will save or GONE; a made save still wracks it. Only works on outsiders (demons, devils, fiends).
๐ŸŒช๏ธ Blade Barrier bladebarrier aoe 6 slot reflex leveld6 (cap 15) ร—4 cleric A whirling wall of blades slices through up to 4 foes โ€” 1d6 per caster level (max 15d6), Reflex for half.
โšก Chain Lightning chainlightning aoe 6 slot reflex leveld6 (cap 15) electricity ร—10 druid, magus, sorcerer, wizard A bolt forks from foe to foe โ€” 4 + 1d6 enemies (5โ€“10), Reflex for half (level d6, cap 15d6).
โ›“๏ธ Chains of Light chainsoflight save_debuff 6 slot reflex 1 cleric, oracle Blazing chains of pure force erupt and BIND one foe โ€” Reflex save or held fast (it struggles free on a later turn's save; the struggle costs the turn). FORCE, not mind-magic: it binds undead, constructs, anything with a body. (UM)
๐Ÿ’€ Circle of Death circleofdeath circleofdeath 6 slot โ€” 1 cleric, oracle, sorcerer, wizard A ripple of negative energy slays 4d4 HD worth of living creatures, weakest first, none above 9 HD: each must make a Fortitude save or DIE (a boss loses half its life instead). CR stands in for HD (PF1).
โ˜ข๏ธ Disintegrate disintegrate disintegrate 6 room fort leveld6 (cap 20) force 1 magus, sorcerer, wizard A thin green ray โ€” ranged touch attack, then 2d6 per caster level (max 40d6). Fort partial: a made save still takes 5d6. Reduced to 0 HP โ†’ disintegrated to dust.
๐Ÿ‘๏ธ Eyebite eyebite hdladder 6 slot fort 1 bard, sorcerer, wizard Your gaze withers one foe, Fortitude negates: 4 HD or less fall COMATOSE, 5-9 HD are PANICKED (they flee for 1 round per level), 10 HD and up are SICKENED for the room (PF1). CR stands in for HD. (Adaptation: one foe per cast, not one per round.)
๐Ÿ—ฟ Flesh to Stone fleshtostone savedie 6 slot fort 1 sorcerer, wizard Fortitude save or the foe is a STATUE โ€” out of the fight for good. A made save (or a boss too mighty to fell outright) still cracks and calcifies for heavy damage. Flesh only โ€” no effect on undead, constructs, oozes or elementals.
๐ŸงŠ Freezing Sphere freezingsphere aoe 6 slot reflex leveld6 (cap 15) cold ร—6 sorcerer, wizard A globe of absolute cold detonates among up to 6 foes โ€” 1d6 per caster level (max 15d6), Reflex for half.
๐Ÿ”ฎ Globe of Invulnerability globeofinvuln buff 6 slot โ€” 1 sorcerer, wizard As the lesser globe, but it turns aside enemy spells of 4th level or lower for the room; Cone of Cold, Hold Monster, Chain Lightning, Disintegrate and Finger of Death still get through (PF1).
๐Ÿ“ข Greater Shout shoutgreater aoe 6 slot fort 10d6 sonic ร—3 bard, sorcerer, wizard A devastating sonic BOOM staggers up to 3 foes โ€” 10d6 SONIC, Fortitude for half, and a failed save also STUNS for a round (PF1).
๐Ÿ–ค Harm harm touch 6 slot will negative 1 cleric, oracle A touch that charges a living foe with negative energy: 10 damage per caster level (max 150), Will save for half. The undead are HEALED by it instead โ€” never aim it at them (PF1).
๐Ÿ’– Heal healspell heal 6 slot โ€” 1 cleric, druid A torrent of positive energy knits the most-hurt ally โ€” 15d8 + caster level (max +25).
๐Ÿชจ Iron Skin ironskin buff 6 slot โ€” 1 druid An ally's skin turns to iron โ€” DR 10 against physical blows for the rest of the room.
๐Ÿ’ƒ Irresistible Dance irresistibledance save_debuff 6 slot โ€” 1 bard, sorcerer, wizard The foe MUST dance โ€” NO SAVE (PF1): capering helplessly for 1d4+1 rounds, no actions. Mindless undead and constructs don't hear the tune.
๐Ÿป Mass Bearโ€™s Endurance massbears buff 6 slot โ€” 1 cleric, druid, oracle, sorcerer, wizard Bear-hardy, all of you โ€” every ally gains temporary HP (+2 per level) for the rest of the room.
๐Ÿ’ช Mass Bullโ€™s Strength massbulls buff 6 slot โ€” 1 cleric, druid, oracle, sorcerer, wizard Every ally gets +2 to hit and +2 melee damage for the rest of the room.
๐Ÿˆ Mass Catโ€™s Grace masscats buff 6 slot โ€” 1 bard, druid, sorcerer, wizard Feline-quick, all of you โ€” every ally gets +2 AC and +1 ranged to-hit (Dex) for the rest of the room.
๐Ÿ’ž Mass Cure Moderate Wounds masscuremoderate heal 6 slot โ€” 1 bard, cleric, druid, oracle A stronger wave โ€” the WHOLE party heals 2d8 + caster level (max +30).
๐Ÿฆ… Mass Eagleโ€™s Splendor masseagles buff 6 slot โ€” 1 bard, cleric, oracle, sorcerer, wizard Eagleโ€™s Splendor on the whole party: every Charisma caster gets +2 to spell DCs and spell attacks for the room.
๐ŸฆŠ Mass Foxโ€™s Cunning massfoxes buff 6 slot โ€” 1 bard, sorcerer, wizard Foxโ€™s Cunning on the whole party: every Intelligence caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿ–ค Mass Inflict Moderate Wounds massinflictmoderate inflictmass 6 slot will negative ร—6 cleric, oracle Negative energy washes over up to 6 foes: 2d8 + caster level (max +30) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿฆ‰ Mass Owlโ€™s Wisdom massowls buff 6 slot โ€” 1 cleric, druid, oracle, sorcerer, wizard Owlโ€™s Wisdom on the whole party: every Wisdom caster gets +2 to spell DCs and spell attacks for the room.
๐Ÿ—ฃ๏ธ Mass Suggestion masssuggestion masscharm 6 slot will ร—3 bard Up to 3 foes, Will save or CHARMED โ€” they stop attacking the party; a hit snaps each out. No effect on the mindless.
๐Ÿฆ  Plague Storm plaguestorm aoe 6 slot fort halfleveld6 (cap 10) poison ร—8 cleric, druid, oracle A rolling bank of windborne disease engulfs a RANDOM 2d4 foes โ€” Fortitude for half (ยฝ-level d6, max 10d6). Cloudkill's festering cousin. (UM)
๐ŸŒฌ๏ธ Sirocco sirocco aoe 6 slot fort 4d6 fire ร—6 druid, sorcerer, wizard A blast of furnace-hot desert wind over up to 6 foes: 4d6 fire and they are FATIGUED for the room (โˆ’1 to hit and damage); a flyer that fails is torn from the sky โ€” knocked PRONE, and it takes wing again only once it has stood up. Fortitude halves the damage and negates the rest (APG). Adaptation: the wind covers the field, and the fatigue holds for the room instead of the spell's duration.
๐Ÿ˜ˆ Summon Devil IV summondevil4 summon 6 slot โ€” 1 cleric Call up an ERINYES (CR 8) โ€” a fallen-angel archer โ€” to fight for the party for a few rounds.
๐Ÿฆ Summon Monster VI summonmonster6 summon 6 slot โ€” 1 bard, cleric, oracle, sorcerer, wizard Call a greater celestial ally โ€” a blood caiman, a lioness or a bralani azata โ€” to fight for the party (~1 round per level).
๐ŸŠ Summon Nature's Ally VI summonnature6 summon 6 slot โ€” 1 druid The wild answers โ€” a blood caiman or a lioness joins the fight (~1 round per level).
โ˜ ๏ธ Summon Undead VI summonundead6 summon 6 slot โ€” 1 wizard Raise 1d4+1 CR-4/5 undead (vampire spawn / fungal dead) to fight for the party for a few rounds.
โš”๏ธ Transformation transformation buff 6 slot โ€” 1 sorcerer, wizard You become a warrior for the room: +4 Str, Dex and Con (+2 to hit and damage, +2 HP per level), +4 AC โ€” and NO SPELLS until the room ends (PF1). Bots never cast it.
โšฐ๏ธ Undeath to Death undeathtodeath savedie 6 slot will 1 cleric, oracle, sorcerer, wizard The animating necromancy is TORN OUT of one undead โ€” Will save or it is DESTROYED; a made save (or a boss lich) still takes heavy damage. Undead only.
๐Ÿ—ฃ๏ธ Blasphemy blasphemy holyword 7 slot โ€” 1 cleric, oracle A word of pure evil: every NONEVIL foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: any cleric may speak it โ€” heroes carry no alignment; CR stands in for HD.)
๐Ÿ•ฏ๏ธ Control Undead controlundead dominate 7 slot will 1 sorcerer, wizard Seize an UNDEAD creature โ€” Will negates, or it FIGHTS FOR YOU, savaging its own allies each turn (it re-saves each turn; breaks if you fall). Nothing living answers it (PF1).
๐Ÿ”ฅ Delayed Blast Fireball delayedfireball aoe 7 slot reflex leveld6 (cap 20) fire ร—8 sorcerer, wizard A roiling fireball engulfs up to 8 foes โ€” 1d6 fire per caster level (max 20d6), Reflex for half.
๐Ÿ’ฅ Destruction destruction savedie 7 slot fort 1 cleric, oracle A word of pure annihilation โ€” Fortitude save or the foe is destroyed utterly; a made save (or a boss) still takes heavy damage. A death effect โ€” no purchase on undead or constructs.
โš–๏ธ Dictum dictum holyword 7 slot โ€” 1 cleric, oracle A word of pure law: every NONLAWFUL foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: CR stands in for HD.)
๐Ÿ”ฅ Firebrand firebrand buff 7 slot โ€” 1 sorcerer, wizard Every ally's weapon IGNITES โ€” +1d6 fire on every hit for the rest of the room. (UM)
๐Ÿ”ฒ Forcecage forcecage forcecage 7 slot โ€” 1 sorcerer, wizard Seal one foe โ€” even a boss โ€” in a windowless cell of force for 1 round per level: NO save, no spell resistance; it can neither act nor be targeted until the cage winks out (PF1โ€™s windowless-cell option).
๐Ÿ–๏ธ Hold Person, Mass massholdperson save_debuff 7 slot will ร—4 sorcerer, wizard Up to FOUR humanoid foes must each save or be HELD helpless (each re-saves on its turn to break free). Humanoids only (PF1).
๐Ÿ“ฏ Holy Word holyword holyword 7 slot โ€” 1 cleric, oracle A word of pure good: every NONGOOD foe reels, no save (spell resistance applies). Weaker than you by 10 HD: SLAIN; by 5: paralyzed, blinded and rattled; by 1: blinded and rattled; your equal: rattled (sickened 1d4). Above your level: untouched. (Adaptation: CR stands in for HD; deafness has no surface, so it rattles instead.)
๐ŸŒ€ Insanity insanity save_debuff 7 slot will 1 sorcerer, wizard A foeโ€™s mind shatters โ€” Will negates, or it is CONFUSED for the rest of the room (permanent, PF1): each turn it acts, babbles, hurts itself or savages its own ally. No effect on the mindless.
๐ŸŒ  Limited Wish limitedwish wish 7 slot โ€” 1 sorcerer, wizard Bend reality a little. The magic reads your need: ONE fallen ally is called back; else a badly-hurt party is mended (10d8 + caster level, max +15, to everyone); else it tears at your chosen foe โ€” Will save for a lighter wound (it cannot unmake anyone: that is Wish).
โš”๏ธ Mageโ€™s Sword magessword spiritweapon 7 slot โ€” 1 sorcerer, wizard A blade of pure force hangs over a foe and strikes on each of your turns for 1 round per level โ€” like Spiritual Weapon, but with +4 to hit and +6 damage (PF1: 4d6+3 force, +CL to hit). Never misses for want of a weapon.
๐Ÿ’ž Mass Cure Serious Wounds masscureserious heal 7 slot โ€” 1 cleric, oracle A surging tide โ€” the WHOLE party heals 3d8 + caster level (max +35).
๐Ÿ–ค Mass Inflict Serious Wounds massinflictserious inflictmass 7 slot will negative ร—6 cleric, oracle Negative energy washes over up to 6 foes: 3d8 + caster level (max +35) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿ‘ป Mass Invisibility massinvisibility invisible 7 slot โ€” 1 sorcerer, wizard The whole party fades from sight โ€” each ally unseen until they strike. (As Invisibility Sphere; PF1โ€™s wider area has no surface here.)
๐Ÿ•ถ๏ธ Power Word Blind pwblind powerword 7 slot โ€” 1 sorcerer, wizard One word of raw authority โ€” NO SAVE: a foe at 200 HP or less is struck BLIND (โˆ’4 to hit, denied its Dex). A mightier foe is beyond the word's reach โ€” the cast refuses and keeps your slot (PF1 HP cap).
๐ŸŒˆ Prismatic Spray prismaticspray prismatic 7 slot โ€” leveld6 (cap 12) ร—6 sorcerer, wizard A fan of clashing rays โ€” every foe struck takes a RANDOM element for level d6 (Reflex half, max 12d6), and a violet ray (1-in-8) UNMAKES the living outright on a failed Fortitude save.
๐ŸŒฟ Regenerate regenerate heal 7 slot โ€” 1 cleric, druid, oracle Regrow what was lost: heal an ally 4d8 + caster level (max +35). (The severed-limb clause has no surface here.)
๐Ÿšซ Repulsion repulsion save_debuff 7 slot will ร—8 cleric, oracle, sorcerer, wizard An invisible field holds the enemy at bay: up to 8 foes, Will negates, or for 1 round per level they cannot close to melee โ€” archers and casters still shoot and cast over it (PF1).
โœจ Resurrection resurrection revive 7 slot โ€” 1 cleric, oracle Fully resurrect a SLAIN ally โ€” back in the run at FULL health.
๐Ÿ” Spell Turning spellturning buff 7 slot โ€” 1 sorcerer, wizard The next 3 enemy spells aimed at you are turned aside for the room (PF1: 1d4+6 spell levels reflected at the caster โ€” here they fizzle; the reflection has no surface).
๐Ÿ˜ˆ Summon Devil V summondevil5 summon 7 slot โ€” 1 cleric Call up a BONE DEVIL (CR 9) โ€” a skeletal osyluth โ€” to fight for the party for a few rounds.
๐Ÿป Summon Monster VII summonmonster7 summon 7 slot โ€” 1 cleric, oracle, sorcerer, wizard Call a great celestial beast โ€” a dire bear or a chimera โ€” to fight for the party (~1 round per level).
๐Ÿป Summon Nature's Ally VII summonnature7 summon 7 slot โ€” 1 druid The wild answers โ€” a dire bear or a chimera thunders in to fight for the party (~1 round per level).
โ˜ ๏ธ Summon Undead VII summonundead7 summon 7 slot โ€” 1 wizard Raise 1d4+1 CR-5/6 undead (fungal dead / skeletal ogre) to fight for the party for a few rounds.
๐ŸŒ… Sunbeam sunbeam aoe 7 slot reflex halfleveld8 (cap 10) fire ร—4 druid AIM a shaft of concentrated daylight โ€” it sweeps your chosen foe and up to 3 more, Reflex for half (ยฝ-level d8, max 10d8). UNDEAD take 1d6 per level (max 15d6) and light-vulnerable undead (vampires) 1d8 per level โ€” true DAYLIGHT (PF1). (v3.37.143: aimable + the undead table, per the Josh druid questions)
๐ŸŒŠ Waves of Exhaustion waveexhaustion exhaust 7 slot โ€” ร—6 sorcerer, wizard A wave of crushing fatigue โ€” up to 6 LIVING foes are EXHAUSTED, NO save (PF1: Str and Dex โˆ’6 โ†’ โˆ’3 to hit, damage, AC and Reflex; the half-speed rider is stood in for by one action a turn). Undead and constructs are untouched.
๐ŸŒช๏ธ Word of Chaos wordofchaos holyword 7 slot โ€” 1 cleric, oracle A word of pure chaos: every NONCHAOTIC foe reels, no save (SR applies) โ€” slain / paralyzed / blinded / rattled by how far below your level it is, as Holy Word. (Adaptation: CR stands in for HD.)
๐ŸŒ€ Cloak of Chaos cloakofchaos buff 8 slot โ€” 1 cleric, oracle An aura of pure chaos wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs lawful sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
๐ŸŒ‹ Earthquake earthquake aoe 8 slot reflex 8d6 ร—8 cleric, druid, oracle The dungeon floor heaves: up to 8 foes take 8d6 from the collapsing stone (PF1โ€™s cavern result), Reflex half, and a failed save also throws a grounded foe PRONE โ€” its next turn is spent standing. (Adaptation: the caster shapes the quake around the party.)
๐Ÿ’€ Finger of Death fingerofdeath savedie 8 slot fort 1 druid, sorcerer, wizard A word of death stops one heart (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy negative damage.
๐ŸŒ‹ Fire Storm firestorm aoe 8 slot reflex leveld6 (cap 20) fire ร—6 cleric, druid Sheets of divine flame roar over up to 6 foes โ€” 1d6 per caster level (max 20d6), Reflex for half.
โœจ Holy Aura holyaura buff 8 slot โ€” 1 cleric, oracle An aura of holy light wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs evil sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
๐Ÿฅ€ Horrid Wilting horridwilting aoe 8 slot fort leveld6 (cap 20) negative ร—10 sorcerer, wizard Moisture is ripped from up to 10 foes โ€” 1d6 per caster level (max 20d6), Fortitude for half.
๐ŸŒ‹ Incendiary Cloud incendiarycloud wall 8 slot reflex 1 sorcerer, wizard A roiling cloud of smoke and embers fills the field: it obscures like a fog (melee foes reach at most 2 of them per target each round, no flanking or sneak attacks, foes wading through swing at โˆ’2), and every round it burns each foe in it for 4d6 fire, Reflex half (PF1). (Adaptation: the cloud covers the whole field.)
๐Ÿ’ž Mass Charm Monster masscharmmonster masscharm 8 slot will ร—6 sorcerer, wizard Up to 6 living creatures, Will save or CHARMED โ€” they stop attacking the party; a hit snaps each out. No effect on the mindless.
๐Ÿ’ž Mass Cure Critical Wounds masscurecritical heal 8 slot โ€” 1 cleric, oracle A flood of positive energy โ€” the WHOLE party heals 4d8 + caster level (max +40).
๐Ÿ–ค Mass Inflict Critical Wounds massinflictcritical inflictmass 8 slot will negative ร—6 cleric, oracle Negative energy washes over up to 6 foes: 4d8 + caster level (max +40) each, Will half; undead among them are HEALED instead (PF1).
๐Ÿฅถ Maximized Cone of Cold cone_max aoe 8 slot reflex leveld6 (cap 15) cold 1 wizard Cone of Cold in an 8th-level slot โ€” every die maxed (Reflex half).
๐ŸŒ€ Maze maze maze 8 slot โ€” 1 sorcerer, wizard Banish one foe โ€” even a boss โ€” into an extradimensional LABYRINTH. NO SAVE: it is simply GONE (untargetable, no turns) for 1d4+1 rounds while it hunts the exit. The ultimate stall.
๐Ÿง  Mind Blank mindblank buff 8 slot โ€” 1 sorcerer, wizard Seal an ally's mind โ€” IMMUNE to holds, fear and every mind-affecting assault for the REST OF THE DUNGEON (a day-long ward).
โ„๏ธ Polar Ray polarray touch 8 slot โ€” leveld6 (cap 25) cold 1 sorcerer, wizard A lance of utter cold โ€” ranged touch, 1d6 per caster level (max 25d6).
๐Ÿ’ซ Power Word Stun pwstun powerword 8 slot โ€” 1 sorcerer, wizard One word โ€” NO SAVE: a foe at 150 HP or less is STUNNED for 1d4 turns. Over the cap, the word refuses and keeps your slot (PF1).
๐ŸŒˆ Prismatic Wall prismaticwall wall 8 slot โ€” 1 sorcerer, wizard A shimmering wall of seven colors: melee foes can reach at most 2 of them per target each round, and any foe pressing through eats a ray โ€” 4d6 of a random energy (Reflex half), or 1 in 8 the VIOLET ray: Fortitude or it is unmade (bosses and the unliving shrug the violet). PF1โ€™s seven-layer wall, folded into one crossing.
๐ŸŽ‡ Scintillating Pattern scintillatingpattern hdladder 8 slot โ€” ร—6 sorcerer, wizard A twisting pattern no mind can look away from โ€” NO save (PF1): up to 6 foes; 6 HD or less fall UNCONSCIOUS, 7-12 HD are stunned 1d4 rounds, 13 HD and up are confused 1d4 rounds. CR stands in for HD; the mindless are immune.
โš–๏ธ Shield of Law shieldoflaw buff 8 slot โ€” 1 cleric, oracle An aura of perfect order wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs chaotic sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
๐Ÿ˜ˆ Summon Devil VI summondevil6 summon 8 slot โ€” 1 cleric Call up 1d3 greater devils (barbed / bomb devils, CR 11) to fight for the party for a few rounds.
๐Ÿป Summon Monster VIII summonmonster8 summon 8 slot โ€” 1 cleric, oracle, sorcerer, wizard Call a mighty celestial ally โ€” a dire bear, a winter wolf or an erelim angel โ€” to fight for the party (~1 round per level).
๐Ÿบ Summon Nature's Ally VIII summonnature8 summon 8 slot โ€” 1 druid The wild answers with its greatest โ€” a dire bear or a winter wolf (~1 round per level).
โ˜ ๏ธ Summon Undead VIII summonundead8 summon 8 slot โ€” 1 wizard Raise 1d4+1 FUNGAL ORACLES (CR 7) to fight for the party for a few rounds.
โ˜€๏ธ Sunburst sunburst aoe 8 slot reflex leveld6 (cap 12) ร—6 druid, sorcerer, wizard A globe of blazing daylight โ€” up to 6 foes take level d6 (max 12d6, Reflex half); a failed save also BLINDS for 3 rounds. UNDEAD take 1d6 per level (max 15d6), vampires 1d8 per level โ€” the sun itself (PF1).
๐Ÿ•ฏ๏ธ Unholy Aura unholyaura buff 8 slot โ€” 1 cleric, oracle An aura of unholy dread wraps the whole party for the room: +4 AC, +4 on all saves and spell resistance 12 + caster level against enemy magic (PF1: vs good sources only; here against everything). The four 8th-level auras share one slot โ€” a second aura does not stack.
๐ŸŒช๏ธ Whirlwind whirlwind aoe 8 slot reflex 3d6 ร—6 druid A cyclone tears across the field: up to 6 foes take 3d6, Reflex half, and a failed save also lifts and batters them โ€” STUNNED a round (PF1: picked up and flung).
๐ŸŒ€ Dominate Monster dominatemonster dominate 9 slot will 1 sorcerer, wizard Seize ANY creature's mind โ€” Will save or it FIGHTS FOR YOU, savaging its own allies each turn (re-saves each turn; breaks if you fall). No effect on the mindless.
๐Ÿฉธ Energy Drain energydrain touch 9 slot โ€” leveld4 (cap 16) negative 1 cleric, oracle, sorcerer, wizard A black ray that drinks the soul โ€” ranged touch, 1d4 per caster level (max 16d4) negative energy (PF1โ€™s 2d4 negative levels have no surface โ€” the drain is damage here). No effect on undead.
๐Ÿ”ฎ Foresight foresight buff 9 slot โ€” 1 druid, sorcerer, wizard A sixth sense whispers of each danger before it lands โ€” +2 insight AC and saves, and NEVER caught flat-footed, for the REST OF THE DUNGEON (10 min/level).
โœ‹ Hold Monster, Mass massholdmonster save_debuff 9 slot will ร—4 sorcerer, wizard Up to FOUR foes of any living kind must each save or be HELD helpless. The 9th-level lockdown.
๐Ÿ•ณ๏ธ Implosion implosion savedie 9 slot fort 1 cleric A creature's body collapses in on itself (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐Ÿ’ฅ Mageโ€™s Disjunction disjunction disjunction 9 slot โ€” 1 sorcerer, wizard Every magic on every foe comes apart: a Greater Dispel against each foe on the field (PF1: automatic โ€” here each foe still gets its dispel check; the item-destroying clause has no surface).
๐Ÿ’— Mass Heal massheal heal 9 slot โ€” 1 cleric A tidal wave of positive energy โ€” the WHOLE party heals 15d8 + caster level (max +25).
โ˜ข๏ธ Maximized Disintegrate disint_max disintegrate 9 slot fort leveld6 (cap 20) force 1 wizard Disintegrate in a 9th-level slot โ€” every die maxed on a hit.
โ˜„๏ธ Meteor Swarm meteorswarm aoe 9 slot reflex leveld6 (cap 24) fire ร—12 sorcerer, wizard Four blazing meteors scatter the room โ€” up to 12 foes, 1d6 fire per caster level (max 24d6), Reflex for half.
๐Ÿ™ Miracle miracle wish 9 slot โ€” 1 cleric, oracle Call directly upon your god. The divine will reads your need: the fallen are RAISED; else the party is MADE WHOLE (15d8+25 to everyone); else your god strikes your chosen foe โ€” Will save or be UNMADE (a boss or a made save still suffers grievously).
โšซ Power Word Kill pwkill powerword 9 slot โ€” 1 sorcerer, wizard The last word โ€” NO SAVE, no roll: a foe at 100 HP or less simply DIES. Over the cap, the word refuses and keeps your slot (PF1).
๐ŸŒฉ๏ธ Storm of Vengeance stormofvengeance aoe 9 slot reflex leveld6 (cap 20) electricity ร—6 cleric, druid, oracle A black tempest of hail and lightning batters up to 6 foes โ€” 1d6 per caster level (max 20d6), Reflex for half.
๐Ÿ˜ˆ Summon Devil VII summondevil7 summon 9 slot โ€” 1 cleric Seal the ultimate pact โ€” a HORNED DEVIL (CR 16), a cornugon champion of Hell, marches up to fight for the party for a few rounds.
๐Ÿ‘ผ Summon Monster IX summonmonster9 summon 9 slot โ€” 1 cleric, oracle, sorcerer, wizard Call down a champion of the heavens โ€” a movanic deva or the great beast Ikualoโ€™a โ€” to fight for the party (~1 round per level).
๐Ÿฆ– Summon Nature's Ally IX summonnature9 summon 9 slot โ€” 1 druid The wild answers with its greatest โ€” Ikualoโ€™a itself shakes the ground to fight for the party (~1 round per level).
โ˜ ๏ธ Summon Undead IX summonundead9 summon 9 slot โ€” 1 wizard Raise 1d4+1 CR-8/9 undead (vampires / ghoul crusaders) โ€” an army of the dead โ€” to fight for the party for a few rounds.
โณ Time Stop timestop timestop 9 slot โ€” 1 sorcerer, wizard Time freezes for everyone but YOU โ€” 1d4+1 stolen moments (PF1 roll): casting it costs no action, and your next casts this turn are FREE actions too (buffs, healing, summons โ€” anything not aimed at a foe; each still spends its own slot). Striking at a foe CRASHES time back into motion. Summons rise inside the stop but cannot strike until time resumes.
โœจ True Resurrection trueresurrection revive 9 slot โ€” 1 cleric, oracle Fully resurrect a SLAIN ally โ€” back in the run at FULL health. (As Resurrection: the no-body, any-age clause has no surface here.)
๐Ÿ˜ฑ Wail of the Banshee wailbanshee savedie 9 slot fort 1 sorcerer, wizard A keening cry of death (no effect on undead/constructs) โ€” Fortitude save or DIE; a made save still takes heavy damage.
๐Ÿ’€ Weird weird savedie 9 slot fort ร—6 sorcerer, wizard Phantasmal Killer for the whole field: up to 6 foes each face their nightmare โ€” Will to disbelieve, then Fortitude or DIE; a made Fortitude save still takes 3d6 and leaves them STUNNED a round (PF1; the Strength damage has no surface here).
๐ŸŒ  Wish wish wish 9 slot โ€” 1 sorcerer, wizard Bend reality itself. The magic reads your need: fallen allies are CALLED BACK to life; else a badly-hurt party is MADE WHOLE (15d8+25 to everyone); else it strikes at your chosen foe โ€” Will save or be UNMADE (a boss or a made save still suffers grievously).
๐Ÿ—ก๏ธ Attack attack attack โ€” โ€” 1 antipaladin, barbarian, bard, bloodrager, cleric, druid, fighter, gunslinger, inquisitor, investigator, magus, monk, paladin, ranger, rogue, swashbuckler
๐Ÿป Bear Form bearform form โ€” room โ€” 1 druid Become a DIRE BEAR โ€” a wall of muscle: claws + bite (3 attacks), +2 to hit, +4 damage, +3 natural-armor AC, and +2 HP per level. Lasts until you change back.
๐Ÿฒ Beast Mode beastmode form โ€” room โ€” 1 druid Rissa becomes the BEAST OF LEPIDSTADT โ€” LARGE and monstrously strong: +3 to hit, +6 damage, +2 AC, +2 HP/level, DR 10/adamantine (like Stoneskin), and she can SWAT airborne foes out of the sky. Lasts until she changes back.
๐Ÿ’ฅ Bloodline Surge bloodlinesurge buff โ€” room โ€” 1 bloodrager HOME ADAPTATION โ€” not a book power. It stands in for your BLOODLINE POWERS (PF1 bloodragers pick a bloodline โ€” aberrant, abyssal, arcane, celestial, draconicโ€ฆ โ€” and each grants its own powers at 1st, 4th, 8th, 12th, 16th and 20th level). The dungeon has no bloodline choice yet, so one generic surge covers them: +1 to hit, +3 damage, +2 AC for the rest of the room, self only, once per room, from level 4. SWIFT ACTION (v3.37.167): press it and you still strike or cast this turn โ€” one swift action a turn, shared with Quicken.
๐Ÿ’ช Bull Rush bullrush bullrush โ€” free โ€” 1 antipaladin, barbarian, fighter, investigator, monk, paladin, ranger Shove a foe back โ€” an opposed maneuver (your CMB vs its CMD). On a success it's driven out of reach and loses its turn closing again; a hard shove (5+ over its CMD) slams it prone. No free attack โ€” you've pushed it away.
๐ŸŽฏ Bullseye Shot bullseye bullseye โ€” free โ€” 1 gunslinger, ranger A carefully aimed shot at +4 to hit.
๐ŸŒ‘ Channel Negative channelneg channelneg โ€” room โ€” 1 antipaladin Channel NEGATIVE energy โ€” mends the party's UNDEAD comrades (Tar Baphon, Vrood, Vesorianna, Farrus) for ยฝ level d6. Selective Channeling: the living take nothing; positive energy can't help these four, but this can.
๐Ÿ’– Channel Positive channel heal โ€” room โ€” 1 cleric, oracle, paladin Channel positive energy โ€” heal the whole party for ยฝlevel d6 (PF1e). 3 + WIS mod uses per room (PF1's 3 + CHA, keyed to Wisdom so clerics stay SAD). Selective Channeling (feat, taken early): the burst touches only whom you intend.
๐Ÿช“ Cleave cleave cleave โ€” free โ€” 1 barbarian, bloodrager, fighter Hit your target and a second foe (โˆ’2) โ€” every foe you DROP grants another swing, chaining until you stop felling them โ€” but you drop your guard (โˆ’2 AC) this turn.
๐ŸŠ Crocodile Form crocform form โ€” room โ€” 1 druid Become a GREAT CROCODILE โ€” one colossal vice-grip bite (the hardest single hit of any form), +2 to hit, +5 damage, +2 AC. Lasts until you change back.
๐ŸŽฏ Dead Shot deed_deadshot deadshot โ€” free โ€” 1 gunslinger DEED, 1 grit (full round): pool every iterative into ONE shot โ€” roll each attack; if any hits the shot lands, and every extra hit adds the gunโ€™s base dice again. Needs a firearm and a second iterative (BAB 6).
๐ŸŽฏ Deadly Aim deadlyaim buff โ€” free โ€” 1 antipaladin, barbarian, bard, bloodrager, cleric, druid, fighter, gunslinger, inquisitor, magus, monk, oracle, paladin, ranger, rogue, sorcerer, swashbuckler, wizard A FREE toggle โ€” the ranged Power Attack: with a bow, crossbow or firearm, trade โˆ’2 to hit for heavy bonus damage every shot (scales with level).
๐ŸŽฏ Detect Evil detectevil detectevil โ€” free โ€” 1 paladin Bathe the room in revealing light (a FREE action โ€” no action cost) โ€” MARK every enemy as evil, so your Smite strikes ALL of them, even animals and constructs. Lasts the room.
๐ŸŽฏ Detect Good detectgood detectevil โ€” free โ€” 1 antipaladin Sweep the room with profane sight (a FREE action) โ€” every foe that RADIATES GOOD is marked for your Smite Good, and you hear how many do not (no purchase for your smite there).
๐Ÿฆ Dire Ape Form apeform form โ€” room โ€” 1 druid Become a DIRE APE โ€” long rending arms (2 attacks that can BATTER flyers from the air), +2 to hit, +3 damage, +1 AC. Lasts until you change back.
๐Ÿ— Dire Boar Form boarform form โ€” room โ€” 1 druid Become a DIRE BOAR โ€” a goring tusker with FEROCITY: +1 to hit, +4 damage, +2 AC and +1 HP per level. Lasts until you change back.
๐ŸŒ€ Disarm disarm disarm โ€” free โ€” 1 antipaladin, barbarian, fighter, investigator, monk, paladin, ranger, swashbuckler An opposed maneuver (your CMB vs its CMD) to knock a foe's weapon away. On a success it scrambles for its weapon (loses its next turn) and you land a free strike. (No effect on claws/fangs/fists โ€” nothing to drop.)
๐Ÿงช Extract: Cure Light Wounds ext_curelight heal โ€” room โ€” 1 investigator Drink (or share) a healing brew โ€” 1d8 + level (max +5). Two vials per room.
๐Ÿงช Extract: Heroism ext_heroism buff โ€” room โ€” 1 investigator Liquid courage โ€” +2 to hit and +2 on saves for the rest of the DUNGEON (10 min/level).
๐ŸŽต Fascinate fascinate fascinate โ€” free โ€” ร—3 bard Up to 3 foes stand fascinated and lose their turns โ€” until something hits them.
๐ŸŽญ Feint feint feint โ€” free โ€” 1 rogue, swashbuckler Bluff a foe flat-footed; on success, a free Sneak-Attack strike. (You also Sneak Attack any prone/sickened/paralyzed/flat-footed foe, and strike twice with daggers.)
๐Ÿ›ก๏ธ Fight Defensively fightdefensively buff โ€” free โ€” 1 antipaladin, barbarian, fighter, investigator, monk, paladin, ranger, rogue, swashbuckler A FREE toggle โ€” โˆ’4 to all your attacks (and combat maneuvers) for a +2 dodge AC (+3 if you're acrobatic, e.g. a monk). Flip on or off without spending your turn.
๐ŸŒฌ๏ธ Force Push forcepush forcepush โ€” room โ€” 1 cleric Shove a foe with the Force Pike โ€” every melee ally who can act (not held, stunned, or asleep) gets a FREE attack against it. You forgo your own strike. 3ร— per room.
๐Ÿ’ช Forceful Strike forcefulstrike spellstrike โ€” room โ€” halfleveld6 (cap 5) force 1 magus Channel FORCEFUL STRIKE โ€” +ยฝlevel d6 force and a BULL RUSH: the foe is shoved, provoking a free attack from one of your melee allies.
๐ŸงŠ Frigid Touch frigidtouch spellstrike โ€” room โ€” 4d6 cold 1 magus, sorcerer, wizard Channel FRIGID TOUCH โ€” +4d6 cold, and the foe is staggered (sickened).
๐Ÿคผ Grapple grapple grapple โ€” free โ€” 1 antipaladin, barbarian, fighter, investigator, monk, paladin, ranger Seize a foe โ€” an opposed maneuver (your CMB vs its CMD). On a success it's grappled and helpless, burning its turns struggling free (~2 rounds), and your grip crushes for a free strike. Can't grapple incorporeal foes.
๐Ÿคธ Gunslingerโ€™s Dodge deed_dodge deedinfo โ€” free โ€” 1 gunslinger DEED, 1 grit (automatic): a ranged attack that would hit you by less than 2 is dodged (+2 AC, spent as it happens). Press to hear your grit.
๐Ÿฆ… Hawk Form hawkform form โ€” room โ€” 1 druid Take to the sky โ€” FLY out of reach of grounded foes (they cannot hit you), with +1 to hit & AC. You can STILL cast your spells from the air. Lasts until you change back.
๐ŸŽถ Inspire Courage inspire buff โ€” run โ€” 1 bard Strike up a song โ€” you and all allies get +hit and damage for the ENTIRE dungeon (PF1 scaling: +1, +2 at level 5, +3 at 11, +4 at 17).
โš”๏ธ Judgement: Destruction judg_destruction judgment โ€” free โ€” 1 inquisitor JUDGEMENT (free to choose, only one active, lasts the whole room): +damage on your strikes.
๐Ÿ’— Judgement: Healing judg_healing judgment โ€” free โ€” 1 inquisitor JUDGEMENT (free to choose, only one active, lasts the room): regenerate HP each of your turns.
๐Ÿ›ก๏ธ Judgement: Protection judg_protection judgment โ€” free โ€” 1 inquisitor JUDGEMENT (free to choose, only one active, lasts the room): +AC against your foes.
๐Ÿฆ Lion Form lionform form โ€” room โ€” 1 druid Become a LION โ€” a pounce of claw/claw/bite (3 attacks), +2 to hit, +3 damage, +1 AC. Lasts until you change back.
โ„๏ธ Polar Ray polarstrike spellstrike โ€” room โ€” leveld6 (cap 15) cold 1 magus Channel POLAR RAY โ€” a lance of utter cold: +level d6 cold (cap 15d6).
๐Ÿ’ฅ Power Attack powerattack buff โ€” free โ€” 1 antipaladin, barbarian, bard, bloodrager, cleric, druid, fighter, gunslinger, inquisitor, magus, monk, oracle, paladin, ranger, rogue, sorcerer, swashbuckler, wizard A FREE toggle โ€” trade accuracy for power with a MELEE weapon: โˆ’1 to hit per +4 BAB, +2 damage each (ร—1.5 two-handed). Flip on or off without spending your turn.
๐Ÿ™ Promethean promethean form โ€” room โ€” 1 druid Rissa unfurls into a MULTI-TENTACLED HORROR โ€” 15-ft reach (strikes flyers too), FOUR tentacle attacks, and every hit GRAPPLES the foe: helpless until it breaks free. Lasts until she changes back.
๐Ÿ˜ค Rage rage buff โ€” free โ€” 1 barbarian, bloodrager Fly into a rage for the rest of the room (FREE action โ€” still attack this turn): +2 to hit & damage and +1 Will, but โˆ’2 AC.
๐Ÿ”ซ Rapid Shot rapidshot rapidshot โ€” free โ€” 1 gunslinger, ranger Fire 2 shots this turn โ€” each at โˆ’2 to hit. (Needs a repeating firearm โ€” NOT a bolt-action rifle.)
โ„๏ธ Ray of Frost rayoffrost bolt โ€” โ€” 1d6 cold 1 sorcerer, theurge, wizard At-will ranged touch โ€” 1d6 + casting mod COLD (iterates with BAB).
โšก Shocking Grasp spellstrike spellstrike โ€” room โ€” leveld6 (cap 5) electricity 1 magus Channel SHOCKING GRASP through the hit โ€” +level d6 electricity (cap 5d6; your Intensify/Empower/Maximize feats push it higher automatically).
โšœ๏ธ Smite Evil smite smite โ€” room โ€” 1 paladin A FREE action (no action cost): your strikes smite EVIL foes this room โ€” +to-hit and +double your level to damage, but ONLY vs creatures of evil alignment. Use Detect Evil first to mark neutral foes (animals, constructs). Once per 5 levels per room.
๐Ÿ—ก๏ธ Smite Good smitegood smite โ€” room โ€” 1 antipaladin A FREE action (no action cost): your strikes smite GOOD foes this room โ€” +to-hit and +double your level to damage, but ONLY vs creatures of good alignment (angels, azatas, the Reclamation's crusaders). Use Detect Good first to see who qualifies. Once per 5 levels per room. (The dark mirror of Smite Evil.)
๐ŸŽฏ Studied Combat studiedtarget studytarget โ€” free โ€” 1 investigator STUDIED COMBAT (PF1 investigator) โ€” SWIFT: study a foe for +HALF YOUR LEVEL to hit and damage against it, and from level 4 every hit on it carries STUDIED STRIKE dice (1d6, +1d6 per 2 levels). Re-study any turn to switch marks; lasts until then or the room ends.
๐ŸŒ€ Stunning Fist stunningfist stunfist โ€” room โ€” 1 monk Once per room: a precise strike โ€” your normal attack, and on a hit the foe must save (Fort, DC 10 + ยฝ level + WIS) or be STUNNED and lose its next turn.
๐Ÿ“ข Taunt taunt taunt โ€” room will 1 barbarian, bloodrager A furious challenge โ€” EVERY enemy must make a Will save or be forced to attack YOU on its next turn (drawing fire off your allies). Once per room.
๐Ÿฏ Tiger Form tigerform form โ€” room โ€” 1 druid Become a DIRE TIGER โ€” pounce on prey with claws + bite (3 attacks at full strength), +2 to hit, +4 damage, +1 AC. Lasts until you change back.
๐Ÿ–ค Touch of Corruption touchofcorruption touch โ€” room โ€” halfleveld6 (cap 10) negative 1 antipaladin A melee touch crackling with profane energy โ€” ยฝ level d6 negative damage (cap 10d6). Once per 5 levels per room.
๐Ÿฆต Trip trip trip โ€” free โ€” 1 antipaladin, barbarian, fighter, investigator, monk, paladin, ranger Attack to trip (no damage). On a hit the foe is knocked prone, loses its turn, and you get a free attack. Prone = +4 for everyone to hit it.
๐Ÿ’ฅ Up Close & Deadly deed_ucd upclose โ€” free โ€” 1 gunslinger DEED, 1 grit (swift): your next shot this turn deals +Nd6 (N = 1, +1 at 5, 9, 13 and 17); a MISS still grazes for half those dice. Needs a firearm in hand.